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Forums - Gaming - [CONFIRMED by IW] COD: GHOSTS run at 720p 60fps and 1080p 60fps on PS4

kowenicki said:
DerNebel said:
kowenicki said:
Meh. Cant be bothered even thinking about this except to say.... Ryse is the best looking next gen game I have seen so far. 900p if I am not mistaken.

Gotta laugh at how seriously that nobody on Gaf takes himself.

Fun task for someone, go and try to start a rumour on GAF quoting VGC as your source....

I wish people would just stop this "x is the best looking game"-stuff. At the end of the day it's all subjective, none of us have the means to objectively compare the games and say which is technically "the best" and even if we could, so what? A game can be stunningly beautiful without doing anything exceptionally impressive on a technical level.

that was my point.... which you somehow missed.

You seem to agree that this thread is pointless and the "storm" is tea cup sized outside of GAF and the others that SAY they care.

Well then...I guess we agree :D



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kitler53 said:
Blood_Tears said:
Yoshida says on twitter - "wait for Activision to confirm"


rot-roh.   this is going to be even funnier when both systems drop to 720p.  xD


i would laugh my ass off. then it would be funny to see the battlefield fans tear the CoD fans a new one saying that they BF looks better and runs better



Too_Talls said:
Salnax said:
Remember a year ago, when everybody was bashing the Wii U because most of its games were not in 1080p and 60 FPS, compared to the mighty "real" next-gen consoles?


Is res the main thing that affects how a game looks overall?


I'm going to answer your question twice: once assuming you're being sarcastic, the second time assuming you're being serious. Normally I'd only give one answer, but I don't know you well enough yet.

 

1. The reason I made the comment was because people were bashing the Wii U's specs even before the PS4 and One's specs were confirmed. As soon as people heard that the system only had 2 GB of RAM, people went on about how Wii U games would suffer as a result, while the "real" next-gen systems would have 1080p and 60 FPS as a standard simply because they were super powerful. Even though we had little reason to believe that they would be even as powerful as they were eventually confirmed to be.

 

2. As for resolution, it's just one of several factors that affect a game's appearence. In general, higher resolutions make a game look smoother and less jagged, and allow mosre stuff to be visible at a time. High resolution is particularly useful for on-screen displays, since they can only be made so small. The same game could look like a cluttered mess or nice and clean depending on the resolution. In theory.

However, resolution is far from the only thing that affects how a game looks. Take the following example:

vs.

Both of the above games were made for the same system, the original PlayStation, and had identical resolutions: 320 pixels wide by 240 high. However, the game on the left still looks far worse. That's because there's all sorts of things the game on the right does better: higher polygon counts for models, superior textures, an interesting 2D background, a more inspired art design, better color choices, etc.

In short, resolution is a good thing to have, but not as important as some would have you think.



Too_Talls said:

MS reps say wait for activision Sony reps say wait for activision..........all the same........IGN guys have the ps4 version apparently 1080.......maybe they requested a ps4? who really knows lol

The question is native resolution.

The IGN feed confirmed nothing.



Too_Talls said:
kitler53 said:
Blood_Tears said:
Yoshida says on twitter - "wait for Activision to confirm"


rot-roh.   this is going to be even funnier when both systems drop to 720p.  xD


They might just do that to compensate lol. with MS' hold on them afterall, releasing a higher res version on the ps4 would not go over well with MS. Sense the only confirmation activison gave out on the res was given simultaneously with the xbox one version, if they change one they can change both. IGN's conformation cannot really be concidered official sense neither ms or sony feels they have he power to make such an announcment, neither does IGN.

actually, that's a really good point. even if the ps4 version is capable i could see activision castrating it to force parity between them. 



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Salnax said:
Too_Talls said:
Salnax said:
Remember a year ago, when everybody was bashing the Wii U because most of its games were not in 1080p and 60 FPS, compared to the mighty "real" next-gen consoles?


Is res the main thing that affects how a game looks overall?


I'm going to answer your question twice: once assuming you're being sarcastic, the second time assuming you're being serious. Normally I'd only give one answer, but I don't know you well enough yet.

 

1. The reason I made the comment was because people were bashing the Wii U's specs even before the PS4 and One's specs were confirmed. As soon as people heard that the system only had 2 GB of RAM, people went on about how Wii U games would suffer as a result, while the "real" next-gen systems would have 1080p and 60 FPS as a standard simply because they were super powerful. Even though we had little reason to believe that they would be even as powerful as they were eventually confirmed to be.

 

2. As for resolution, it's just one of several factors that affect a game's appearence. In general, higher resolutions make a game look smoother and less jagged, and allow mosre stuff to be visible at a time. High resolution is particularly useful for on-screen displays, since they can only be made so small. The same game could look like a cluttered mess or nice and clean depending on the resolution. In theory.

However, resolution is far from the only thing that affects how a game looks. Take the following example:

vs.

Both of the above games were made for the same system, the original PlayStation, and had identical resolutions: 320 pixels wide by 240 high. However, the game on the left still looks far worse. That's because there's all sorts of things the game on the right does better: higher polygon counts for models, superior textures, an interesting 2D background, a more inspired art design, better color choices, etc.

In short, resolution is a good thing to have, but not as important as some would have you think.


Thanks for the answer, I was being serious. But I did kind of guess thats how it worked.

 

I was starting to think no one could see my comments lol.



http://imageshack.com/a/img801/6426/f7pc.gif

^Yes that's me ripping it up in the GIF. :)

This news is all over the net and there's a lot of rage from some users. At the end of the day, if both version dropped to 720p, the one will be blame for this even if it has nothing to do with it.



Too_Talls said:


Thanks for the answer, I was being serious. But I did kind of guess thats how it worked.

 

I was starting to think no one could see my comments lol.


No problem! Too often, people assume that newcomers to this site are just here to troll or pester people. They forget how joining a big, active community with its own culture and vocabulary of commonly accepted jargon can be intimidating.

Don't worry. If you act intelligently, don't go out of your way to make enemies, and contribute to the conversation in general, you'll quickly be accepted.

A belated welcome to VGChartz!



How would they know if its native though?



jlmurph2 said:

How would they know if its native though?


because the IW producer was there. and i think ign is capable of know these kind of things



”The environment where PlayStation wins is best for this industry” (Jack Tretton, 2009)