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Forums - Nintendo - Should Nintendo have made the Wii U WEAKER?

Salnax said:
rolltide101x said:

Betrayed by EA and Ubi? Its not EA's and Ubisoft's job to lose money on a platform to help that platform


Funny, cause they took up that job for the PS360.


Sad but very true.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



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Zero999 said:

omg, are you listening to yourself? ps4/xone games won't look vastly superior than ps360 titles, let alone wii u. the difference will be little to moderate.

You're really underestimating next gen consoles.

Wii U is a considerable amount stronger than current gen.

PS4 is a ton stronger than current gen.

Simple as that.



ListerOfSmeg said:
cyberninja45 said:

Do people really believe that nintendo PR bs about transitioning from SD to HD. Do people really think one of the oldest and largest game developer and publisher had trouble adding extra texture to their games. A company that was one the first develop fully polygonal games for a console, a company that at the time when game developers were struggling with 3d game development made it look easy with games like Mario 64 and OOT is having trouble with a higher resolution.

Come on vgchartz I would think members here would know better than that. What did you want Miyamoto and Iwata to say that the 3rd party companies that they foolishly trusted to bring games to their platforms like EA and Ubisoft betrayed them and now they have to space out their own titles so the lineup of games would not look that bad.

A lot of companies had trouble with the transition, not just Nintendo. Some even went under over the transition.


What you are saying would be from a financial standpoint, yes HD development cost more and a lot of studios underestimated the development cost and over estimated their returns on investment. But again this would prove no problem for nintendo considering the money they made from wii/ds and the sales their software normally have.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



No. Wii had Wii Sports and Wiimote, it makes all the difference in the world compared to WiiU situation - I doubt any amount of Mario can remedy that.

They decided to abandon successful philosophy that made Wii, and compete head on with MSony - fine, it's their decision, but they should have made it much stronger in that case.



Zero999 said:
Zekkyou said:

Yes i know the difference isn't as big as last generation, i just said that P: But no big jump from the PS360 to PS4/Xbone? lol...

PS4/Xbone games are going to look VASTLY better than WiiU games, it's as simple as that. The games shown so far are already leaps and bounds ahead of the WiiU's line up after nearly a year, and with many more big studios developing for the PS4/Xbone that gap is just going to grow.

omg, are you listening to yourself? ps4/xone games won't look vastly superior than ps360 titles, let alone wii u. the difference will be little to moderate.





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Zero999 said:
Zekkyou said:
Zero999 said:
Euphoria14 said:

I am sure if WiiU was $350 with the Gamepad they could have made something similar in power to the XBone for $350, especially since PS4 is retailing for $400.

 

I just feel that the gamepad is a total waste of time and resources. So even without pumping up the specs and just dumping the gamepad they probably could have launched at $300 or less. Would have made a world of difference if you ask me.

wii u was always 299. the 349 model was due to the bundled game. substituting the gamepad for a pro controler or wii mote + nunchuck would barely give them an extra 40-50 bucks to invest on hardware. I also don't understand why are people complaining about wii u hardware when wii u is as powerfull as any console needs to be. it's a good leap above ps360 and not much distant from ps4/xone.

It is a decent jump from the PS360, but it's a long way from the PS4/Xbone. The difference isn't as big as it was this gen, but it's still very substantial. Not to mention Nintendo lack HD development experience, so the difference will appear to be even bigger for most games.

ps4/xone are no big jumps from ps360. that means a considerable jump over ps360 puts wii u closer to ps4/xone than ps360. it's not even about raw power, everything on wii u is closer to the upcoming consoles.

It doesn't matter even if Wii U was somewhat close to XB1 and PS4 (which it isn't) it still wouldn't get the support from third parties who've already made it clear that their primary interest is PS4 and XB1 and not Wii U and in a couple of years when they are taking fuller advantage of more of the extra juice of XB1 and PS4, Wii U will still be getting at best the half-hearted attempts that the Wii got from third parties and basically the difference would be like that between a Coloecovision and the Atari 2600, and if you played Donkey Kong on both, you know that that was a Considerable difference.



Max King of the Wild said:
Zero999 said:

oh, ps4/xone games do look better than wii u, but as much as you love to spread.

by the way, aren't all of wii u/ps4/xone titles so far kinda launch titles too? taking the best of wii u (X) and comparing to ps4/xone, the difference is clearly irrelevant. irrelavant as in: I can see there's a difference, now let's play it.

Yes, W101, Pikmin and WWHD are launch titles. How I forgot that Nintendo has only released these games in November

"launch titles" as in not even trying to push the console to it's limits.



cyberninja45 said:
ListerOfSmeg said:
cyberninja45 said:

Do people really believe that nintendo PR bs about transitioning from SD to HD. Do people really think one of the oldest and largest game developer and publisher had trouble adding extra texture to their games. A company that was one the first develop fully polygonal games for a console, a company that at the time when game developers were struggling with 3d game development made it look easy with games like Mario 64 and OOT is having trouble with a higher resolution.

Come on vgchartz I would think members here would know better than that. What did you want Miyamoto and Iwata to say that the 3rd party companies that they foolishly trusted to bring games to their platforms like EA and Ubisoft betrayed them and now they have to space out their own titles so the lineup of games would not look that bad.

A lot of companies had trouble with the transition, not just Nintendo. Some even went under over the transition.


What you are saying would be from a financial standpoint, yes HD development cost more and a lot of studios underestimated the development cost and over estimated their returns on investment. But again this would prove no problem for nintendo considering the money they made from wii/ds and the sales their software normally have.

Its always from a financial standpoint dude. It takes money to pay people to work for you.it takes time for those people to produce results.

Why did some companies spend too much money on games? Because they didnt realize the time needed would be longer and cost them more money.

Nintendo does not have an endless supply of labor. They do not have a crystal ball telling them before hand to hire new people. The only difference between them and some other companies is they have the money to keep going. They dont have to ship short games or unfinished games, but that doesnt mean they can go out and hire 500 new workers and have every game finished in a week. Companies who have money, only have it because they are responsible with it.



They should have made the WiiU cheaper, not necessariliy weaker.



I don't think that would be a good idea. I think they just need to work with what they have right now.