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I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ?



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peace_lover said:
I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ?


No. By rendering in advance they can use a higher resolution, better anti aliasing, and the highest quality game assets. It looks seamless because it's still in engine, but they bump up the quality. In Uncharted 2, switch out drake's outfit with skelzor. Every time it switches back to drake while they talk, you are watching a pre rendered movie.



peace_lover said:
I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ?

You can count in the fingers but some cutscenes are renderend in high resolutions + AA + better assets... realtime ingame using a PS3 farm... after that the output is converted (downscalling) to 1080p and recorded like a FMV.

Most cutscenes have interactive input... so these are runing ingame on your PS3.



JoeTheBro said:
peace_lover said:
I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ?


No. By rendering in advance they can use a higher resolution, better anti aliasing, and the highest quality game assets. It looks seamless because it's still in engine, but they bump up the quality. In Uncharted 2, switch out drake's outfit with skelzor. Every time it switches back to drake while they talk, you are watching a pre rendered movie.


that's all I want to know.., same applies to TLOU then..?, ( I'm a bit dissappointed, but yeah, guess I've to deal with it )

ok, one more question, if Quantic Dream has already been able to pull some crazy ass demo with just one PS4 ( though smaller area and less object but still an Impressive achievement ), no optimization, no new engine, but already that great, what possibilities are you seeing with those many PS4s..?



I guess they could give me one.

120 or 119, who will know the difference?



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they just ordered so many because they want to write "Playstation 4 is faster than xbox one" in   digital-alarm-clock-font using the boxes. So it can be seen on google maps/earth.

silly ND



peace_lover said:
I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ?


did you ever wonder why the uncharted 2/ 3 and the last of us never had loading times? its because the game loaded while the cut scenes that were pre-rendered play. 



peace_lover said:
JoeTheBro said:
peace_lover said:
I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ?


No. By rendering in advance they can use a higher resolution, better anti aliasing, and the highest quality game assets. It looks seamless because it's still in engine, but they bump up the quality. In Uncharted 2, switch out drake's outfit with skelzor. Every time it switches back to drake while they talk, you are watching a pre rendered movie.


that's all I want to know.., same applies to TLOU then..?, ( I'm a bit dissappointed, but yeah, guess I've to deal with it )

ok, one more question, if Quantic Dream has already been able to pull some crazy ass demo with just one PS4 ( though smaller area and less object but still an Impressive achievement ), no optimization, no new engine, but already that great, what possibilities are you seeing with those many PS4s..?

actually quantic dream have a new engine. they are using it for beyond two souls, and im pretty sure its also for the PS4. wouldnt make sense to make a new engine for one last game on the PS4 and then have to make a new engine for the PS4 afterwords. 



ethomaz said:
peace_lover said:
I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ?

You can count in the fingers but some cutscenes are renderend in high resolutions + AA + better assets... realtime ingame using a PS3 farm... after that the output is converted (downscalling) to 1080p and recorded like a FMV.

Most cutscenes have interactive input... so these are runing ingame on your PS3.


has any of those PS3 farm activity shown in any Extra/Behind the scene videos...?, because I already watched it several times, n don't remember any of it...



bananaking21 said:
peace_lover said:
JoeTheBro said:
peace_lover said:
I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ?


No. By rendering in advance they can use a higher resolution, better anti aliasing, and the highest quality game assets. It looks seamless because it's still in engine, but they bump up the quality. In Uncharted 2, switch out drake's outfit with skelzor. Every time it switches back to drake while they talk, you are watching a pre rendered movie.


that's all I want to know.., same applies to TLOU then..?, ( I'm a bit dissappointed, but yeah, guess I've to deal with it )

ok, one more question, if Quantic Dream has already been able to pull some crazy ass demo with just one PS4 ( though smaller area and less object but still an Impressive achievement ), no optimization, no new engine, but already that great, what possibilities are you seeing with those many PS4s..?

actually quantic dream have a new engine. they are using it for beyond two souls, and im pretty sure its also for the PS4. wouldnt make sense to make a new engine for one last game on the PS4 and then have to make a new engine for the PS4 afterwords. 

that's exactly what I meant, just forgot to mention,  what is it called?.., umm.., they scaled the engine to PS4 or something like that.., I don't really remember..