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Forums - Nintendo - Wii U weekly average if no delays?

 

weekly average sales?

no boost (35k) 11 22.45%
 
small boost (40-50k) 12 24.49%
 
modest boost (50-70k) 16 32.65%
 
large boost (70-100k) 5 10.20%
 
MASSIVE BOOST (100k+) 5 10.20%
 
Total:49
zorg1000 said:
Soundwave said:
I don't think it would be that much different. Pikmin and Rayman aren't going to sell consoles if Mario + Nintendo Land + Call of Duty aren't.

It would've been nicer for people who bought the system though.

If Pikmin + Rayman + W101 were going to sell a lot of consoles we should be seeing a decent bump at least now, but it doesn't look like it.

But thats the thing, it had 7 months of decline before those games released, it needs time to rebuild momentum plus one of them is no longer exclusive. if those games released in the first few months of the year, they could have helped sustain the hype and momentum Wii U had at launch and would have given Nintendo a reason to actually market the thing since it had a steady flow of games coming to it.

And Nintendo Land+NSMBU are selling the console, their attach ratios prove this. Whay do u think the weekly average would be?


The thing is honestly I don't think Wii U ever really had great momenteum. They had a solid launch week, where the most loyal Nintendo fans came out to support it, but even it's first December NPD was showing worrying signs of weakness ... it was below the $600 PS3 for its equivalent December with a Mario game, which was setting off some alarm bells for me even then.

I don't know what the weekly average would be, but from my experience it takes really big games to boost a weekly average for any long period of time. "Little" games like Rayman will at best give you a small bump for a week, but that's about it.

I think the solution would've been just greenlighting more games for the first 6-9 months seriously. Star Wars Rogue Squadron IV? Greenlit. Soul Calibur-Zelda Crossover? Greenlit. Wave Race U from a good Western dev house? Greenlit. That Mikami RE-style horror game? Greenlit.

If you end up with the "problem" of too many games, just hold some back for a month or two and release them when ever you have a gap in your release schedule, it's not games have an expiry date like bread.



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Soundwave said:
zorg1000 said:
Soundwave said:
I don't think it would be that much different. Pikmin and Rayman aren't going to sell consoles if Mario + Nintendo Land + Call of Duty aren't.

It would've been nicer for people who bought the system though.

If Pikmin + Rayman + W101 were going to sell a lot of consoles we should be seeing a decent bump at least now, but it doesn't look like it.

But thats the thing, it had 7 months of decline before those games released, it needs time to rebuild momentum plus one of them is no longer exclusive. if those games released in the first few months of the year, they could have helped sustain the hype and momentum Wii U had at launch and would have given Nintendo a reason to actually market the thing since it had a steady flow of games coming to it.

And Nintendo Land+NSMBU are selling the console, their attach ratios prove this. Whay do u think the weekly average would be?


The thing is honestly I don't think Wii U ever really had great momenteum. They had a solid launch week, where the most loyal Nintendo fans came out to support it, but even it's first December NPD was showing worrying signs of weakness ... it was below the $600 PS3 for its equivalent December with a Mario game, which was setting off some alarm bells for me even then.

I don't know what the weekly average would be, but from my experience it takes really big games to boost a weekly average for any long period of time. "Little" games like Rayman will at best give you a small bump for a week, but that's about it.

I think the solution would've been just greenlighting more games for the first 6-9 months seriously. Star Wars Rogue Squadron IV? Greenlit. Soul Calibur-Zelda Crossover? Greenlit. Wave Race U from a good Western dev house? Greenlit. That Mikami RE-style horror game? Greenlit.

If you end up with the "problem" of too many games, just hold some back for a month or two and release them when ever you have a gap in your release schedule, it's not games have an expiry date like bread.

Soul Calibur/Zelda crossover is cool but thats a very unrealistic game to ask for. so is Evil Within since its not coming until next year, asking for it in the first half of 2013 doesnt make sense unless u want an extremely rushed game. Rogue Squadron and Wave Rave would be welcome additions but are those games any bigger than Pikmin or Rayman?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Soundwave said:
zorg1000 said:
Soundwave said:
I don't think it would be that much different. Pikmin and Rayman aren't going to sell consoles if Mario + Nintendo Land + Call of Duty aren't.

