By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - BrokenGamezHD responds to Bethesda Bonus Round statements about Nintendo

JWeinCom said:
Cobretti2 said:
JWeinCom said:
S.T.A.G.E. said:
JWeinCom said:
S.T.A.G.E. said:


The R&D money put into the tablet could've been used to up the actual hardware. Nintendo took a bet that the casual market would come back and they misfired. All console manufacturers are going to profit early on their tech this gen, Nintendo just never consulted with third parties. There is no excuse this generation...at all. Nintendo aimed to chase a closing market generation with the Wii U hardware-wise and misfired again, because third parties were already moving on. They should've kept in contact while developing their console the whole time. The guy is right, its like they create the console in an isolated matter and then say "oh yeah, so we made our console, put a game on it." If it doesn't meet the specifications third parties need they wont put the game on their console. Nintendo had the specifications needed to make FPS on the N64 and PC devs proudly put Duke Nukem & Doom and other games on the 64 before Goldeneye was ever launched.

Seriously, please explain to me how having the same multiplatform games as the PS4 and XBox One is going to change things.  Are you going to buy a Wii U instead of a PS4 just because the Wii U has... the same games as the PS4?  How is the Wii U going to outsell the PS4 and XBone while trying to appeal to the same market, with the same games? 

If Nintendo is going to succeed, they are going to do so by appealing to the their market.  It's really that simple.  They're not going to convince the COD fan to stop playing Halo so he could pick up Pikmin.  Third party support is not nearly as important as being able to make their own games in the way they think will be most appealing.  The Gamepad is a neat idea, that with the proper marketing can differentiate the Wii U and attract fans.  I'm not really going to argue about it, because there's nothing new to say, but lets see what happens with the Wii U this holiday.


You don't get it do you? Nintendo wants third party profit, but they go about it in the most awkward of ways. It's not that they don't want it but Nintendo never really thinks hard enough about their relationship with third party and how to strengthen it. They should've developed their console in tandem with third parties to understand the desired specs for next gen, but they just couldn't could they? Once again they did everything on their own and then expected them to just put the games on like some retarded co-worker.

Who said Nintendo wasn't trying to appeal to their market? Nintendo needs to expand their natural market. This means creating a stable environment to get first and second party Nintendo games with stable third party. They wouldn't have to take once in a blue moon risks like the Wii, but if they wanted to they still could.  Their stable market that they had during the SNES era dwindled down to mostly first and second party followers once the N64 era came into play because Nintendo was behind on CD technology because they were afraid of piracy. Everyone else had CD's and got the third party support.  

The Wii U is being held down by the PS3 and 360. It's kind of obvious that if they are selling higher, late adopters are not differentiating the Wii U as next gen because of the types of games involved. Hopefully the first party will fix things.


That's not answering my question, or really even close.  If they had built a machine with the same specs as their rivals and the same third party games, how does that help them expand into Sony and Microsoft's market?  If Sony and Microsoft gamers can already get those games from what they already have, why would they suddenly decide to go with Nintendo?


simple, there people who left because they didn't get 3rd party support.  but still love Nintendo gams. So they either ended up giving up on Nintendo games or they ended up getting a second console. If Nintendo could cater to the core they could potnetially win the guys back who gave up on Nintendo games because their was a lot more 3rd party offerings.

What I think Nintendo should focus on is retaing its younger audience that become teens. If they had the core titles the kids now turning into teens woould not need to switch sides. This is why you need core games. 

In the end if Nintendo can cater to it's crowd then in theory we would see an even split of users on each console base, the difference being the exlcusives each offers to attract people


Except that many of those teens are going to switch sides at any rate due to Nintendo's first party software.  Sony and Microsoft will have more "mature" games, because that's what they make.  Nintendo does not make games like Halo, Uncharted, Gears of War, Infamous, etc, and making those games to attract "hardcore" gamers (including those teens who want to play call of duty cause you can shoot stuff) would necessitate detracting from the games Nintendo does do well.

