Wow the apps used so much gpu power?




| ethomaz said: Game (Killzone: SF) using at max 6-CPU cores... 2-CPU cores are reserved to OS... it is all public info lol. You can see more here:
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So what is your point and where is the funny part. Who every stated that the PS4 OS did not reserve 2 cores for the OS. Even still this is a old article, it mgith not be representive of what is happening before release for all anyone knows. Anyway, I do not see the purpose of this post??
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Machiavellian said: So what is your point and where is the funny part. Who every stated that the PS4 OS did not reserve 2 cores for the OS. Even still this is a old article, it mgith not be representive of what is happening before release for all anyone knows. Anyway, I do not see the purpose of this post?? |
You own questioned that lol.
BTW this article make the LOLtaku old rumor true.
http://kotaku.com/the-five-possible-states-of-xbox-one-games-are-strangel-509597078
| 1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it. 2) Constrained: The game is loaded in memory and is still running, but it has limited access to the system resources. The game is not rendering full screen in this state; it either is rendering to a reduced area of the screen or is not visible at all. The user cannot interact with the game in this state. System resource limits in this state are four CPUs, 5 GB of memory, and 45 percent of GPU power if the game is rendering to a reduced area of the screen, or 10 percent of GPU power if the game is not visible. 3) Suspended: The game is loaded in memory but is not running, meaning that the system has stopped scheduling all threads in the game process. The game has no access to CPUs or to the GPU processing power, but it still has the same 5 GB of memory reserved. 4) NotRunning: The game is not loaded in memory and is not running, and the system has no game-history information about the previous execution of the game. A game would be in NotRunning state in any of these three scenarios: -The game has not been run since the console started. -The game crashed during the last execution. -The game did not properly handle the suspend process during the last execution and was forced to exit by the system. 5) Terminated: The game is not loaded in memory and is not running, which is identical to the NotRunning state in terms of system resource usage. Terminated state, however, indicates that during the last execution of the game, the game process was successfully suspended and then terminated by the system. This means that the game had a chance to save its state as it was suspended; the next time the game is activated, it can load this previous state data and continue the user experience from the same position. A game, for example, can start from the same level and position in the player’s last session without showing any front-end menu. |
So Xbone reserves 6-CPUs core, 90% GPU and 5GB for gaming.
DAT leak from May 23.
@ethomaz
You are pincing small bits of information that Sony some times let it out. Even the dev comunitie is quite about the PS4 archtecture. May be it is so good that has nothing to talk about.
Hell!! Microsoft made a 2h seminar with the main SOC archtecture and its engeenirs have given duzens of enterviews of Xone inner works.
Marck Cerny says a few words and this guy is a genius, that made the perfect flawless hardware decision of human history.
The way you post it, the PS4 OS is so good that it never compromise any hardware resource any time for any task.
That is just not possible. There is no magic in this business. No "secret souce".
| Dark_Feanor said: @ethomaz You are pincing small bits of information that Sony some times let it out. Even the dev comunitie is quite about the PS4 archtecture. May be it is so good that has nothing to talk about. Hell!! Microsoft made a 2h seminar with the main SOC archtecture and its engeenirs have given duzens of enterviews of Xone inner works. Marck Cerny says a few words and this guy is a genius, that made the perfect flawless hardware decision of human history. The way you post it, the PS4 OS is so good that it never compromise any hardware resource any time for any task. That is just not possible. There is no magic in this business. No "secret souce". |
MS did a lot of seminar and yet didn't shows nothing about Xbone Archs... Sony at reavel already did everyting... that's the difference... before Hot Chips what you know about Xbone? Even after people like you started to believe in the "secret sauce" (yeah you are one of the guys that tried to make the dGPU rumor true here lol).
MS is using these new DF article to try to explain how the Xbone with way less specs will match PS4... you can the sad truth? It won't... Xbone will have worst port of the games with big differences... the oposite situation of this gen with a bigger gap.
