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Forums - Microsoft - Phil Spencer: You don't have to own studios to make great games

I recommend every gamer to listen to the podcast, I have a lot of respect for Phil spencer after listening to it; And if every Xbox fan probably listen to it with joy :).



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pokoko said:
Seece said:
pokoko said:

That doesn't make any sense.  He's talking about quality.  You can't judge the quality of a studio that has never made a game.  If you want to say, "wait and see before judging," that would be different.

On topic, I dislike the practice of buying exclusive rights to a game that was going to be multi-plat.  However, partnering with a studio from the start, like Nintendo did to create W101, is a good thing.

I don't see anywhere him talking about quality?? Which is entirely subjective anyway, it's not like MS put out unplayable shit. Black Tusk has a lot of talent there, they're not gonna put out a 60 metacritic rated game ...

"over 10 years in the industry and their first party lineup is by far the worse of the big three."

Seems to me that he's either talking about the quality of the studios or the quality of the games.  Either way, you can't count something that has shown zero results.  I actually applaud Microsoft for what they've done with building up first party studios but that simply isn't something that can be judged at this point.


You also have to look at it like this.

Microsoft is, and always will be, 20 plus years behind Nintendo and a console generation behind Sony. I think that needs to be put into perspective when we talk about MS's path to building up first party Studios. They are around 20 studios now with some studios having multiple teams. That number is where Sony was at this gen/last gen. So Microsoft is right on target with their studios.



You need frist party games to make your console better then the others.
I never liked Phil spencer he ruined ps3 now he will ruin x1 .he is a moron



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

As a gamer? It makes very little difference. As a company? It's huge. Want to know the difference?

Paying a Dev:
The next game Epic makes will come to the PS4. Possibly as an exclusive.
The dev making Titanfall has already said they want to make a game for the PS4.
Bungie is making a multiplatform game that will have exclusive content for the PS4.
GTA went from being a Sony exclusive to being multiplatform.

Owning a Dev:
ND will never make a game for MS.
PD will never make a game for MS.
GG will never make a game for MS.
SM will never make a game for MS.

A developer is more important than just the game or games they make for you TODAY. Who do you think Halo fans would rather make the next Halo game? 343, or Bungie? Developers generate their own fanbases of gamers who trust them to consistently put out good games. Having them in your pocket is guaranteed support. Someone who loves Epic or Bungie no longer needs to buy an Xbox One to get the games they want. Someone who loves Naughty Dog or Santa Monica must buy a PS4 to get there games.



Big developers make all the big profits and force the small developers out of business. Big developers like EA, Activision, Ubisoft, Epic etc make billions every year churning out the same games with one or two new features and a brand new coat of paint. Indie developers with small budgets and lack of marketing exposure usually go out of business after a year or two of releasing a great new IP game that sells under half a million copies but barely covers the costs involved of developing and releasing a video game. 

Spencer is talking about Microsoft who do not actually own any studios of their own. Microsoft is afterall one of the top 5 biggest companies in the world and they can afford to offer bribes, backhanders and kick backs to developers to release exclusive content, timed exclusives and exclusive games on their console systems. 



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Dark_Lord_2008 said:

Big developers make all the big profits and force the small developers out of business. Big developers like EA, Activision, Ubisoft, Epic etc make billions every year churning out the same games with one or two new features and a brand new coat of paint. Indie developers with small budgets and lack of marketing exposure usually go out of business after a year or two of releasing a great new IP game that sells under half a million copies but barely covers the costs involved of developing and releasing a video game. 

Spencer is talking about Microsoft who do not actually own any studios of their own. Microsoft is afterall one of the top 5 biggest companies in the world and they can afford to offer bribes, backhanders and kick backs to developers to release exclusive content, timed exclusives and exclusive games on their console systems. 

Not actually true. As of May 2013 Forbes has them ranked at 41. They are by far the largest of the 3 console makers, but people always seem to overestimate how big MS is.



41 biggest company, that is still huge.
Microsoft's net worth is $69.96 billion.



cbarroso09 said:
No, you need to own studios to profit big. Ask Nintendo why they are still in the industry after N64 and Gamecube sales.

Because both those consoles sold at a profit?



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Videokameras said:
41 biggest company, that is still huge.
Microsoft's net worth is $69.96 billion.


Yes, it's a huge company. But not as big as many people think. $69.96 billion? Companies don't have a net worth, they have revenue, profits, asset worth, and market value. Asset worth would be the clossest thing to a net worth and the asset value of microsoft is $129.7 billion. It would be weird if MS had a lower "net worth" than Bill Gates wouldn't it?



Thats not convincing at all to anyone with half a brain. If you check Microsofts first party track record they kind of have to pay the best to make games for them. Their first party track record is the worst. Hell they even outsourced outside of Rare to make Killer Instinct. That has got to tell you where their head is at as far as first party is concerned. Microsoft after three generations still for some odd reason lacks brand identity when it comes to characters. What they had sometimes belonged to someone else or they bought a concept that represents another company. They have Halo, so they have somewhat of an image, but Fable isnt a stable IP in terms of knowing what it is or how it wants to function. The best two games for them to market are Halo and Forza. Forza embodies the essence of what MS is trying to convey it was well done because they got top notch in-house devs and made a worthy combatant in the racing genre for Gran Turismo.