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Forums - Microsoft - Insider Daily. DDR3 RAM inside Xbox One acts like DDR4 from 2014 PCs and really have 272 GB/s BW (Misterxmedia)

Not saying mrxmedia is right, because he is full of inaccuracies. But quad channel DDR3 does exist already. I did not look closely enough at the diagrams to see if MS implemented it or not. Just Just saying it exists and does present performance benefits.
I did not look through the whole thread, so maybe someone said already.



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nightsurge said:
Not saying mrxmedia is right, because he is full of inaccuracies. But quad channel DDR3 does exist already. I did not look closely enough at the diagrams to see if MS implemented it or not. Just Just saying it exists and does present performance benefits.
I did not look through the whole thread, so maybe someone said already.

68GB/s is what you get with quad-channel.

Each channel is 64bits... 4x64 = 256bits... you will need a 16-way channel to reach 1024bits that means 32 or 64 DDR3 modules... 16-18-layer (?) PCB.

In PC only Intels Sandy Bridge-E runs at quad-channel... the max bandwidth is 51.2GB/s (without overclock)... MS quad-channel is already ahead what we have in PC.



Is this thread still running? Lol



I suppose a Wizard did it?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

I'm ilegitimy son of Bill Gates himself and I'm in great danger from confirming this, but the Xbone Waffer configuration isn't accurate in the presentation because right now there isn't a precise way to despict the blackhole that we developed to be between CPU and GPU... it's a link between the two presenting a dGPU with 2Tflops and 8Gb of RAM. This blackhole is kept in check by the power of the cloud that bring anti-matter to acelerate the console 40x.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."