If Nitnendo wanted to boost its spect to the levels third parties would want, their options are eating a huge loss in money, raising the price of the console, or losing the tablet.  Raising the price wouldn't work well.  Its $300 price point (it was 300 before price cut as well in basic form) with a game is going to be a big factor in attracting less avid gamers who naturally don't play games as much. 

As for eating the loss, that would also be a poor idea.  The Wii U is already being sold at around cost (the price drop changes things, but on the flip side, the Yen is much weaker), and beefing up specs would probably mean 50-100 extra dollars per unit.  6GB of RAM alone is not going to come cheap.  Considering that the average console owner buys around 9 games (not all at full price and including pack ins) making back that money is going to be hard to do.  In the end, the console game is not just about getting hardware out there but making money.  That's not even mentioning the costs of online infrastructure if they were to change from a console focusing on local multiplayer to one focussed on online multiplayer.

So then, Nintendo can ditch the tablet, which I expect is what many people think they should do.  However, I think the tablet is an important factor to the Wii U, and I believe it will be key to the Wii U's success.  There is a lot of potential use here, both big and small, and with Wii Fit and Wii Party, we're going to see how the Gamepad will streamline social networking, and differentiate the Wii U's multiplayer experience. Nintendo can of course prove me wrong by not releasing more titles that take advantage of the Gamepad, but the thing has a lot of potential.

Of course, the ideal situation is to make a console that does have the specs of the PS4 and XBox One, and the Gamepad, but from a dollar and cents perspective it doesn't make sense.  It is FAR more important for Nintendo to differentiate itself from its competitors than to secure third party support.

I'm not talking about the people that moved to play the halos and uncharted. Those are lost causes as they think FPS are the only real games.

I am talking about those people who can only afford one console. So their choice is simply Nintendo games or 3rd party games (i.e. EA Sports games, GTA, FINAL FANTASY aka NONE FPSers lol). If they want 3rd party games more than they want Nintendo games due to them being adult oriented and can only afford oen system they will go. However If they cna get their adult fix (NOT ALL BUT ENOUGH) then they get the best of both worlds, Nintendo games and 3rd party mature games.

And as I said, they need to focus on RETAINING there users first rather then wanting to get a huge flow of Sony and Micrososft users to their console. This is why 3rd party support is critical. It also woud help if they created more new IPs or resurected some of the other franchises like FZero and Starfox.

Hell they should have bought the rights to the RARE games when they had the chance in the GCN days. Those games alone are iconic enough for people to stick with Nintendo. Imagine if Wii U launched with Killer Instinct, Banjo, then followed it up a year later with say conker and perfect dark and even ressurect battle toads. 

 



 

 

Around the Network

Tagging for later.



Cobretti2 said:
JWeinCom said:
Cobretti2 said:


That's not answering my question, or really even close.  If they had built a machine with the same specs as their rivals and the same third party games, how does that help them expand into Sony and Microsoft's market?  If Sony and Microsoft gamers can already get those games from what they already have, why would they suddenly decide to go with Nintendo?


simple, there people who left because they didn't get 3rd party support.  but still love Nintendo gams. So they either ended up giving up on Nintendo games or they ended up getting a second console. If Nintendo could cater to the core they could potnetially win the guys back who gave up on Nintendo games because their was a lot more 3rd party offerings.

What I think Nintendo should focus on is retaing its younger audience that become teens. If they had the core titles the kids now turning into teens woould not need to switch sides. This is why you need core games. 

In the end if Nintendo can cater to it's crowd then in theory we would see an even split of users on each console base, the difference being the exlcusives each offers to attract people


Except that many of those teens are going to switch sides at any rate due to Nintendo's first party software.  Sony and Microsoft will have more "mature" games, because that's what they make.  Nintendo does not make games like Halo, Uncharted, Gears of War, Infamous, etc, and making those games to attract "hardcore" gamers (including those teens who want to play call of duty cause you can shoot stuff) would necessitate detracting from the games Nintendo does do well.

