michael_stutzer said:
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What a surprise, another poster who refused to believe the facts, is no where to be seen, (A few others have disappeared the last few weeks)....Not sure why people try to refult clear cut technical fact.
michael_stutzer said:
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What a surprise, another poster who refused to believe the facts, is no where to be seen, (A few others have disappeared the last few weeks)....Not sure why people try to refult clear cut technical fact.
michael_stutzer said:
I'll leave a big LOL here. If only the developers learn how to use it. They say 32Mb is not enough, whereas in reality even 32MB is too much and you can use the rest for AA! Damn if that is not a powerful console I don't know what is. Developers know how to use esram. The reason the resolutions are lower compared to PS4 is its GPU is weaker, much weaker. The system is bandwidth starved. 32Mb esram is ridiculously small. 64 MB would be a better but that would increase the size and costs. Esram is not a magical sauce that makes everything bettter, it is a help to increase the low bandwidth. Of course the amount is much less than ideal. I'd like to think these are joke posts, I really do. Though every other day a new contender arrives. |
eSRAM is being used as VRAM in Xbox One like eDRAM is used as VRAM in Xbox 360 like eDRAM is used in Wii U as VRAM and like GDDR5 being used as VRAM but also as system RAM in PlayStation 4.
If developers knew to use eSRAM then they would not have problems using it at all, eSRAM is as tricky as eDRAM and did you forgot what Cerny said about eDRAM/eSRAM? You can get more out of it in the long run. http://www.youtube.com/watch?v=EYeArDcfOJU&t=38m54s
176GB/s while Microsoft said that Xbox One has over 200GB/s of bandwidth for GPU thus less bottleneck while DDR3 is better for operating system because of latency. Xbox One has DDR3 at 2133Mhz and that is high end even for a PC also as Cerny said, eDRAM/eSRAM is easier to manufacture and is faster yet it is harder to use its potential.
Both Microsofts and Sony's aproach have its cons and pros, Microsoft's in the long run can have an advantage.
The higher the bandwidth the higher efficiency and utilization of GPU is possible in the long run.
Since PS4 has unified pool of GDDR5 thus it will sooner or later empty those GDDR5 chips used by GPU while DDR3 RAM in Xbox One can be used as regular RAM and just store data and does not need to really empty its self quickly
eyeofcore said: eSRAM is being used as VRAM in Xbox One like eDRAM is used as VRAM in Xbox 360 like eDRAM is used in Wii U as VRAM and like GDDR5 being used as VRAM but also as system RAM in PlayStation 4. If developers knew to use eSRAM then they would not have problems using it at all, eSRAM is as tricky as eDRAM and did you forgot what Cerny said about eDRAM/eSRAM? You can get more out of it in the long run. http://www.youtube.com/watch?v=EYeArDcfOJU&t=38m54s 176GB/s while Microsoft said that Xbox One has over 200GB/s of bandwidth for GPU thus less bottleneck while DDR3 is better for operating system because of latency. Xbox One has DDR3 at 2133Mhz and that is high end even for a PC also as Cerny said, eDRAM/eSRAM is easier to manufacture and is faster yet it is harder to use its potential. Both Microsofts and Sony's aproach have its cons and pros, Microsoft's in the long run can have an advantage. |
They don't have problems with it. The problem is the GPU and the fact that esram is so little. Surely the situation will improve but because of the improved SDK's, not because of learning esram. What do you think they are doing with it, let it sit there? The 200 GB's of bandwidth is not even lolworthy. The latency thing is a complete misinformation. Try to stay up to date.
Sure they have pros and cons. PS4 has hardly any cons compared to Xbone though. This is a fact, no matter how hard you try to spin it. Take it easy, if you try this hard a few years later you'll be in the Nsanity's situation. It is not pretty.
eyeofcore said:
eSRAM is being used as VRAM in Xbox One like eDRAM is used as VRAM in Xbox 360 like eDRAM is used in Wii U as VRAM and like GDDR5 being used as VRAM but also as system RAM in PlayStation 4. If developers knew to use eSRAM then they would not have problems using it at all, eSRAM is as tricky as eDRAM and did you forgot what Cerny said about eDRAM/eSRAM? You can get more out of it in the long run. http://www.youtube.com/watch?v=EYeArDcfOJU&t=38m54s 176GB/s while Microsoft said that Xbox One has over 200GB/s of bandwidth for GPU thus less bottleneck while DDR3 is better for operating system because of latency. Xbox One has DDR3 at 2133Mhz and that is high end even for a PC also as Cerny said, eDRAM/eSRAM is easier to manufacture and is faster yet it is harder to use its potential. Both Microsofts and Sony's aproach have its cons and pros, Microsoft's in the long run can have an advantage. The higher the bandwidth the higher efficiency and utilization of GPU is possible in the long run. Since PS4 has unified pool of GDDR5 thus it will sooner or later empty those GDDR5 chips used by GPU while DDR3 RAM in Xbox One can be used as regular RAM and just store data and does not need to really empty its self quickly |
?? WTF??? Please explan how DDR3 does not need to "EMPTY so quickly"? You make that up?? GDDR5 can hold stufff in memory as long as it needs....No amount of 32 MB of esram will help the x1..it';s too small. If anything ti hinders, it is just another obstacle for information to get where ot needs to go. Everything you said is nonsense.
