peace_lover said:
JoeTheBro said:
peace_lover said: I didn't understand, so The Uncharted Cutscene need 8 PS3s to render..?, I thought it was real time rendered while we play ( by our own machine ), Am I missing something.. :( ? |
No. By rendering in advance they can use a higher resolution, better anti aliasing, and the highest quality game assets. It looks seamless because it's still in engine, but they bump up the quality. In Uncharted 2, switch out drake's outfit with skelzor. Every time it switches back to drake while they talk, you are watching a pre rendered movie.
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that's all I want to know.., same applies to TLOU then..?, ( I'm a bit dissappointed, but yeah, guess I've to deal with it )
ok, one more question, if Quantic Dream has already been able to pull some crazy ass demo with just one PS4 ( though smaller area and less object but still an Impressive achievement ), no optimization, no new engine, but already that great, what possibilities are you seeing with those many PS4s..?
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actually quantic dream have a new engine. they are using it for beyond two souls, and im pretty sure its also for the PS4. wouldnt make sense to make a new engine for one last game on the PS4 and then have to make a new engine for the PS4 afterwords.