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Dark_Feanor said:

As if no game/app would make use of this 10% SO tasks.

If a game uses Kinect it will have no need to compromise anything.

+

Hardware aceleration is a very smart decison to achieve performance gain in OS tasks, even Android (3.0) and iOS are doing it for a while.

I can´t understand why Sony would overload 2 slow CPU cores if they have up to 4 CUs that have no advantages rendering tasks.

Not only Sony... MS is overloading 2 cores for OS.

You know... you need free processing in OS to open apps in multitasking.

I never read anything about any app running better on GPU than CPU... that's a myth... it's only works for parallel processing like video encoder (even so the lack of SSE and others intructions make the result worst than a Intel CPU for example).

Apps/OS runs in CPU... the UI drawing can be use GPU but everything else run over CPU.

The Metro UI uses the GPU... the PS4 OS didn't have these freatures.