If Nitnendo wanted to boost its spect to the levels third parties would want, their options are eating a huge loss in money, raising the price of the console, or losing the tablet.  Raising the price wouldn't work well.  Its $300 price point (it was 300 before price cut as well in basic form) with a game is going to be a big factor in attracting less avid gamers who naturally don't play games as much. 

As for eating the loss, that would also be a poor idea.  The Wii U is already being sold at around cost (the price drop changes things, but on the flip side, the Yen is much weaker), and beefing up specs would probably mean 50-100 extra dollars per unit.  6GB of RAM alone is not going to come cheap.  Considering that the average console owner buys around 9 games (not all at full price and including pack ins) making back that money is going to be hard to do.  In the end, the console game is not just about getting hardware out there but making money.  That's not even mentioning the costs of online infrastructure if they were to change from a console focusing on local multiplayer to one focussed on online multiplayer.

So then, Nintendo can ditch the tablet, which I expect is what many people think they should do.  However, I think the tablet is an important factor to the Wii U, and I believe it will be key to the Wii U's success.  There is a lot of potential use here, both big and small, and with Wii Fit and Wii Party, we're going to see how the Gamepad will streamline social networking, and differentiate the Wii U's multiplayer experience. Nintendo can of course prove me wrong by not releasing more titles that take advantage of the Gamepad, but the thing has a lot of potential.

Of course, the ideal situation is to make a console that does have the specs of the PS4 and XBox One, and the Gamepad, but from a dollar and cents perspective it doesn't make sense.  It is FAR more important for Nintendo to differentiate itself from its competitors than to secure third party support.

I'm not talking about the people that moved to play the halos and uncharted. Those are lost causes as they think FPS are the only real games.

I am talking about those people who can only afford one console. So their choice is simply Nintendo games or 3rd party games (i.e. EA Sports games, GTA, FINAL FANTASY aka NONE FPSers lol). If they want 3rd party games more than they want Nintendo games due to them being adult oriented and can only afford oen system they will go. However If they cna get their adult fix (NOT ALL BUT ENOUGH) then they get the best of both worlds, Nintendo games and 3rd party mature games.

And as I said, they need to focus on RETAINING there users first rather then wanting to get a huge flow of Sony and Micrososft users to their console. This is why 3rd party support is critical. It also woud help if they created more new IPs or resurected some of the other franchises like FZero and Starfox.

Hell they should have bought the rights to the RARE games when they had the chance in the GCN days. Those games alone are iconic enough for people to stick with Nintendo. Imagine if Wii U launched with Killer Instinct, Banjo, then followed it up a year later with say conker and perfect dark and even ressurect battle toads. 

 


Very good points. The crowd that Nintendo lost after it lost Rare hurt it even more so with the crowd that had grown up and the fighting game fans who had jumped ship to Sony and Microsoft.



Cobretti2 said:
JWeinCom said:


Except that many of those teens are going to switch sides at any rate due to Nintendo's first party software.  Sony and Microsoft will have more "mature" games, because that's what they make.  Nintendo does not make games like Halo, Uncharted, Gears of War, Infamous, etc, and making those games to attract "hardcore" gamers (including those teens who want to play call of duty cause you can shoot stuff) would necessitate detracting from the games Nintendo does do well.

If Nitnendo wanted to boost its spect to the levels third parties would want, their options are eating a huge loss in money, raising the price of the console, or losing the tablet.  Raising the price wouldn't work well.  Its $300 price point (it was 300 before price cut as well in basic form) with a game is going to be a big factor in attracting less avid gamers who naturally don't play games as much. 

As for eating the loss, that would also be a poor idea.  The Wii U is already being sold at around cost (the price drop changes things, but on the flip side, the Yen is much weaker), and beefing up specs would probably mean 50-100 extra dollars per unit.  6GB of RAM alone is not going to come cheap.  Considering that the average console owner buys around 9 games (not all at full price and including pack ins) making back that money is going to be hard to do.  In the end, the console game is not just about getting hardware out there but making money.  That's not even mentioning the costs of online infrastructure if they were to change from a console focusing on local multiplayer to one focussed on online multiplayer.

