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ethomaz said:

Dark_Feanor said:

As if no game/app would make use of this 10% SO tasks.

If a game uses Kinect it will have no need to compromise anything.

+

Hardware aceleration is a very smart decison to achieve performance gain in OS tasks, even Android (3.0) and iOS are doing it for a while.

I can´t understand why Sony would overload 2 slow CPU cores if they have up to 4 CUs that have no advantages rendering tasks.

Not only Sony... MS is overloading 2 cores for OS.

You know... you need free processing in OS to open apps in multitasking.

I never read anything about any app running better on GPU than CPU... that's a myth... it's only works for parallel processing like video encoder (even so the lack of SSE and others intructions make the result worst than a Intel CPU for example).

Apps/OS runs in CPU.

The Metro UI with 3D graphics uses the GPU... the PS4 OS didn't have these freatures.


Hardware acceleration is one of the most important elements of AMD APU aprouch. This is even one of the key uses of hUMA.

The paralle processing is so advantageos that it dosen´t matter if a task run poorly in a GPU CU, and even better, this tasks are usally small and don´t compromise the heavy GPU only tasks.

May be the 10% is a overkill for Kinect, snap and swap. However I can´t belive Sony wouldn´t take advantage of the "more powerfull" GPU for other tasks.

CPU bottleneck is a really serious issue.