eyeofcore said: eSRAM is being used as VRAM in Xbox One like eDRAM is used as VRAM in Xbox 360 like eDRAM is used in Wii U as VRAM and like GDDR5 being used as VRAM but also as system RAM in PlayStation 4. If developers knew to use eSRAM then they would not have problems using it at all, eSRAM is as tricky as eDRAM and did you forgot what Cerny said about eDRAM/eSRAM? You can get more out of it in the long run. http://www.youtube.com/watch?v=EYeArDcfOJU&t=38m54s 176GB/s while Microsoft said that Xbox One has over 200GB/s of bandwidth for GPU thus less bottleneck while DDR3 is better for operating system because of latency. Xbox One has DDR3 at 2133Mhz and that is high end even for a PC also as Cerny said, eDRAM/eSRAM is easier to manufacture and is faster yet it is harder to use its potential. Both Microsofts and Sony's aproach have its cons and pros, Microsoft's in the long run can have an advantage. |
They don't have problems with it. The problem is the GPU and the fact that esram is so little. Surely the situation will improve but because of the improved SDK's, not because of learning esram. What do you think they are doing with it, let it sit there? The 200 GB's of bandwidth is not even lolworthy. The latency thing is a complete misinformation. Try to stay up to date.
Sure they have pros and cons. PS4 has hardly any cons compared to Xbone though. This is a fact, no matter how hard you try to spin it. Take it easy, if you try this hard a few years later you'll be in the Nsanity's situation. It is not pretty.