"It has violence and that's bad or something, and it doesn't bash America enough. Please give us hits"
-A summary of that pathetic excuse for a review from that pathetic excuse for a website >_>
"It has violence and that's bad or something, and it doesn't bash America enough. Please give us hits"
-A summary of that pathetic excuse for a review from that pathetic excuse for a website >_>
Kantor said: "It has violence and that's bad or something, and it doesn't bash America enough. Please give us hits" -A summary of that pathetic excuse for a review from that pathetic excuse for a website >_> |
How did you come to this conclusion? Serious question, not mocking you.
curl-6 said:
How did you come to this conclusion? Serious question, not mocking you. |
"What is problematic is that Infinite, which desperately tries to avoid making an insightful statement on American exceptionalism or racism, doesn't lay the foundation for such a pronouncement to exist in the first place"
DarthVolod said:
Except that we do...pretty explicitly actually. If you observe the world you're traversing and collect and listone to audio diaress, rather than just going from objective point A to objective point B, you will learn A LOT about Bioshock's world and its characters. Andrew Ryan alone is the best written villian in a videogame IMO. There are dozens of audio diaries explaining and describing his character and his background. He has a huge amount of character development .This is why Bioshock utterly destoryed Infinite on the presentation front. A much better nd more balanced approach would have been to make these characters tragic villains rather than mindless zealots of X idealogy. We never get the chance to relate to these people, and we are essentially told that their strong beliefs in X idealogy drove them to become insane (maybe it is slightly different with Comstock I guess but still). Andrew Ryan is faaar from a zealot and he actually is tragic, as he tried to protect his city from Fontaine/Atlas and got his Utopia ruined in the process Essentially, the "warts" are all we are seeing of each world view being presented. Virtually no one in the game is sympathetic or relatable aside from the few characters we are outright told to like (little sisters and Elizabeth ... and that's about it). There is nothing outwardly noble about any of these causes (at least as they are presented in the game).We are never presented with characters that really articulate what made them uproot themselves and go to Rapture or Columbia. Why do characters have to be sympathetic and relateble in order to be good? Do you also think Joker from Dark Knight Rises is a bad character because we cant relate to him. And its ok for characters to be unlikeable as long as we're meant to not like them. In Bioshock, you're not supposed to feel related to anyone, but rather enjoy the characters for who they actually are. The one exception (and easily the best part of the otherwise horrible Bioshock 2) was the character of Charles Porter who had a persuading albeit short audio diary explaining how Andrew Ryan convinced him that Rapture was a place where Porter would not be subject to the racism that was rampant on the surface, and that Rapture was the ideal place for brilliant minds like Porter. All three games needed so much more of this... There are lots of cases like this in original Bioshock as well. Look for Peach Wilkins audio diares at the end of 3rd level in original Bioshock. Theres also an audio diary of a stripper (or a dancer?) who also explaines how she got tricked into going to rapture, as well as some families who lost their daughters due to Little Sister programm I would consider myself to be a proponent of Objectivism (which Ryan's strawman version of Objectivism Levine bashed in Bioshock 1), but even I would admit that the altruist/communist/socialism of Bioshock 2 and the jingoism of Bioshock Infinite also deserved a more balanced approach. As illogical as communism/socialism etc and jingoism is, it still deserves a more balanced examination than it received. Maybe I am expecting too much out of these games though, and of a game developer that refers to themselves as "Irrational" Games. I would agree with you here, Bioshock 2 and Infinite defintely needed more polishing in that department, but original Bioshock was excellent in that regard |
Example of the mental instability on gaming websites.
Saying some games are absolutely incredible when they arent, giving foreign games lower scores than they deserve, then go around and realise the game they thought was incredible is actually complete trash.
There is no direction, its not coherent and its not honest. It would be best if they stoped giving scores when they dont know what to do with them. I'm beyond tired of seeing this kind of trash.
Kane1389 said:
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Kantor said:
"What is problematic is that Infinite, which desperately tries to avoid making an insightful statement on American exceptionalism or racism, doesn't lay the foundation for such a pronouncement to exist in the first place" |
They're not criticising it for not criticising America enough, they're claiming it doesn't give enough insight into the issues it addresses. (I disagree)
I thought sub 5 scores were for broken/unplayable games? The game isn't nearly as good as people say it is (7/10 at best), but this score seems ridiculous. Reviews like these are why I stopped taking stock into game reviews. It's also why Metacritic is a joke, because this review will get added to the game's meta while other sensible reviews get ignored based on some silly Metacritic policy.
I am the Playstation Avenger.
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Mr Puggsly said: I agree with some of the things he said, but anything less than 7 is ridiculous. Great presentation, great story, and a solid shooter. If that's worth only 4 points than he has unrealistic expectations. Gamespot has become a joke over the past few years. |
When you say anything less than 7 are you basing this on the current state of journalism or whether less than a 7 is actually ridiculous? A rating of 6 the game is still good. 3/5 or 6/10 is the upper half of the rating scale.