By using this site, you agree to our Privacy Policy and our Terms of Use. Close

globalisateur said:

I do understand that DF admited there was a problem with XOne capture. I am only comparing versus PC images.

PS4 images compared to PC appeared to be blurred. DF never admitted having botched PS4 material. And on any compressed video we can't see such tiny difference of a soft blur. PS4 textures images compared to PC should not be so blurred because the resolution of the textures are the same.

If you compare on the DF Faceoff the 4th image with the 2 guys. compare the head texture of the man on the left. The PS4's Compared to the PC shot is evidently blurred. The Xone VS PC one on this image appears more sharp but NOT higher resolution. Same amount of details. But PS4 vs PC, the texture appears blurred. It shouldn't, it's the same texture, FXAA doesn't normally apply on already soft textures. There is clearly a soft blur applied to the PS4 version vs PC (and more so VS XOne).

Resolution of this texture appears the same XOne vs PC if you ignore the sharpening effect, there is at much details between the two. But we loose details on the PS4 version. Why? Upscaler problem? Or maybe Dice added this soft blur on the whole image with a strong vaseline effect or Super Strong FXAA engaged. I dunno.

When you notice the blur effect you notice it is not (or even this only) textures only limited but in fact the whole images are blurred, on top of the FXAA solution. Hard to not notice it once you know it's there.

The only way to be sure is the next DF faceoff PS4 vs PC of Call of Duty.

Once again, this has noting to do with power, everybody knows now (even DF admitted it so it should be end of story) that PS4 is significantly (between 56% and 125% more) stronger than XOne.

That's the point... every guy that saw the game said PS4 image is identical the PC version with lower resolution and AA... the Xbone is the difference image.

And PS4/PC are sharper.