So then, Nintendo can ditch the tablet, which I expect is what many people think they should do.  However, I think the tablet is an important factor to the Wii U, and I believe it will be key to the Wii U's success.  There is a lot of potential use here, both big and small, and with Wii Fit and Wii Party, we're going to see how the Gamepad will streamline social networking, and differentiate the Wii U's multiplayer experience. Nintendo can of course prove me wrong by not releasing more titles that take advantage of the Gamepad, but the thing has a lot of potential.

Of course, the ideal situation is to make a console that does have the specs of the PS4 and XBox One, and the Gamepad, but from a dollar and cents perspective it doesn't make sense.  It is FAR more important for Nintendo to differentiate itself from its competitors than to secure third party support.

I'm not talking about the people that moved to play the halos and uncharted. Those are lost causes as they think FPS are the only real games.

I am talking about those people who can only afford one console. So their choice is simply Nintendo games or 3rd party games (i.e. EA Sports games, GTA, FINAL FANTASY aka NONE FPSers lol). If they want 3rd party games more than they want Nintendo games due to them being adult oriented and can only afford oen system they will go. However If they cna get their adult fix (NOT ALL BUT ENOUGH) then they get the best of both worlds, Nintendo games and 3rd party mature games.

And as I said, they need to focus on RETAINING there users first rather then wanting to get a huge flow of Sony and Micrososft users to their console. This is why 3rd party support is critical. It also woud help if they created more new IPs or resurected some of the other franchises like FZero and Starfox.

Hell they should have bought the rights to the RARE games when they had the chance in the GCN days. Those games alone are iconic enough for people to stick with Nintendo. Imagine if Wii U launched with Killer Instinct, Banjo, then followed it up a year later with say conker and perfect dark and even ressurect battle toads. 

 

The people who like GTA are far more likely to be fans of Sony and Microsoft IPs than Nintendo, because those games are more similar to GTA.  The big third party franchises are all like that.  Assassin's Creed, Red Dead, Borderlands, etc.  Final Fantasy really isn't a megaton franchise anymore.  FF and Kingdom Hearts would be nice, but they're not essential.

Madden/Fifa are the biggest IPs that are missing that would be in line with Nintendo fans, but the reason for their absense is not hardware.  Even if we assume the Wii U cannot run PS4/XBox One games, EA is going to be making Madden games for the next five years or so on PS360, so there is no reason those couldn't be ported to the Wii U.  It's crystal clear that EA's problem with Nintendo has more to do with a personal spat than the hardware on the Wii U.  As for the other big third party franchises, COD is there.  Assassin's Creed is there.  Batman Arkham Origins is there.  Aside from EA the bigger franchises are present. We'll see if this contiues as the PS4 and One roll out.

As for Rare titles... lol @ the idea that these games are still relevant.  Take your nostalgia glasses off.  Conker and Battletoads are going to make some sort of difference?  I love Banjo as much as the next guy, but the days where he makes a difference are long behind.  Instead, Nintendo has been investing in other things.  Buying Monolith Soft for example which made Xenoblade, bringing Sonic Lost World as an exclusive, Shin Megami X Fire Emblem, and Bayonetta 2.

And still, the dollars and cents of making a more powerful console don't make sense for Nintendo.



JWeinCom said:
Cobretti2 said:
JWeinCom said:
 


Except that many of those teens are going to switch sides at any rate due to Nintendo's first party software.  Sony and Microsoft will have more "mature" games, because that's what they make.  Nintendo does not make games like Halo, Uncharted, Gears of War, Infamous, etc, and making those games to attract "hardcore" gamers (including those teens who want to play call of duty cause you can shoot stuff) would necessitate detracting from the games Nintendo does do well.

