CGI-Quality said:
fordy said:
CGI-Quality said:
4D deals with time, how things rot/decay/evolve/change over a period. Motorstorm actually had a representation of 4-dimenisonal graphics in regards to its mud. There were a handful of other PS3 games that had similar features but I'll give it to you that it was never widespread. Still, it is real and was implemented during the system's life.
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Good. You just destroyed your own argument and I'll tell you why.
Computers are state machines. They no nothing more than the information that is currently fed to them AT THE TIME. They cannot go back in time and retrieve old information, merely store it for the same point in time as the processing occurs, and they can most certainly NOT fetch information that is going to happen in the future.
Rot/decay is emulated on state machines just as I mentioned, by recording select elements of a previous state to form a new state. Most cases involve working on the very same data from the previous state.
State machines are NOT 4D.
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I would advise you to read the edit, since it wasn't ever an argument of mine. You asked to explain what 4D was, and from memory, I did, in addition to giving you a source. To understand your own stuff, you need to, first, understand what 4D means in a given space. This post proves that you don't. And try not to be so condescending, it's not helping you make any points.
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Explanation != Condescending. Believe me, I could milk it out a lot more. You make it very easy...
I've read the link, and it does not explain ONE thing about 4D. Raindrops on decaying wood is represented on a state machine the exact way that I told you, by storage of a previous state's relevant data to produce the next state. That data EXISTS in the same point in time, as what happens on an ideal state machine. Of course, if you're talking about 4D on a non-ideal state machine, then ALL CPUs do that, so why would it be bragged about?