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Forums - Gaming - Facial Tech Comparison: Killzone Shadow Fall vs Ryse vs Crysis 3

CGI-Quality said:
Raven722 said:
CGI-Quality said:
Raven722 said:

You asked. I explained. Nothing I said was inaccurate. Just pointing out that companies do that kind of thing to hype the game up and I used an example of one that I was very familiar with. Lower quality? I agree. MUCH lower quality? Download the trailer at the link I posted if you haven't already. The game isn't that far off the mark from those old promotional images.

Here's how it works, the image probably wasn't doctored at all (the promotional). When you render an image, depending on the program, it cleans a lot of things up on its own. However, with the comparison here, it's not efficient at all, because the quality of the two is so far different, comparing them is quite useless. 

The only real way to do is to compare them, with like-for-like situations, and in the same resolution.

It doesn't change the fact that it's a promotional image that clearly isn't what it will look like in-game. Maybe with a higher resolution but the game is running in 1080p. It's the same situation with Forza 5. They released images to promote the game showing cars in stunning pictures but then we see the actual in-game look and it's not the same. Companies just do that and I've come to accept that until I see the game in action, anything prior to that is most likely a bullshot.

I didn't deny that it was promotional (seems you missed the point entirely). However, that comparison is moot, because the game will look better than that, somewhat blurred, screen cap in a much lower resolution than the game runs.

Some will run with it, claiming a "huge quality drop" has happened. However, it's not that clear cut. A still render will always look better than when you throw that same model in a scene. Doesn't mean there was a major quality loss. Think Uncharted 2 & 3's cut-scenes. Same models, more effects alloted for the video. 

Edit: Quality loss, same model, (but this is an in-game shot):

 Looks closer to the render, but still quite a ways behind because of the difference in quality. 


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Beyond: Two Souls >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>These three games.



I am the Playstation Avenger.

   

CGI-Quality said:
Raven722 said:
FiliusDei said:
Can't believe killzone's are not in the same level since the ps4 is 50% more powerful.


A lot of factors go into game development and how good the games look beyond the hardware. Facial animations are not a strong suit for Guerrilla Games. Never have been. Everything else about the game looks outstanding (besides the rain drops) and quite possibly the best looking console launch title overall. As far as the whole "PS4 is 50% more powerful"... the 50% part is the GPU supposedly. True or not, the system's performance is more than the GPU so unless the RAM and CPU are also 50% greater, which they are not, and the system architecture is set up to be 50% more efficient, which I don't believe it is, there is no way the PS4 is 50% more powerful. That whole thing got out of hand by ignorant fanboys on both sides. Someone said "50% more..." and some morons ran with it before they let them finish.

It wasn't just "fanboys" that started a baseless internet rumor of that percentage. Developers also said it (or something like it), so people believed it. Besides, isn't this a launch title? Have we forgotten what PS3 games looked like in 2006? Compare them with Beyond: Two Souls or The Last Of Us - leagues and leagues behind. 

Facial animation is not a strong suit of Killzone, no, but then this thread isn't about animation.

Oh I know it wasn't fanboys starting a baseless rumor. However, it was fanboys who ran with it and made it get out of hand. As usual. Overreactions on both sides ensued. Now you can't even read about a PS4 game without someone asking where the 50% more power is being used.

I hope you're not misunderstanding my position. I think the game looks amazing and I'm not phased by lackluster human faces by comparison to some other great looking games. I think that as a whole visual package, Shadow Fall looks the best. I was simply pointing out that hardware can't make up for a studio that has trouble making human faces look good all around. I fully expect better by certain studios like Naughty Dog on their first go and by all studios making games on the PS4 down the line.



CGI-Quality said:
Raven722 said:
CGI-Quality said:

 Looks closer to the render, but still quite a ways behind because of the difference in quality. 


None of this matters. I just want you to love me.

I don't want to love you,that is reserved for the VGC people who truly B_3_L_I_E_V_E


Not gonna lie. That made my nips perk up.



I like both Ryse and the first pic on KZ, the second image looks bad.



Did you know ps4 only supports a 2.4 wireless signal?

The xbox one supports a wireless adapter capable of 2.4 - 5.0ghz.

The ONLY next gen console to do so. 

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Hard to pick between Ryse and Crisis 3, but I think I'll give it to Ryse. KZ:SF isn't even close, it's almost embarrassing for it to be in the comparison.



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Marious beats 'em all



It's Ryse by only a little. The first KZ shot looks great, what's with the second? They shouldn't hve gone with that image but chose another.

It's crazy that in this thread nearly everyone is surprised with how good Ryse looks but in another, people are saying CoD will only run at 720p on the Xbox ONE. The internet, am I right??



Ryse looks the best to me.



ironmanDX said:
It's Ryse by only a little. The first KZ shot looks great, what's with the second? They shouldn't hve gone with that image but chose another.

It's crazy that in this thread nearly everyone is surprised with how good Ryse looks but in another, people are saying CoD will only run at 720p on the Xbox ONE. The internet, am I right??


post link to this thread in that thread. Solved.