If Nitnendo wanted to boost its spect to the levels third parties would want, their options are eating a huge loss in money, raising the price of the console, or losing the tablet.  Raising the price wouldn't work well.  Its $300 price point (it was 300 before price cut as well in basic form) with a game is going to be a big factor in attracting less avid gamers who naturally don't play games as much. 

As for eating the loss, that would also be a poor idea.  The Wii U is already being sold at around cost (the price drop changes things, but on the flip side, the Yen is much weaker), and beefing up specs would probably mean 50-100 extra dollars per unit.  6GB of RAM alone is not going to come cheap.  Considering that the average console owner buys around 9 games (not all at full price and including pack ins) making back that money is going to be hard to do.  In the end, the console game is not just about getting hardware out there but making money.  That's not even mentioning the costs of online infrastructure if they were to change from a console focusing on local multiplayer to one focussed on online multiplayer.

So then, Nintendo can ditch the tablet, which I expect is what many people think they should do.  However, I think the tablet is an important factor to the Wii U, and I believe it will be key to the Wii U's success.  There is a lot of potential use here, both big and small, and with Wii Fit and Wii Party, we're going to see how the Gamepad will streamline social networking, and differentiate the Wii U's multiplayer experience. Nintendo can of course prove me wrong by not releasing more titles that take advantage of the Gamepad, but the thing has a lot of potential.

Of course, the ideal situation is to make a console that does have the specs of the PS4 and XBox One, and the Gamepad, but from a dollar and cents perspective it doesn't make sense.  It is FAR more important for Nintendo to differentiate itself from its competitors than to secure third party support.

I'm not talking about the people that moved to play the halos and uncharted. Those are lost causes as they think FPS are the only real games.

I am talking about those people who can only afford one console. So their choice is simply Nintendo games or 3rd party games (i.e. EA Sports games, GTA, FINAL FANTASY aka NONE FPSers lol). If they want 3rd party games more than they want Nintendo games due to them being adult oriented and can only afford oen system they will go. However If they cna get their adult fix (NOT ALL BUT ENOUGH) then they get the best of both worlds, Nintendo games and 3rd party mature games.

And as I said, they need to focus on RETAINING there users first rather then wanting to get a huge flow of Sony and Micrososft users to their console. This is why 3rd party support is critical. It also woud help if they created more new IPs or resurected some of the other franchises like FZero and Starfox.

Hell they should have bought the rights to the RARE games when they had the chance in the GCN days. Those games alone are iconic enough for people to stick with Nintendo. Imagine if Wii U launched with Killer Instinct, Banjo, then followed it up a year later with say conker and perfect dark and even ressurect battle toads. 

 

The people who like GTA are far more likely to be fans of Sony and Microsoft IPs than Nintendo, because those games are more similar to GTA.  The big third party franchises are all like that.  Assassin's Creed, Red Dead, Borderlands, etc.  Final Fantasy really isn't a megaton franchise anymore.  FF and Kingdom Hearts would be nice, but they're not essential.

Madden/Fifa are the biggest IPs that are missing that would be in line with Nintendo fans, but the reason for their absense is not hardware.  Even if we assume the Wii U cannot run PS4/XBox One games, EA is going to be making Madden games for the next five years or so on PS360, so there is no reason those couldn't be ported to the Wii U.  It's crystal clear that EA's problem with Nintendo has more to do with a personal spat than the hardware on the Wii U.  As for the other big third party franchises, COD is there.  Assassin's Creed is there.  Batman Arkham Origins is there.  Aside from EA the bigger franchises are present. We'll see if this contiues as the PS4 and One roll out.

As for Rare titles... lol @ the idea that these games are still relevant.  Take your nostalgia glasses off.  Conker and Battletoads are going to make some sort of difference?  I love Banjo as much as the next guy, but the days where he makes a difference are long behind.  Instead, Nintendo has been investing in other things.  Buying Monolith Soft for example which made Xenoblade, bringing Sonic Lost World as an exclusive, Shin Megami X Fire Emblem, and Bayonetta 2.

And still, the dollars and cents of making a more powerful console don't make sense for Nintendo.