Again, that wont help the x1's significantly weaker GPU..........
ddr3 is NOT better for latency...period.
There is no amount of SPIN changes the fact the x1 is a lot weaker then PS4....
There is not 1 technical article on the internet that says the x1 is even on par with PS4...it simpy is impossible.
iamdeath said:
What a surprise, another poster who refused to believe the facts, is no where to be seen, (A few others have disappeared the last few weeks)....Not sure why people try to refult clear cut technical fact. |
I don't know why they try this hard. Microsoft tried a different approach. They didn't try to create the most powerful console (Though obviously they lied and they lied and they lied about it (if you want proof that's something I can provide)). If they say they like MS's approach, that is perfectly fine. Though they try to fight with cold hard facts, that is something I cannot understand at all. It is also getting tiresome (and still pretty damn funny at the same time).
michael_stutzer said:
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i knew about for a few days now you can see the wall post on his profile i didnt and know one really shouldnt make a thread about his departure b/c what if maybe he left b/c of something else like personl promblems health or a death in family im pretty sure if a thread was made sony fans would be bashing him and if he left here b/c of the reasons i stated, thats not right
in his defense the quote in his wall is actaully his from around june so his lost of intrest in gaming dates back
Play Me
eyeofcore said: eSRAM is being used as VRAM in Xbox One like eDRAM is used as VRAM in Xbox 360 like eDRAM is used in Wii U as VRAM and like GDDR5 being used as VRAM but also as system RAM in PlayStation 4. 176GB/s while Microsoft said that Xbox One has over 200GB/s of bandwidth for GPU |
Again I must repeat myself:
1. esram is ABSOLUTELY NOT used like edram on 360 and IT IS NOT VRAM. Read my previous post.
2. Again read my previous post. NOBODY has yet figured out the >200GB/s voodoo number ms pr has promoted. The truth currently stands at 109GB/s for quad line access between gpu and esram.
iamdeath said: ddr3 is NOT better for latency...period. |
Micron's DDR3 PC2133 has a typical CL14 read latency specification but possibly set as low as CL11 on the Xbox One.
Hynix' GDDR5 (I don't know which brand GDDR5 the PS4 will use but they will all be more or less the same.) has a CL18 up to CL20 for GDDR5-5500.
Now with GDDR5 the data rates are 4x faster than the IO clock instead of 2x, I.E. 5500Mhz GDDR5 is 1.375ghz x4 and would have a CAS Latency of 18-20.
18/(1.375 GHz) = 13 ns at a minimum.
Typically DDR3 has a latency of 10ns.
So one can assume the Playstation 4 has a latency that is 20-30% higher than the Xbox One.
We also cannot discount what effect the eSRAM has on latency as it is essentially a chunk of memory that's close to the GPU and CPU.
However with that in mind, there is a reason why CPU's have L1, L2 and L3 and sometimes L4 caches, it's to hide latency and bandwidth deficits by having to travel all the way down to system memory.
GPU's however really don't give a crap about memory latency and they also have L1 and L2 caches too.
So in the end one can summise that any potential latency deficit the Playstation 4 has isn't going to mean squat in the grand scheme of things.
And for gaming, which the Playstation 4 is designed for, Memory Bandwidth > Latency.
--::{PC Gaming Master Race}::--
eyeofcore said:
First of all PlayStation 4 uses GDDR5 memory as primary and only memory so it is easier to program for it compared to Xbox One that has two memory types, DDR3 that does what it is suppose to do and eSRAM as VRAM that is cheaper and faster than GDDR5, but harder to work with and that is reason why games on Xbox One has couple of multi plats that are 720p and not 900p or 1080p. Xbox One has 32MB of eSRAM that is ultra fast and it only needs 16MB to achieve 1080p in single pass and rest can be used for AA's and other things. As time goes on, developers will learn to handle eSRAM like they learned how to handle eDRAM in Xbox 360. |
PS3 and 360 were a very different than XBO and PS4. Those systems were very close in GPU with 360 just edging out the PS3. On the CPU side PS3 had a sizable advantage, and it was that difference that allowed PS3 to eventually catch up. PS3 always had the raw power advantage of 360, but due to Cell's steep learing curve it was not seen until devs and Sony had better tools and knowledge.
This time around both systems are neck and neck on the CPU side, but on the GPU side there is a massive gap. XBO ~7770 or R7 260 and PS4 ~7850 or R9 270. The PS4 GPU runs games at the same frame rate or high at 1080p than the XBO GPU does at 720p with the same game setting. Though the Power gap is only 50% in FLOPS the pixel out put is more or less 100%.
Both systems have many modifications. XBO have the data move engines, and the ESRAM. The PS4 has the 8ACE/64queues only found on the top end R9 290, and HUMA. Over time developers will find ways to make each system perform much better, but at the end of the day XBO really has no chance of ever catching the PS4. 1080p/30fps on PS4 will always be 720p 30fps on XBO.
Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.
Kevyn B Grams
10/03/2010
KBG29 on PSN&XBL
I love it when the biggest butthurt fanboys of a company are the higher up executives in that company. Its quite a speculate to behold lmao.