tbone51 said:
each tales game is different. Tales of Symphonia>>>>>> the other Tales game |
I played Symphonia first, then Abyss after. It's subjective, really. I enjoyed Abyss more.
Which do you think is better? | |||
| Vita | 78 | 32.77% | |
| PSX | 12 | 5.04% | |
| PS2 | 24 | 10.08% | |
| PS3 | 34 | 14.29% | |
| 360 | 8 | 3.36% | |
| Genesis | 14 | 5.88% | |
| Saturn | 9 | 3.78% | |
| Dreamcast | 27 | 11.34% | |
| Atari 2600 | 13 | 5.46% | |
| Not a Nintendo console. | 19 | 7.98% | |
| Total: | 238 | ||
tbone51 said:
each tales game is different. Tales of Symphonia>>>>>> the other Tales game |
I played Symphonia first, then Abyss after. It's subjective, really. I enjoyed Abyss more.
JoeTheBro said:
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MohammadBadir said:
Shin Megami Tensei 4 > Persona 4 |
I don't think Persona is a spin off, they just add SMT to the title in the West to increase sales.

| tbone51 said: wen was the release date? |
Killzone was released on 4th of September according to my PS Store, and even Rayman Legends was released on 5th of September.
| MohammadBadir said: nope. SMT>Persona. |
I like the SMT style better than Persona style, but SMT4 has way too many issues plaguing the game. SMT4 is not nearly as good as Persona 4, which is not nearly as good as SMT3.
| OdinHades said: I happen to own both systems and to me, the Vita is also better. There's no question about hardware, it's always hard to get back to the 3DS XL with it's inferior displays. You can count every pixel even meters away and the colours don't even come close to the Vita. This also effects apps such as the browser, which is as good as useless on the 3DS but pretty good on the Vita. |
If you don't want to count the pixels then turn the 3D oN. It makes everything look way more clearer & brighter looking. Just saying.
| Tom3k said: I see that you still live in your La-La Land of technical ignorance. The GPU in 3DS is called PICA200. It's not called like that because it's 200th model, but it's called like that because it's a PICA GPU clocked at 200MHz. At that frequency it gives 15,3 million polygons. Too hard for you to understand? Well use the google then http://www.dmprof.com/english/e_products/e_pica_200/ . The GPU in PS Vita is PowerVR SGX543MP4+ that does 140 million polygons @ 200MHz (~35/ core). The CPU in 3DS is Dual-Core ARM11 closked at 268MHz. The CPU in Vita is Quad-Core ARM Cortex A9 clocked at 800-1000MHz. While everything in OP is biased and is reflecting posters opinion, the hardware specifications are NOT. They are as they are. Nintendo at time of 3DS's release used a 4 year old GPU!!! for crying out loud... The CPU is as well heavily outdated when compared to Cortex A9, and of course clocked lower.
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http://en.wikipedia.org/wiki/PICA200
http://en.wikipedia.org/wiki/ARM11
Your CPU & GPU specs are copy & pasted from 3dsbrew.com, which is a bullcrap website.
| MohammadBadir said: if you think the Vita hardware is better than the 3DS, it's ok, that screen is gorgous. if you think the Vita software is better than the 3DS, you're a fucking delusional fanboy. |
The screen depends, the 3DS with 3D off has the vita looking better, but the 3DS with the 3D ON has the 3DS looking better in display.
Other specs:
Vita vertex performence 33 Million polygons = 140Mtriangle/s
3DS vertex performence 15.3 million polygons = 160 Mtriangles/s
Now if only someone would explain how vertex performance works.
BlowoverKing said:
Your argument is invalid. |
Have you played and beaten Kid Icarus: Uprising?
Also, have you played the multiplayer mode in Kid Icarus Uprising?