 

Firstly you need to stop taking every single game I write as some sort of list of the types of games and go thorugh their relevance. Those are jsut SOME examples. I am not going to write out every 3rd party title that would fit a Nintendo audience.

Now the reason Banjo etc.. are irrelevant today is because Microsoft killed the franchises. If Nintendo owned them they would not have let them die of like that and probably Retro would have made somehting magical out of the franchise like they did to Donkey Kong. Also look at killer instinct, many people are going nuts over it and that has been missing for 15 years or so. So who is to say if banko and conker were in the right hands it still wouldnt be relevant. I used this as an example of NIntendos past mistakes of letting those IPs go.

The poiint being CORE games just doesn't mean FPS, there is lots of key games Nintendo gamers are missing out. In the end as I said some can only afford one console. So if it is a choice between 5 Nintendo games they like vs 30 3rd party core games, then they will get the other platform. Imagine if 25 of the 30 games were on a Nintendo system, then those users would stick with a Nintendo system to get the 5 Nintendo games + 25 3rd party games.



 

 

Around the Network
Cobretti2 said:
JWeinCom said:
Cobretti2 said:
JWeinCom said:
 


Except that many of those teens are going to switch sides at any rate due to Nintendo's first party software.  Sony and Microsoft will have more "mature" games, because that's what they make.  Nintendo does not make games like Halo, Uncharted, Gears of War, Infamous, etc, and making those games to attract "hardcore" gamers (including those teens who want to play call of duty cause you can shoot stuff) would necessitate detracting from the games Nintendo does do well.

If Nitnendo wanted to boost its spect to the levels third parties would want, their options are eating a huge loss in money, raising the price of the console, or losing the tablet.  Raising the price wouldn't work well.  Its $300 price point (it was 300 before price cut as well in basic form) with a game is going to be a big factor in attracting less avid gamers who naturally don't play games as much. 

As for eating the loss, that would also be a poor idea.  The Wii U is already being sold at around cost (the price drop changes things, but on the flip side, the Yen is much weaker), and beefing up specs would probably mean 50-100 extra dollars per unit.  6GB of RAM alone is not going to come cheap.  Considering that the average console owner buys around 9 games (not all at full price and including pack ins) making back that money is going to be hard to do.  In the end, the console game is not just about getting hardware out there but making money.  That's not even mentioning the costs of online infrastructure if they were to change from a console focusing on local multiplayer to one focussed on online multiplayer.

So then, Nintendo can ditch the tablet, which I expect is what many people think they should do.  However, I think the tablet is an important factor to the Wii U, and I believe it will be key to the Wii U's success.  There is a lot of potential use here, both big and small, and with Wii Fit and Wii Party, we're going to see how the Gamepad will streamline social networking, and differentiate the Wii U's multiplayer experience. Nintendo can of course prove me wrong by not releasing more titles that take advantage of the Gamepad, but the thing has a lot of potential.

Of course, the ideal situation is to make a console that does have the specs of the PS4 and XBox One, and the Gamepad, but from a dollar and cents perspective it doesn't make sense.  It is FAR more important for Nintendo to differentiate itself from its competitors than to secure third party support.

I'm not talking about the people that moved to play the halos and uncharted. Those are lost causes as they think FPS are the only real games.

I am talking about those people who can only afford one console. So their choice is simply Nintendo games or 3rd party games (i.e. EA Sports games, GTA, FINAL FANTASY aka NONE FPSers lol). If they want 3rd party games more than they want Nintendo games due to them being adult oriented and can only afford oen system they will go. However If they cna get their adult fix (NOT ALL BUT ENOUGH) then they get the best of both worlds, Nintendo games and 3rd party mature games.

And as I said, they need to focus on RETAINING there users first rather then wanting to get a huge flow of Sony and Micrososft users to their console. This is why 3rd party support is critical. It also woud help if they created more new IPs or resurected some of the other franchises like FZero and Starfox.

