For these that yet have doubts about some company trying to hide some info about other company lol
For these that yet have doubts about some company trying to hide some info about other company lol
But but, $500 and Live Gold still buys you DLC first....
Yes! So glad was getting worried for a second.
so real dedicated servers on X1 and x360 and fake ones on the ps3, ps4?

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Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.
Yes! So glad was getting worried for a second.
| chapset said: so real dedicated servers on X1 and x360 and fake ones on the ps3, ps4? |
All the same for all versions.
They are working in Mod tools, rent-able ranked server for PC too.
CoD is already a better game... now the only advantage of Battlefield 4 didn't exists anymore... so how will be the excuse now from the BF fans?
ethomaz said:
On consoles? All CoD games except some modes after a update in Black Ops 2 uses only P2P without any dedicated server... they have a server just to make the player list (and I'm not sure if the player list is made by PSN/Live servers). |
It still needs a server for matchmaking. Matchmaking doesn't happen by itself, and I doubt it's possible to make matchmaking work via p2p. The point is, it seems that with this system, it seems that no game logic is handled on a server specifically set up for it, which is exactly the point of dedicated servers. Essentially this sounds like it's still one player hosting the game and the others joining on that server (see the edit in my first post explaining what a listen server is), not having a dedicated server. It might work, I can't really say, but it's not dedicated. It's spinning words to make it sound like it is to make it sound better.
| ethomaz said: For these that yet have doubts about some company trying to hide some info about other company lol |
Expect CoD commercials being shown with Xbox logos only.
Whenever I want to know something about internet connection in relation to gaming, I talk to #xMaccabix. He has a CCIE and he knows more about netcode than any one I know, he is well known in the gaming industry, particularly the cod community. This is what he has to say on the topic of Cod Ghost and listen servers.
#Ghosts dedis -listen server erm....
Since @Iwmarkrubin (thanks mark) caused my feed to explode I've seen alot of tweets about the servers. So here's a quick stop the misconceptions spreading.
Why is there still listen servers? - You need a fall back system in case there is an issue with the dedi system firstly, and secondly and more importantly not every area will have a dedi close enough to make using then viable. As such you would still need the means to connect players into matches hence the need for listen servers still. Another reason why we will still need listen servers is for players outside a catchment area that gives a good ping to a certain dedis location or in low pop areas that dont have dedis in the first place.
Following on to this Dedi's are not a magical end latency magic bullet, your connection quality is still only as good as the ping you get to a dedi. This is NOT down to how much bandwidth (speed) you have, or the amount of money you pay for your internet connection it is down to distance to the server you want to connect to, the way the internet routes traffic and he method at which you are matchmade to a session.
Matchmaking will still try to match you into the BEST session available at the time of the search.
Things that are in the works/planned/might be added mentioned by Mark Rubin in subsequent replies to questions. (disclaimer does NOT mean guaranteed -if they do happen do not expect these till sometime after launch )
Server browser + rentable RANKED servers
mod tools