I'd just ask, where is the proof?
We know the, alleged (because they aren't fully confirmed in Microsoft's case) specs.
But there is simply no developer (at least one proven to be working on both PS4 and XB1 software) who has come out and said PS4 is more powerful, and no multiplatform game comparison that can prove it. Period. That's where we're at.
But the most intriguing thing to me, is this article: http://www.videogamer.com/ps4/need_for_speed_rivals/news/need_for_speed_rivals_may_look_a_little_better_on_one_next-gen_console_than_the_other.html containing this qoute
“What we’re seeing with the consoles are actually that they are a little bit more powerful than we thought for a really long time – especially one of them, but I’m not going to tell you which one," Nilsson told VideoGamer.com at Gamescom earlier today.
Now everybody assumes he means PS4, but are we so sure? In fact I'd argue to say one console is "more powerful than we thought" suggests it's actually the Xbox, since the thinking is PS4 is easily the more powerful console. It's easiest to imagine they thought the Xbox was kind of weak all along based on the specs, and then where shocked when it turned out more powerful than they expected.
We also have carmack who said the consoles are "very close". Which also doesn't make sense on the specs.
Next we have many recent knews that PS4 seems to be struggling. It was revealed PS4 BF3 is 720P (later they say more rthan 720p, with final resolution yet undecided) and IGN saying PS4 BF4 doesn't look good graphically. Granted, PS4 struggling does not mean Xbox is strong, but it IS rather odd Xbox has seemingly avoided these types of problems. And another thing is all the 60 FPS games planned on Xbox.
There are legitimate technical reasons Xbox could be more powerful. Disregarding the cloud, I'd say there's main three factors:
-Xbox GPU could be based on AMD's upcoming Volcanic Islands GPU tech while PS4 would be based on older GCN tech (if this is true, we may find out at the Hot Chips conference literally in a couple days, as there is a presentation about Xbox silicon scheduled). Perhaps this could lead to greater efficiency making flops comparison meaningless.
-The ESRAM could make the GPU more efficient by reducing shader data latency (this one is hard to prove, it's basically just conjecture)
-The peak bandwith advantage. It's not often discussed, but at it's peak Xbox one can draw (according to Digital Foundry at least) up to 192 GB/s from ESRAM and 68GB/s from DDR. A total of massive 270 GB/s peak bandwidth. All that to feed a GPU supposed to be 30% weaker than PS4's, so it means the bandwidth per FLOP advantage is even greater.
Oh, I'm aware 4A games recently stated PS4 was more powerful, pretty much first developer to do so. However, I have strong doubt they even have an Xbox One dev kit, which would mean they are just going on media reports themselves.
So if you say "oh it's obvious PS4 is more powerful" or what have you. I'd say to you right now, we simply have no proof of that, we have some evidence, but it's not indusputable at all. If and when we get proof, I'll accept it. And no, I dont accept your fanboy goggles statement that Shadowfall is clearly 1000X better looking than any Xbox game as proof...












