OK, so Eurogamer Expo 2013 started yesterday in the UK and we're already hearing some interesting stuff from the devs. I was just there today and thought I'd create a thread for people to post their impressions and news (both attendees and internet followers).
So for me personally (wall o' text incoming):
Occulus Rift- This really needs to be tried and seen to be believed. I played War Thunder first on PS4, then on a PC using Occulus Rift and it is feels like a completely different experience. I was immediately looking around the cockpit to try and spot my next target. The only downside is that it might be a bit too immersive! One guy nearly fell off his chair looking around and I felt a little dizzy immediately after taking off the headset.
PS4- I got a decent amount of time considering the queue. Killzone: ShadowFall is visually the most impressive of the next gen games I saw (comes close to Crysis on a decent PC), had none of the lag normally associated with the franchise and had a decent multiplayer setup. DriveClub has nice lighting and environments and plays a bit like Grid (in the middle of arcade and sim). The demo really emphasised the social side and how that'll be implemented. Last game I played was War Thunder... well see my comment above.
The console itself is slick but more importantly, the controller is a huge step up from the DS3. It's ergonomic, the triggers are a significant improvement over the bumpers on DS3 and the grip on the analog sticks (and the controller in general) is very comfortable.
Xone- Only got to play Forza 5 so I don't have as much to say about it compared to PS4. Forza itself... well, it looks and plays like a Forza. It's visually nice if not extraordinary (although the cars look pristine) but the demo didn't show off anything particularly new. The biggest draw for me was the controller. Having different rumble in each trigger is a definite plus and Forza makes good use of it. It actually makes driving with the controller easier as you have that extra level of feedback.
Other games:
Gran Turismo 6- Like Forza, if you've played the latest Academy, you know how this will play, however the demo included AI drivers... who drive like other GT AI drivers. A shame, but there we are. Physics is definitlely improved and I was more impressed with the visuals on GT6 than either Forza or Drive Club (when taking into account the aging hardware of course). It's amazing they've managed to make it look as good as it does.
Assassins Creed: Black Flag- Played the PC version which actually worked quite well after I got used to the weird keyboard they had. The naval combat is fun and the overall combat is similar to ACIII. However, I was pleasantly surprised by this. It's difficult to say based on the little I played, but I think this should top ACIII (although that shouldn't be too difficult).
Beyond: Two Souls- I played enough to confirm I'm going to get it on release 
TitanFall- I didn't get to play this but they had the PC version on show and it looked a lot of fun, however I overheard a dev talking to the PR guy on the stand and he confirmed it was running on Source engine.
The dev seemed surprised by this considering the visuals and the difficulty in modifying the engine (compared to Frostbite and Cryengine). He also went on to say that Source was a difficult engine to port, so this could partly be why it's not coming to PS4 just yet (plus whatever business dealings occured
).









