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curl-6 said:
unaveragejoe said:
curl-6 said:

It was most convenient for Nintendo to keep it PPC750 based though, that meant that to run Wii games they just had to use one of the three cores, downclock it to Wii speed, and use only 256kb of its L2 cache.

I do agree that it is an underestimated part though, and that with its GPGPU the console was clearly designed for share the load of traditionally CPU-assigned tasks.

From what I understand  Powerpc 476fp could have been used. At the end of the day it is a custom power based chip so maybe a little of this and a little of that could have been used. Also, in development of the Wii U they pondered a 1+1 but, chose not to. So I think the CPU they decided on was strong enough with out the need for that when used properly.

If it's strong enough to run games like Bayonetta 2, X, and Pikmin 3, then it's strong enough for me.


:)