kowenicki said:
that was my point.... which you somehow missed. You seem to agree that this thread is pointless and the "storm" is tea cup sized outside of GAF and the others that SAY they care. |
Well then...I guess we agree :D
kowenicki said:
that was my point.... which you somehow missed. You seem to agree that this thread is pointless and the "storm" is tea cup sized outside of GAF and the others that SAY they care. |
Well then...I guess we agree :D
kitler53 said:
|
i would laugh my ass off. then it would be funny to see the battlefield fans tear the CoD fans a new one saying that they BF looks better and runs better

Too_Talls said:
|
I'm going to answer your question twice: once assuming you're being sarcastic, the second time assuming you're being serious. Normally I'd only give one answer, but I don't know you well enough yet.
1. The reason I made the comment was because people were bashing the Wii U's specs even before the PS4 and One's specs were confirmed. As soon as people heard that the system only had 2 GB of RAM, people went on about how Wii U games would suffer as a result, while the "real" next-gen systems would have 1080p and 60 FPS as a standard simply because they were super powerful. Even though we had little reason to believe that they would be even as powerful as they were eventually confirmed to be.
2. As for resolution, it's just one of several factors that affect a game's appearence. In general, higher resolutions make a game look smoother and less jagged, and allow mosre stuff to be visible at a time. High resolution is particularly useful for on-screen displays, since they can only be made so small. The same game could look like a cluttered mess or nice and clean depending on the resolution. In theory.
However, resolution is far from the only thing that affects how a game looks. Take the following example:
vs. 
Both of the above games were made for the same system, the original PlayStation, and had identical resolutions: 320 pixels wide by 240 high. However, the game on the left still looks far worse. That's because there's all sorts of things the game on the right does better: higher polygon counts for models, superior textures, an interesting 2D background, a more inspired art design, better color choices, etc.
In short, resolution is a good thing to have, but not as important as some would have you think.
| Too_Talls said: MS reps say wait for activision Sony reps say wait for activision..........all the same........IGN guys have the ps4 version apparently 1080.......maybe they requested a ps4? who really knows lol |
The question is native resolution.
The IGN feed confirmed nothing.
Too_Talls said:
|
actually, that's a really good point. even if the ps4 version is capable i could see activision castrating it to force parity between them.
Salnax said:
1. The reason I made the comment was because people were bashing the Wii U's specs even before the PS4 and One's specs were confirmed. As soon as people heard that the system only had 2 GB of RAM, people went on about how Wii U games would suffer as a result, while the "real" next-gen systems would have 1080p and 60 FPS as a standard simply because they were super powerful. Even though we had little reason to believe that they would be even as powerful as they were eventually confirmed to be.
2. As for resolution, it's just one of several factors that affect a game's appearence. In general, higher resolutions make a game look smoother and less jagged, and allow mosre stuff to be visible at a time. High resolution is particularly useful for on-screen displays, since they can only be made so small. The same game could look like a cluttered mess or nice and clean depending on the resolution. In theory. However, resolution is far from the only thing that affects how a game looks. Take the following example:
Both of the above games were made for the same system, the original PlayStation, and had identical resolutions: 320 pixels wide by 240 high. However, the game on the left still looks far worse. That's because there's all sorts of things the game on the right does better: higher polygon counts for models, superior textures, an interesting 2D background, a more inspired art design, better color choices, etc. In short, resolution is a good thing to have, but not as important as some would have you think. |
Thanks for the answer, I was being serious. But I did kind of guess thats how it worked.
I was starting to think no one could see my comments lol.
This news is all over the net and there's a lot of rage from some users. At the end of the day, if both version dropped to 720p, the one will be blame for this even if it has nothing to do with it.
| Too_Talls said:
I was starting to think no one could see my comments lol. |
No problem! Too often, people assume that newcomers to this site are just here to troll or pester people. They forget how joining a big, active community with its own culture and vocabulary of commonly accepted jargon can be intimidating.
Don't worry. If you act intelligently, don't go out of your way to make enemies, and contribute to the conversation in general, you'll quickly be accepted.
A belated welcome to VGChartz!
| jlmurph2 said: How would they know if its native though? |
because the IW producer was there. and i think ign is capable of know these kind of things
”The environment where PlayStation wins is best for this industry” (Jack Tretton, 2009)

