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Forums - Microsoft - [CONFIRMED] Marious (Ryse) Polygon Count Downgrade from 150K to 85K

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That people are discussing so heavily if the game was running on a PC or not just goes to show how impressive this game is. It is a showcase for how good a machine the X1 really is and how far beyond current gen we have come.

 

EDIT: just looking at one of the Flagship 360 titles, Gears of War where (although not a launch title) people were mightily impressed, the main character consisted of around 15k polys. I am not an expert at this but this generation seems like a big step up.



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ethomaz said:

I think most people here didn't get the point of this thread....

1) This change is a big deal? No... 85k is fine.
2) This change will be noticeable? In game, I guess no... paused screen, if you look yeah they changed some polygons of the chain in the arm to 2D texture.

The issue is... CryTek said and I will quote their words:

"For starters, thanks to our new version of the CRYENGINE and our incredibly talented artists and coders, we are pushing the Xbox One’s graphics capabilities beyond anything that’s ever been seen, right out of the gate. Our main character, Marius Titus, is possibly the most detailed main protagonist in any game. Our character models are incredibly detailed, with some of the most advanced facial animations ever seen in video games. Our environments are gorgeous. We have really solid combat mechanics coupled with our unique cinematic executions that will really make you feel connected to the battle. All of this is wrapped in an intricate and intriguing story of revenge, featuring an unforgettable cast of historical characters!" 

And showed this 150k polygon count slide.

Now they downgraded the most detailed main protagonist to 80k polygon... so everything they talked since beginning was PR bull and I don't like that... it is obvious they are running Ryse over a target DevKit machine at E3 with more powerful hardware than they received with the final Xbone DevKit.

Another wrong assumption here... DF never did any pixel count with Ryse, they just asked to CryTek and they said the game was running in 1080p@30fps... and I believe the game was running in this resolution at E3... after that they need to downgrade the game.


you made your own thread abouth this and stating the change was good news in the very title

crytek, like you, changed their mind, they just took several weeks to do so instead of a few hours



fighter said:

you made your own thread abouth this and stating the change was good news in the very title

crytek, like you, changed their mind, they just took several weeks to do so instead of a few hours

The thread is good news... the claim is wrong... I don't like that.

I claim "my game uses the higest XXXXXzzzz ever" so after that they downgrade to something that make the claim wrong... so why did the claim in the first time? lol



ethomaz said:

fighter said:

you made your own thread abouth this and stating the change was good news in the very title

crytek, like you, changed their mind, they just took several weeks to do so instead of a few hours

The thread is good news... the claim is wrong... I don't like that.

I claim "my game uses the higest XXXXXzzzz ever" so after that they downgrade to something that make the claim wrong... so why did the claim in the first time? lol

"so everything they talked since beginning was PR bull and I don't like that..."



fighter said:

"so everything they talked since beginning was PR bull and I don't like that..."

Exactly.



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Marious?

That name reminds me of someone...I wonder who...



Are triangles now the way to measure the game will be?...



Menx64

3DS code: 1289-8222-7215

NNid: Menx064

ethomaz said:

fighter said:

"so everything they talked since beginning was PR bull and I don't like that..."

Exactly.


so allow me to summarize:

 

you lost trust in a developper over changes and are still glad they made the changes they did



ethomaz said:

fighter said:

you made your own thread abouth this and stating the change was good news in the very title

crytek, like you, changed their mind, they just took several weeks to do so instead of a few hours

The thread is good news... the claim is wrong... I don't like that.

I claim "my game uses the higest XXXXXzzzz ever" so after that they downgrade to something that make the claim wrong... so why did the claim in the first time? lol

They exchanged high polygon count with lower in order to make the models more life-like with better shaders and textures. High polygon count (and mind you, Ryse still has higher than even Crysis 3) can´t surely be the only measure for high quality, richly detailed graphics, would you agree?



fighter said:

you lost trust in a developper over changes and are still glad they made the changes they did

I criticize the developer that make PR false information but I like they are working to fix the things... the new presentation showed some improvements in effects.

Two different subjects.

I don't like when they do the wrong thing... I like when they do the right thing... It is like when me or you make a mistake but in this case they are public persons/companies... they can't make these mistakes.