It would've been nicer for people who bought the system though.

If Pikmin + Rayman + W101 were going to sell a lot of consoles we should be seeing a decent bump at least now, but it doesn't look like it.

But thats the thing, it had 7 months of decline before those games released, it needs time to rebuild momentum plus one of them is no longer exclusive. if those games released in the first few months of the year, they could have helped sustain the hype and momentum Wii U had at launch and would have given Nintendo a reason to actually market the thing since it had a steady flow of games coming to it.

And Nintendo Land+NSMBU are selling the console, their attach ratios prove this. Whay do u think the weekly average would be?


The thing is honestly I don't think Wii U ever really had great momenteum. They had a solid launch week, where the most loyal Nintendo fans came out to support it, but even it's first December NPD was showing worrying signs of weakness ... it was below the $600 PS3 for its equivalent December with a Mario game, which was setting off some alarm bells for me even then.

I don't know what the weekly average would be, but from my experience it takes really big games to boost a weekly average for any long period of time. "Little" games like Rayman will at best give you a small bump for a week, but that's about it.

I think the solution would've been just greenlighting more games for the first 6-9 months seriously. Star Wars Rogue Squadron IV? Greenlit. Soul Calibur-Zelda Crossover? Greenlit. Wave Race U from a good Western dev house? Greenlit. That Mikami RE-style horror game? Greenlit.

If you end up with the "problem" of too many games, just hold some back for a month or two and release them when ever you have a gap in your release schedule, it's not games have an expiry date like bread.

Soul Calibur/Zelda crossover is cool but thats a very unrealistic game to ask for. so is Evil Within since its not coming until next year, asking for it in the first half of 2013 doesnt make sense unless u want an extremely rushed game. Rogue Squadron and Wave Rave would be welcome additions but are those games any bigger than Pikmin or Rayman?

Well Namco has the Soul Calibur V engine, couldn't they adapt it to Wii U relatively painlessly and then start adding new content like a few Zelda stages and say playable Link, Zelda, Ganon, and maybe one more character? Probably would sell well, a lot better than that Tekken Tag 2 port.

Wave Race would probably outsell Rayman, but probably not Pikmin.

Star Wars: RSIV could do well though I think, especially if it was the best looking game on the system. Star Wars IP still has some strength especially stuff related to the original trilogy. I think it could sell 800k-1.2 million worldwide without much fuss.

Those are just examples off the top of my head, Nintendo was sitting on a monster pile of cash after the Wii/DS era, they simply should've just greenlit more games in early 2011 when dev kits were going out. In two years time, some of them were bound to be ready even if some got delayed.



Soundwave said:
zorg1000 said:
Soundwave said:
zorg1000 said:
Soundwave said:
I don't think it would be that much different. Pikmin and Rayman aren't going to sell consoles if Mario + Nintendo Land + Call of Duty aren't.

It would've been nicer for people who bought the system though.

If Pikmin + Rayman + W101 were going to sell a lot of consoles we should be seeing a decent bump at least now, but it doesn't look like it.

But thats the thing, it had 7 months of decline before those games released, it needs time to rebuild momentum plus one of them is no longer exclusive. if those games released in the first few months of the year, they could have helped sustain the hype and momentum Wii U had at launch and would have given Nintendo a reason to actually market the thing since it had a steady flow of games coming to it.

And Nintendo Land+NSMBU are selling the console, their attach ratios prove this. Whay do u think the weekly average would be?


The thing is honestly I don't think Wii U ever really had great momenteum. They had a solid launch week, where the most loyal Nintendo fans came out to support it, but even it's first December NPD was showing worrying signs of weakness ... it was below the $600 PS3 for its equivalent December with a Mario game, which was setting off some alarm bells for me even then.

I don't know what the weekly average would be, but from my experience it takes really big games to boost a weekly average for any long period of time. "Little" games like Rayman will at best give you a small bump for a week, but that's about it.