Hell they should have bought the rights to the RARE games when they had the chance in the GCN days. Those games alone are iconic enough for people to stick with Nintendo. Imagine if Wii U launched with Killer Instinct, Banjo, then followed it up a year later with say conker and perfect dark and even ressurect battle toads. 

 

The people who like GTA are far more likely to be fans of Sony and Microsoft IPs than Nintendo, because those games are more similar to GTA.  The big third party franchises are all like that.  Assassin's Creed, Red Dead, Borderlands, etc.  Final Fantasy really isn't a megaton franchise anymore.  FF and Kingdom Hearts would be nice, but they're not essential.

Madden/Fifa are the biggest IPs that are missing that would be in line with Nintendo fans, but the reason for their absense is not hardware.  Even if we assume the Wii U cannot run PS4/XBox One games, EA is going to be making Madden games for the next five years or so on PS360, so there is no reason those couldn't be ported to the Wii U.  It's crystal clear that EA's problem with Nintendo has more to do with a personal spat than the hardware on the Wii U.  As for the other big third party franchises, COD is there.  Assassin's Creed is there.  Batman Arkham Origins is there.  Aside from EA the bigger franchises are present. We'll see if this contiues as the PS4 and One roll out.

As for Rare titles... lol @ the idea that these games are still relevant.  Take your nostalgia glasses off.  Conker and Battletoads are going to make some sort of difference?  I love Banjo as much as the next guy, but the days where he makes a difference are long behind.  Instead, Nintendo has been investing in other things.  Buying Monolith Soft for example which made Xenoblade, bringing Sonic Lost World as an exclusive, Shin Megami X Fire Emblem, and Bayonetta 2.

And still, the dollars and cents of making a more powerful console don't make sense for Nintendo.

 

Firstly you need to stop taking every single game I write as some sort of list of the types of games and go thorugh their relevance. Those are jsut SOME examples. I am not going to write out every 3rd party title that would fit a Nintendo audience.

Now the reason Banjo etc.. are irrelevant today is because Microsoft killed the franchises. If Nintendo owned them they would not have let them die of like that and probably Retro would have made somehting magical out of the franchise like they did to Donkey Kong. Also look at killer instinct, many people are going nuts over it and that has been missing for 15 years or so. So who is to say if banko and conker were in the right hands it still wouldnt be relevant. I used this as an example of NIntendos past mistakes of letting those IPs go.

The poiint being CORE games just doesn't mean FPS, there is lots of key games Nintendo gamers are missing out. In the end as I said some can only afford one console. So if it is a choice between 5 Nintendo games they like vs 30 3rd party core games, then they will get the other platform. Imagine if 25 of the 30 games were on a Nintendo system, then those users would stick with a Nintendo system to get the 5 Nintendo games + 25 3rd party games.


But what are the biggest third party franchises?  Cod, Elder Scrolls, Battlefield, Red Dead Redemption, Assassin's Creed, Fifa, Fallout, Arkham City, Left 4 Dead, Borderlands, Lego.  Those are just going straight down the list on XBox 360's best sellers list.  Aside from Skyrim, the potential for these games to win over gamers from other consoles is limited.  The only big exception is the Lego franchise, which is probably why Nintendo invested in Lego City Undercover.

Banjo and the rest are irrelevant because they are irrelevant.  Perfect Dark is a game that was that the FPS genre left behind.  Conker was a novelty game that was based around the appeal of a drunk squirrel and an enemy made of feces.  Killer Instinct was a game that rode the wave of massive 2D fighter popularity on the SNES and would be a 1-2 million seller, at absolute best, today.  Banjo is the only one that MAY be relevant today (I actually loved Nuts and Bolts), but even that is iffy. You love those franchises, and I love those franhises, but they weren't worth the $377 million dollars (a little over 400 million with inflation).  Nintendo instead invested in things like Retro Studios, Monolith, deals with Sega and Platinum games, Lego City Undercover, and so on so forth.

