eyeofcore said:
eSRAM is being used as VRAM in Xbox One like eDRAM is used as VRAM in Xbox 360 like eDRAM is used in Wii U as VRAM and like GDDR5 being used as VRAM but also as system RAM in PlayStation 4. If developers knew to use eSRAM then they would not have problems using it at all, eSRAM is as tricky as eDRAM and did you forgot what Cerny said about eDRAM/eSRAM? You can get more out of it in the long run. http://www.youtube.com/watch?v=EYeArDcfOJU&t=38m54s 176GB/s while Microsoft said that Xbox One has over 200GB/s of bandwidth for GPU thus less bottleneck while DDR3 is better for operating system because of latency. Xbox One has DDR3 at 2133Mhz and that is high end even for a PC also as Cerny said, eDRAM/eSRAM is easier to manufacture and is faster yet it is harder to use its potential. Both Microsofts and Sony's aproach have its cons and pros, Microsoft's in the long run can have an advantage. The higher the bandwidth the higher efficiency and utilization of GPU is possible in the long run. Since PS4 has unified pool of GDDR5 thus it will sooner or later empty those GDDR5 chips used by GPU while DDR3 RAM in Xbox One can be used as regular RAM and just store data and does not need to really empty its self quickly |
?? WTF??? Please explan how DDR3 does not need to "EMPTY so quickly"? You make that up?? GDDR5 can hold stufff in memory as long as it needs....No amount of 32 MB of esram will help the x1..it';s too small. If anything ti hinders, it is just another obstacle for information to get where ot needs to go. Everything you said is nonsense.
Again, that wont help the x1's significantly weaker GPU..........
ddr3 is NOT better for latency...period.
There is no amount of SPIN changes the fact the x1 is a lot weaker then PS4....
There is not 1 technical article on the internet that says the x1 is even on par with PS4...it simpy is impossible.