Rock_on_2008 said: How the hell would you know Mike B- do you develop games for the PS3? Well I am certain that is a NOOO! The PS3 is a complcated machine with lots of technology where the majority of its power will not be used until later in the PS3's life when the full potential of the console is released with much better looking graphics in games. Game development for PS3 takes a lot of time and is expensive. |
I know various devs, sure the PS3 is a very advanced device and offers a lot of headroom to tap into, on this we agree. Like an Amiga was more complex due to being far more advanced than a PC was during the 80s for games development (you had to actually pick colors from a 4096 color palette, take stereo sound into consideration, possibly mouse control, multi-tasking tasks, etc). The most difficult and distinguishing aspect for the PS3 are the Cell SPUs, for the rest its pretty similar as compared to developing for a PC (maybe things like Blu-Ray disc streaming or Sixaxis support are additional considerations).
To quote Insomniac:
" "Isn't it harder to program for the SPUs?
No."
"But isn't programming for the SPUs different?
The SPU is not a magical beast only tamed by wizards.
It's just a CPU
Get your feet wet. Code something.
Highly Recommend Linux on the PS3!"
"Conclusion:
•It's not that complicated.
•Good data and good design works well on the SPUs (and will work well anywhere)
–Sometimes you can get away with bad design and bad data on other platforms
–...for now. Bad design will not survive this generation.
•Lots of opportunities for optimization."
http://www.insomniacgames.com/tech/articles/0208/files/insomniac_spu_programming_gdc08.ppt
Note I already stated back in 2005 there would be a learning curve for developers and difficulties with legacy game engines. It's not like this is falling down from the sky all of the sudden, this learning curve has been anticipated.