I think the solution would've been just greenlighting more games for the first 6-9 months seriously. Star Wars Rogue Squadron IV? Greenlit. Soul Calibur-Zelda Crossover? Greenlit. Wave Race U from a good Western dev house? Greenlit. That Mikami RE-style horror game? Greenlit.

If you end up with the "problem" of too many games, just hold some back for a month or two and release them when ever you have a gap in your release schedule, it's not games have an expiry date like bread.

Soul Calibur/Zelda crossover is cool but thats a very unrealistic game to ask for. so is Evil Within since its not coming until next year, asking for it in the first half of 2013 doesnt make sense unless u want an extremely rushed game. Rogue Squadron and Wave Rave would be welcome additions but are those games any bigger than Pikmin or Rayman?

Well Namco has the Soul Calibur V engine, couldn't they adapt it to Wii U relatively painlessly and then start adding new content like a few Zelda stages and say playable Link, Zelda, Ganon, and maybe one more character? Probably would sell well, a lot better than that Tekken Tag 2 port.

Wave Race would probably outsell Rayman, but probably not Pikmin.

Star Wars: RSIV could do well though I think, especially if it was the best looking game on the system. Star Wars IP still has some strength especially stuff related to the original trilogy. I think it could sell 800k-1.2 million worldwide without much fuss.

Those are just examples off the top of my head, Nintendo was sitting on a monster pile of cash after the Wii/DS era, they simply should've just greenlit more games in early 2011 when dev kits were going out. In two years time, some of them were bound to be ready even if some got delayed.

Ok I thought u meant like an adventure game crossover, Soul Calibur with a few Zelda charactersis plausible.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Ehhh, it depends. Pikmin in January would've helped save that month. Maybe it would've been alright through March, even. But there still isn't anything big or noteworthy from April till September (the jury is still out on how Wii Fit U will be received by the market). There's still a big software drought. Perhaps worse, you've taken games out of the Holiday lineup (Zelda removed from October, Wii Fit removed from December). That's the last thing the Wii U needs this Holiday, when it's trying to make its case against the new consoles.



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I think it seems to me that the console was also designed with the concept that multi-platform games like Call of Duty and Assassin's Creed would provide a much larger boost than they actually did. I think they were also anticipating more multi-platform support than they actually got.

I don't think Nintendo realized how far gone that audience went, I think they figured Wii owners would wait for them to make an HD console, but a lot of Wii owners bought a 360-PS3 already I think to augment their Wii, so in essence that really cut the legs off the Wii U.

It was a miscalculation all around. I think Nintendo's idea was that it would be the Wii experience (casual, fun games) marrying the 360/PS3 multi-plats and people would say "finally! I can play Mario and HD Call of Duty on the same console! It's a console for everyone". (ie: the "U" concept).



I'd say small boost.

They should really consider (if their financing is allowing, and I think it does) making exclusive deal for LEGO 007 game in addition to 007 action-adventure, I think that could really move some consoles.



HoloDust said:
I'd say small boost.

They should really consider (if their financing is allowing, and I think it does) making exclusive deal for LEGO 007 game in addition to 007 action-adventure, I think that could really move some consoles.

EDIT: Pretty sure the LEGO 007 stuff is fake, lol, but cool fakes.

Agreed that Nintendo should be all over the Bond license though. He's a perfect fit for Nintendo IMO.



Soundwave said:
HoloDust said:
I'd say small boost.

They should really consider (if their financing is allowing, and I think it does) making exclusive deal for LEGO 007 game in addition to 007 action-adventure, I think that could really move some consoles.

EDIT: Pretty sure the LEGO 007 stuff is fake, lol, but cool fakes.

Agreed that Nintendo should be all over the Bond license though. He's a perfect fit for Nintendo IMO.


Oh, never said it's real...but it just begs to be made IMO, 007 is highest grossing movie franchise of all times, and I think LEGO version would be perfect fit as an Nintendo exclusive if they're willing to put some money into that sort of thinking to help WiiU. That, and continuation of Golden Eye success...not sure FPS is proper way to go these days though, that's why I suggested action-adventure.