And yeah, of course it would be better if Nintendo could get all those third party games on their console, but you're completely ignoring the cost of getting those games on the console.  If it was free, then hell yeah Nintendo would do it, but these things cost money.  If Nintendo operated the way people on the internet seems to think it does, in a world with unlimited money and zero overhead, then there would be no issue.  But making a console on par with the PS4 and XBox One costs money, which is a point you seem to be missing here, and Nintendo won't necessarily be able to recover that money or shrug off a billion dollar loss like M$.



I hate when people say MS ruined Banjo/Rare etc...



Wii did fine without third party support, they won the gen. M$/Sony can't push hardware with first party alone, therefore their consoles rely heavily on third parties. PS's identity was shaped by thirds. As is Xbox'. Which leaves both console manufacturer at a disadvantage. If another corporate conglomerate entered gaming with deeps pockets, like say Samusung, they would likely crush Sony, simply because they have deeper pockets. And thirds are only as loyal as their wallets.

Its important to note, third parties caused the crash of 83, ironically, Atari gets the supposed 'blame' but as a result of third parties actions, that is was birthed Nintendo's strict policies with them. Third Party games only matter when they can move hardware, and few Third Party games do that.

I still believe another crash is coming. It's almost inevitable, I think. Dev costs rise, software sells less, economy in the crapper. What happens if CoD goes the way of Guitar Hero? I think many will be shocked just how much red and decline is coming for the industry.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Goatseye said:
I hate when people say MS ruined Banjo/Rare etc...

Well they kind of did.  As much as I loved Nuts and Bolts (and I loved Nuts and Bolts) it was on the wrong platform.  A console that had to that point been very focused on shooters and sports was not the ideal place for a cuddly platformer/car hybrid.  Game would have likely sold better on the Wii, if the Wii could have handled it well.

As for ruining Rare in general, a lot of Rare staffers have talked about how the process changed when MS was involved.  It wasn't so much about MS dominating Rare with an iron fist so much as it was about Microsoft not having the strong development background that Nintendo did and being unable to help out Rare in the way Nintendo could.  A lot of Rare's people left after MS bought it.  Lots of people agree that the sale was not a good thing for Rare.

http://www.rarefandabase.com/exclusive-where-are-they-now-an-interview-with-chris-seavor/



Arius Dion said:
Wii did fine without third party support, they won the gen. M$/Sony can't push hardware with first party alone, therefore their consoles rely heavily on third parties. PS's identity was shaped by thirds. As is Xbox'. Which leaves both console manufacturer at a disadvantage. If another corporate conglomerate entered gaming with deeps pockets, like say Samusung, they would likely crush Sony, simply because they have deeper pockets. And thirds are only as loyal as their wallets.

Its important to note, third parties caused the crash of 83, ironically, Atari gets the supposed 'blame' but as a result of third parties actions, that is was birthed Nintendo's strict policies with them. Third Party games only matter when they can move hardware, and few Third Party games do that.

I still believe another crash is coming. It's almost inevitable, I think. Dev costs rise, software sells less, economy in the crapper. What happens if CoD goes the way of Guitar Hero? I think many will be shocked just how much red and decline is coming for the industry.

Wii had lots of 3rd party support, just not in the core genres. Whilst Nintendo games had the best sales (with the exception of Just Dance), third-party devs still made profit on the machine (especially considering the lower costs of casual, standard-definition game development) and released a huge number of titles.

It's also strange you mention Samsung having deep pockets when MS have deeper pockets than both Sony and Samsung. By that line of logic they should have destroyed Sony with their deep pockets. As it is, they're competing on equal ground and have similar third party support.

As for the 83 crash, it occured because of cheap, unlicensed "clone" titles from anyone that had the ability to produce a crap title (effectively garage developers). Nintendo introduced the licensing model which has survived until today for retail games. The console industry will not see another crash of this nature as that licensing model is still very much intact.

If a crash comes it's more likely to occur in the currently growing mobile market (and I'm a strong proponent of mobile gaming). The app store model is far closer to the state of vide gaming in the 80s with a few major hits and a slew of clone titles from lesser known developers.