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Forums - Nintendo - 60 fps is the real problem, not the gamepad controls!

 

is 60 fps the real problem ?

of course it is 4 8.70%
 
reviewers are not skillful enough 17 36.96%
 
nope 25 54.35%
 
Total:46

TC is confusing framerate with speed.

A 60fps game runs at the same speed in terms of character movement and game action, it just packs twice as many frames into the same amount of time, meaning it reads your inputs twice as often and is therefore more responsive, though frankly in most cases I find it an insignificant difference.



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JWeinCom said:
The game is chaotic as fuck, and it would be at 30FPS or 60FPS. There is a lot going on and its hard to follow. That's the way Kamiya makes his games, and some people will like it and some won't.

THIS.  I played the demo at my buddy's the other night... there was a section where we literally got stuck for 5 minutes figuring out what the hell we were supposed to do (the section where you have to pull out the three large shipping containers to make stairs.  We tried every move and hit every icon on the touch screen, until we finally figured out that in order to move the containers you had to select the red guy with the giant fist and swap him in as your lead character, something that was never explained at all in the game's "tutorials".

Also getting your group to follow your instructions like forming stairs or going into those pods was a big pain in the ass as well.  This is one of those games that is needlessly complicated and will turn alot of folks off who don't have the patience to deal with all the nuances in the controls and gameplay features.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:
JWeinCom said:
The game is chaotic as fuck, and it would be at 30FPS or 60FPS. There is a lot going on and its hard to follow. That's the way Kamiya makes his games, and some people will like it and some won't.

THIS.  I played the demo at my buddy's the other night... there was a section where we literally got stuck for 5 minutes figuring out what the hell we were supposed to do (the section where you have to pull out the three large shipping containers to make stairs.  We tried every move and hit every icon on the touch screen, until we finally figured out that in order to move the containers you had to select the red guy with the giant fist and swap him in as your lead character, something that was never explained at all in the game's "tutorials".

Also getting your group to follow your instructions like forming stairs or going into those pods was a big pain in the ass as well.  This is one of those games that is needlessly complicated and will turn alot of folks off who don't have the patience to deal with all the nuances in the controls and gameplay features.

Not really what I meant... I was talking more about the fighting scenes where there are tons of enemies and its hard to follow until you get used to it.  Mean that in a good way.


As for the puzzle you're talking about, you don't have to change your lead character.  You just have to unite morph into the hand.  By that part in the demo, they required you to do something similar a couple of times (vending machine and combo lock) and those times they gave instructions. 

As for the bridges, I found that a bit tough at first, but it was much easier once I started using the analog stick rather than the touchpad.

Definitely are a lot of nuances, but it's not needlessly complicated.  The nuances are the point.  It's the type of game where you have lots of different options at your disposal to give you replay value and different ways to tackle problems.  It's so much fun messing around with the various weapons, and I've replayed the demo like a dozen times already.  Just got platinum.  Pure platinum seems impossible.  Of course, some gamers will prefer a good old fashion x for light attack y for heavy attack game, and that's cool too.



You dont have to draw. Theres an alternate control scheme with the buttons. They showed that on the nintendo direct.

Anyways were far past the point where i think commercial reviews are trash. Use it as information and video footage, ignore what the reviewer himself thinks.



No reviewer is going to think Hz is the problem...



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Nothing to do with frame rate, gesture recognition under time pressure is the problem. It was with Black & White with the mouse, Okami with the Dualshock and Wii-mote, Sorcery with the move and it's the same on a touch screen. When the game expects you to act fast, gesture recognition is the worst tool.



There is already a thread for this sorta thing. We don't need 50threads to voice someone's opinion, though no, 60FPS is a good thing.



 

Here lies the dearly departed Nintendomination Thread.

JoeTheBro said:
No reviewer is going to think Hz is the problem...

This.

Basically, a issue with the industry is that a lot of reviewers when confronted with something new will either latch onto it as the greatest thing since slice bread or complain if it kicks their ass and it doesn't make them feel cool.

It is the exact reason Monster Hunter isn't bigger in Western countries and why Demon/Dark Souls is such a surprise hit. Most early reviewers either loved it for the challenge or hated it, the public ultimately did right by the game and those that had problems with it before either steered clear or adapted.