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Forums - Microsoft - Microsoft to unlock more GPU power for Xbox One developers

Sh1nn said:
So, xbone actually only have 1.18TF for games at launch ? lol

Yes... they will try to unlock the 10% reserved to Kinect after launch.



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Adinnieken said:

No, that's a falacy being perpetuated by MS.

Fixed for accuracy.



ethomaz said:

Adinnieken said:

No, that's a falacy being perpetuated by MS.

Fixed for accuracy.


Then you may want to fix your original post where you state that the PS4 makes 1.84TF available to games because as per the KillZone slides, Sony also reserves 10% of the GPU to the the OS/Apps.  Which brings that down to 1.66TF.

So which cake would you like to eat.

The PS4 has 1.66TF cake or the Xbox One has 1.31TF cake?  Your choice.



Adinnieken said:

Then you may want to fix your original post where you state that the PS4 makes 1.84TF available to games because as per the KillZone slides, Sony also reserves 10% of the GPU to the the OS/Apps.  Which brings that down to 1.66TF.

So which cake would you like to eat.

The PS4 has 1.66TF cake or the Xbox One has 1.31TF cake?  Your choice.

PS4 didn't reserve anything from GPU lol... 100% games... OS/Apps don't use GPU.

Xbone reserves 10% of the GPU for Kinect.

CPU in both are 2-Core reserved for OS.

Have a nice day.

PS. The Killzone slide is showing just CPU lol and it is 25% (2 cores) reserved for OS/Apps.



ethomaz said:
Sh1nn said:
So, xbone actually only have 1.18TF for games at launch ? lol

Yes... they will try to unlock the 10% reserved to Kinect after launch.

If only it was just Kinect taking 10% you probably would be right.  I guess you are still throwing out misinformation and baseless assumptions



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Machiavellian said:
ethomaz said:
Sh1nn said:
So, xbone actually only have 1.18TF for games at launch ? lol

Yes... they will try to unlock the 10% reserved to Kinect after launch.

If only it was just Kinect taking 10% you probably would be right.  I guess you are still throwing out misinformation and baseless assumptions

Of course the 10% would not just be kinect. However regardless of the use, it's still 10% not available to devs for graphics which is what everyone cares about these days when comparing specs.



ethomaz said:

Adinnieken said:

The Xbox One's GPU has 1.31TFlops not 1.18TFlops.

?

1.31TF - 10% = 1.18TF for games lol

MS words... not mine.


As if no game/app would make use of this 10% SO tasks.

If a game uses Kinect it will have no need to compromise anything.

+

Hardware aceleration is a very smart decison to achieve performance gain in OS tasks, even Android (3.0) and iOS are doing it for a while.

I can´t understand why Sony would overload 2 slow CPU cores if they have up to 4 CUs that have no advantages rendering tasks.



Machiavellian said:

If only it was just Kinect taking 10% you probably would be right.  I guess you are still throwing out misinformation and baseless assumptions

Kinect and Metro... what I said in all the thread?



Dark_Feanor said:

As if no game/app would make use of this 10% SO tasks.

If a game uses Kinect it will have no need to compromise anything.

+

Hardware aceleration is a very smart decison to achieve performance gain in OS tasks, even Android (3.0) and iOS are doing it for a while.

I can´t understand why Sony would overload 2 slow CPU cores if they have up to 4 CUs that have no advantages rendering tasks.

Not only Sony... MS is overloading 2 cores for OS.

You know... you need free processing in OS to open apps in multitasking.

I never read anything about any app running better on GPU than CPU... that's a myth... it's only works for parallel processing like video encoder (even so the lack of SSE and others intructions make the result worst than a Intel CPU for example).

Apps/OS runs in CPU... the UI drawing can be use GPU but everything else run over CPU.

The Metro UI uses the GPU... the PS4 OS didn't have these freatures.



ethomaz said:

Dark_Feanor said:

As if no game/app would make use of this 10% SO tasks.

If a game uses Kinect it will have no need to compromise anything.

+

Hardware aceleration is a very smart decison to achieve performance gain in OS tasks, even Android (3.0) and iOS are doing it for a while.

I can´t understand why Sony would overload 2 slow CPU cores if they have up to 4 CUs that have no advantages rendering tasks.

Not only Sony... MS is overloading 2 cores for OS.

You know... you need free processing in OS to open apps in multitasking.

I never read anything about any app running better on GPU than CPU... that's a myth... it's only works for parallel processing like video encoder (even so the lack of SSE and others intructions make the result worst than a Intel CPU for example).

Apps/OS runs in CPU.

The Metro UI with 3D graphics uses the GPU... the PS4 OS didn't have these freatures.


Hardware acceleration is one of the most important elements of AMD APU aprouch. This is even one of the key uses of hUMA.

The paralle processing is so advantageos that it dosen´t matter if a task run poorly in a GPU CU, and even better, this tasks are usally small and don´t compromise the heavy GPU only tasks.

May be the 10% is a overkill for Kinect, snap and swap. However I can´t belive Sony wouldn´t take advantage of the "more powerfull" GPU for other tasks.

CPU bottleneck is a really serious issue.