And again the PS4 OS won't use any GPU resource... there is magic inside that. The Xbone OS uses GPU resource... again no magic here... It is like the PS4 OS is a old XP and the Xbone the new Seven... XP didn't use GPU but Seven use... MS itself said they are using GPU resource for Kinect too... Sony Eye works different... it is not related to the OS... it is related to the game... if a game have support it will use it... if a game didn't have support it won't use it... so the dev deal with the Eye resources (it is part of the Game resources).
Again... PS4 OS reserves 2-CPU cores and 2GB of RAM (or 2.5GB)... it can use the swap area (1GB) if the Game is not using it.
To confirm (again) the Leadbetter bias.
An unbiased title: Microsoft: “System processing” takes up 10 percent of Xbox One GPU time
Everybody that read the Leadbetter title thinks there is a magical poney inside the Xbone that makes the GPU more strong than the specs says lol... translate "Xbone have a secret sauce".
PS. The Ars Technica article have some wrong info... background process needs CPU and not GPU.
ethomaz said:
MS did a lot of seminar and yet didn't shows nothing about Xbone Archs... Sony at reavel already did everyting... that's the difference... before Hot Chips what you know about Xbone? Even after people like you started to believe in the "secret sauce" (yeah you are one of the guys that tried to make the dGPU rumor true here lol). MS is using these new DF article to try to explain how the Xbone with way less specs will match PS4... you can the sad truth? It won't... Xbone will have worst port of the games with big differences... the oposite situation of this gen with a bigger gap. And again the PS4 OS won't use any GPU resource... there is magic inside that. The Xbone OS uses GPU resource... again no magic here... It is like the PS4 OS is a old XP and the Xbone the new Seven... XP didn't use GPU but Seven use... MS itself said they are using GPU resource for Kinect too... Sony Eye works different... it is not related to the OS... it is related to the game... if a game have support it will use it... if a game didn't have support it won't use it... so the dev deal with the Eye resources (it is part of the Game resources). Again... PS4 OS reserves 2-CPU cores and 2GB of RAM (or 2.5GB)... it can use the swap area (1GB) if the Game is not using it. |
Man, you are wrong!
I never stand up for those crazy "secret souce" threads. The only thing I said, once, before I realise it was a joke was that "the transistors count is a little of". Ok, based on the leaks and Hot Chips the 5BI transistors were is one of the few misteries of the main SOC. I never even understand what people were talking of dGPU. Xone have a lot of co-processors, and that´s ok.
And going back to PS4 Feb reveal... are you joking they show everething there? They just said:
"We have a amazing hadware. CPU with 8 Jaguar Cores and 8 GB GDDR5, see what developers have to say, how easy and powerfull...".
And that was it!!
They never openly talked about the GPU, we only have a internel slide of 2012 that says the system is balanced fo using 14 CUs for rendering and 4 for computing.
If we are here to talk about desolusion... we, you are the one that for months said the PS4 OS would use only 1GB of RAM and 1 (or less) CPU cores.
Not sure what all the arguing is about...
If
Console A can run at 120 (fake value) but has 10 in reserve
Console B can run at 180 (fake value) and also has 10 in reserve
Nothing has actually changed, the gap is still the same.. etc etc. Of course if Console B actually doesnt need 10 in reserve... it is slightly more powerful...
But really who cares at this point? Most people believe the PS4 is more powerful, it doesnt matter if its 6% or 9% or 45% - at the moment we don't really know how this will translate into actual running games. So it's pointless arguing about MS raising its CPU stuff up 6% or something else using 10%. Ultimately we have no idea what each machine is doing and how well it is doing it.
The only thing I would say, is that adding Kinect as a bundled device which affects the performance of the console does now seem like a bad idea from MS, especially when they went for a less powerful machine to start with.
Hopefully November can get here quickly and we can actually see what all these Gigaflops and % actually mean in terms of running the games.