SvennoJ said:
The 2 channel is over scart and analog connections, optical is limited to 5.1, hdmi does it all.
I use my JVC dvd player or the ps3 for CD's after my Pioneer Laserdisc/CD player broke down. I guess no multi sampling in the dvd player. The ps3 does upconvert CD sound to 176.4 khz output but I don't really hear a difference, the source is still mastered in only 2 channel 44.1khz. I do hear a difference when I let the ps3 convert to 48khz output (which is the default I think) 44.1khz to 48khz conversion isn't perfect. I'm pretty picky about my sound, ripping cd's to 48khz mp3 (no matter what bitrate) to mix with game sound is too much quality loss. Anyway yes Yamaha has very nice dps processing to give the music the accoustics of a large venue. It works so well It had my kids fooled when I had the ps eye turned on with the amp adding cathedral sound processing to every sound it picked up. Fun stuff.
Hmm still no 120fps with HDMI 2.0, just the frame packing kind for 3D from 1.4b. 4k at 60fps is a nice step, but why not 1080p120, most modern tv's can handle 120hz internally. Damn the HDMI organisation, so slow. I hope they still make good on 10 and 12 bit deep color, no more color banding would be nice. Again tv's already to 12 bit color processing internally, and games have high precision HDR rendering nowadays, yet still forced to push the much richer visuals through a narrow 8 bit pipe.
About game sound, there is a lot of room for improvement there too for environmental sound. Music in games has come a long way but sounds when simply walking around still have a long way to go before it becomes convincing. The old model of a few sound generators here and there and some ambient environmental noises has to be overhauled. Let me hear the individual crickets when I explore the forests in Skyrim, a sudden gust of wind moving through the trees above you, tree limbs rubbing together. Flowing water sound that doesn't simply diminish by distance and takes the environment into account.
So yes imo, sacrifice some graphics grunt and put the GPU to use to render thousands of localized sounds together into a convincing outdoor space. But you can't make a screenshot of it, and reviews hardly ever mention sound quality apart from the music. So not holding my breath for more realistic sound any time soon. Gotto stick to movies to feel like you're there for sound, I'll make that thread some time.
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I can not encourage your enough to play Alan Wake on a good 5.1 surround sound system with a subwolfer. The environmental sound is a character all on it's own, and when certain sounds go off, you know you are in trouble (and I get scared!) Be warned, it can be loud.
I'd say the second best environmental sound would be when a ferocious dragon attacks if you have a subwolfer. Kind of shakes you in the chest the way a real lion roar does (yes, has been near lion making loud and low sounds that vibrate your chest and your organs.)
My subwolfer is a nice 13" Sony that drops off around 30-20Hz.
As far as HDMI 2, you have remember what HDMI is for - it's DRM to make sure you aren't copying movies and digitally owned material first, second to bring you quality and convenience. Never forget the rule number 1.
Good golly, they released the specs as I was typing this! Going to start another thread.
Here ya go: http://gamrconnect.vgchartz.com/thread.php?id=167731