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Dark_Feanor said: As if no game/app would make use of this 10% SO tasks. If a game uses Kinect it will have no need to compromise anything. + Hardware aceleration is a very smart decison to achieve performance gain in OS tasks, even Android (3.0) and iOS are doing it for a while. I can´t understand why Sony would overload 2 slow CPU cores if they have up to 4 CUs that have no advantages rendering tasks. |
Not only Sony... MS is overloading 2 cores for OS.
You know... you need free processing in OS to open apps in multitasking.
I never read anything about any app running better on GPU than CPU... that's a myth... it's only works for parallel processing like video encoder (even so the lack of SSE and others intructions make the result worst than a Intel CPU for example).
Apps/OS runs in CPU... the UI drawing can be use GPU but everything else run over CPU.
The Metro UI uses the GPU... the PS4 OS didn't have these freatures.







