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zorg1000 said:
Soundwave said:
zorg1000 said:
Soundwave said:
I don't think it would be that much different. Pikmin and Rayman aren't going to sell consoles if Mario + Nintendo Land + Call of Duty aren't.

It would've been nicer for people who bought the system though.

If Pikmin + Rayman + W101 were going to sell a lot of consoles we should be seeing a decent bump at least now, but it doesn't look like it.

But thats the thing, it had 7 months of decline before those games released, it needs time to rebuild momentum plus one of them is no longer exclusive. if those games released in the first few months of the year, they could have helped sustain the hype and momentum Wii U had at launch and would have given Nintendo a reason to actually market the thing since it had a steady flow of games coming to it.

And Nintendo Land+NSMBU are selling the console, their attach ratios prove this. Whay do u think the weekly average would be?


The thing is honestly I don't think Wii U ever really had great momenteum. They had a solid launch week, where the most loyal Nintendo fans came out to support it, but even it's first December NPD was showing worrying signs of weakness ... it was below the $600 PS3 for its equivalent December with a Mario game, which was setting off some alarm bells for me even then.

I don't know what the weekly average would be, but from my experience it takes really big games to boost a weekly average for any long period of time. "Little" games like Rayman will at best give you a small bump for a week, but that's about it.

I think the solution would've been just greenlighting more games for the first 6-9 months seriously. Star Wars Rogue Squadron IV? Greenlit. Soul Calibur-Zelda Crossover? Greenlit. Wave Race U from a good Western dev house? Greenlit. That Mikami RE-style horror game? Greenlit.

If you end up with the "problem" of too many games, just hold some back for a month or two and release them when ever you have a gap in your release schedule, it's not games have an expiry date like bread.

Soul Calibur/Zelda crossover is cool but thats a very unrealistic game to ask for. so is Evil Within since its not coming until next year, asking for it in the first half of 2013 doesnt make sense unless u want an extremely rushed game. Rogue Squadron and Wave Rave would be welcome additions but are those games any bigger than Pikmin or Rayman?

Well Namco has the Soul Calibur V engine, couldn't they adapt it to Wii U relatively painlessly and then start adding new content like a few Zelda stages and say playable Link, Zelda, Ganon, and maybe one more character? Probably would sell well, a lot better than that Tekken Tag 2 port.

Wave Race would probably outsell Rayman, but probably not Pikmin.

Star Wars: RSIV could do well though I think, especially if it was the best looking game on the system. Star Wars IP still has some strength especially stuff related to the original trilogy. I think it could sell 800k-1.2 million worldwide without much fuss.

Those are just examples off the top of my head, Nintendo was sitting on a monster pile of cash after the Wii/DS era, they simply should've just greenlit more games in early 2011 when dev kits were going out. In two years time, some of them were bound to be ready even if some got delayed.