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Forums - Gaming - Splinter Cell Blacklist Performance Comparison – PS3/Xbox360/Wii U

curl-6 said:
unaveragejoe said:
curl-6 said:

It was most convenient for Nintendo to keep it PPC750 based though, that meant that to run Wii games they just had to use one of the three cores, downclock it to Wii speed, and use only 256kb of its L2 cache.

I do agree that it is an underestimated part though, and that with its GPGPU the console was clearly designed for share the load of traditionally CPU-assigned tasks.

From what I understand  Powerpc 476fp could have been used. At the end of the day it is a custom power based chip so maybe a little of this and a little of that could have been used. Also, in development of the Wii U they pondered a 1+1 but, chose not to. So I think the CPU they decided on was strong enough with out the need for that when used properly.

If it's strong enough to run games like Bayonetta 2, X, and Pikmin 3, then it's strong enough for me.


:)



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Angelv577 said:
curl-6 said:
ninjablade said:
once again a wiiu multi- platform game is on par with current gen, once again the same posters scream lazy ports

More than twice as much RAM. Textures not much better. Proof positive of laziness.

We don't know the development time they had for the Wii U version compare to current gen version plus it's still a new hardware so maybe it was a matter of time.

Good point, it could indeed be a matter of time constraints and hardware inexperience. The studio, Ubisoft Shanghai, had never worked with Wii U before.



For everyone that is saying they have the wiiu version, Add me on nintendo network (Cityofnoobs) and lets play spies vs mercs!



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ninjablade said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:
once again a wiiu multi- platform game is on par with current gen, once again the same posters scream lazy ports

More than twice as much RAM. Textures not much better. Proof positive of laziness.


remember the ram is way slower then 360/ps3 ram, the only 3d game to take advantage is need for speed and its not exactly a fair comparison because its an ehnaced port that came out months later, the lazy port meme need sto be banned, especially when the majority of MP games are still inferior. 

What needs to be banned is you, and you have been, multiple times. Haven't you learned your lesson yet?


your right every dev is lazy cause they can't harness the hidden power from the wiiu, lets blame the devs not the hardware, because the hardware has secret hidden powers that can be unlocked by getting the console angry.



Errm.. the Wii U version is the one that runs in a higher resolution and has zero SCREEN TEARING!! also the Wii U version was the one that had the least development time, and still ended up the better version.My point being, that even a rushed Wii U port has managed to outperform current gen versions. Lets put this on par with current hardware to bed, Wii U is more powerful than currrent gen.



ryuzaki57 said:
anthony64641 said:

I heard from people on Miiverse saying the exact same thing about Splinter Cell Blacklist on Wii U having better graphics, and less screen tearing than the other console versions of the game. There is no doubt about it. The Wii U version of Splinter Cell: Blacklist is the definitive version

Not sure about that. It lacks trophies and offline coop.

Trophies are not a selling point, and Nintendo not implementing an achievement system is not a valid argument to be held against its multiplats.

You're not wrong about offline co-op.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
ryuzaki57 said:
anthony64641 said:

I heard from people on Miiverse saying the exact same thing about Splinter Cell Blacklist on Wii U having better graphics, and less screen tearing than the other console versions of the game. There is no doubt about it. The Wii U version of Splinter Cell: Blacklist is the definitive version

Not sure about that. It lacks trophies and offline coop.

Trophies are not a selling point, and Nintendo not implementing an achievement system is not a valid argument to be held against its multiplats.

You're not wrong about offline co-op.

 

That's a silly argument, every difference is a selling point to someone.  I'm sure some people don't give a shit about the texture difference between WiiU and PS3 but of course that's thought of as a selling point.  I know some people that get the 360 version of games whenever possible for achievements as well as some who do the same for PS3 and trophies so obviously it's a selling point to some.  

Now I wouldn't hold a lack of achievement system against Nintendo because it would get boring and repetitive using the same point in every damn game, but acting like they aren't a selling point to some is just ridiculous.  



...

zippy said:
ninjablade said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:
once again a wiiu multi- platform game is on par with current gen, once again the same posters scream lazy ports

More than twice as much RAM. Textures not much better. Proof positive of laziness.


remember the ram is way slower then 360/ps3 ram, the only 3d game to take advantage is need for speed and its not exactly a fair comparison because its an ehnaced port that came out months later, the lazy port meme need sto be banned, especially when the majority of MP games are still inferior. 

What needs to be banned is you, and you have been, multiple times. Haven't you learned your lesson yet?


your right every dev is lazy cause they can't harness the hidden power from the wiiu, lets blame the devs not the hardware, because the hardware has secret hidden powers that can be unlocked by getting the console angry.



Errm.. the Wii U version is the one that runs in a higher resolution and has zero SCREEN TEARING!! also the Wii U version was the one that had the least development time, and still ended up the better version.My point being, that even a rushed Wii U port has managed to outperform current gen versions. Lets put this on par with current hardware to bed, Wii U is more powerful than currrent gen.


i think you need to get your facts right the wiiu version does not run at a higher resolution, they aslo say it has worst textures then the ps3 version, they go on to say  they think the wiiu version is best version because of no screen tearing, on par with each othere is perfect word for this comparsion they are very close to each othere and they excluded the 360 version cause they were to lazy to the install, i'm still waiting for DF for a much better comparison.



But why people still arguing about which version is the best., the most important thing here is that everyone has the opportunity to play the game and every version is good enough to give it a try.



Hey look ninjablade is here. Good thing you came back, this place was getting boring.



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hentai_11 said:
Are the loadtimes also so high if you download the game over eshop instead of playing it from disk?


Not sure if anybody's going to double dip on the game to test this out, but I'll tell you that the load times still suck playing an eShop version. 

When I tested load times several months ago, the two fastest (Nintendo games) and two slowest (third parties, obviously) loaders were discs, while downloads stayed in the middle range. Not much difference between an install to internal flash and an install to external HD, either. That might have changed, since there have been a couple firmware updates in the meantime.

I suspect an eShop install might shave off a few seconds, but probably isn't more than 20% faster than disc.



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