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Forums - Gaming Discussion - UNITY - Nintendo & Wii U Finish The REVOLUTION

One of the current battlelines of the future of console gaming is whether or not people will buy dedicated gaming devices to play games on, in sufficient numbers that these platforms get their own exclusive content or not. As smart devices appear to be powerful enough, casual gamers could decide to back off buying a dedicated device, and you are seeing this happened. "Nintendo is doomed" comments are coming out of this trend. And I do believe Nintendo gets targeted with this, because portable gaming devices have been their bread and butter.



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In 2008, all my time back PS3, so ninth went unnoticed, and i got pb'd from the site.
In 2010, I'd find myself rejoining the sitem only to get pb'd again. Which leads me to my third and final time joining the site.

I made a more reasonable prediction then your's. PS3 124m, win 125m, and 360 110m.

But then ninty threw me the same curvball they threw u, so adjustments were made.

Wii 102-105m lts
PS3 110+m lts
360 95-105m



My previous post was made by phone, so i can't edit. Welcome back JL.



"3DS and Vita should be in the peak year (based on sales histories) but it looks like they may have peaked really early and it's all downhill from here.   WiiU will also likely peak in 2014.   Which unless there's a massive turn-around unlike anything ever seen ever in video game history, will be a very low peak, even if they triple their current sales.

3DS is not on fire, it's smouldering.   WiiU?  Someone better blow on that ember before it goes out completely".

You mean to say that 3DS have allready peaked? That it's smouldering one month before a new gen Pokemon is released? One month before a brand new Monster Hunter? One month before an inexpensive revision of the 3DS is released? A revision that speaks to the current economic climate, which is horrendous, btw. Hell, a mainline Zelda game is yet to be released, and it will be on market before thanksgiving. 

No, it has not allready peaked. However, I do believe it will peak next year for the following reasons. The failure of 3DS brain training appealing to the 50 something demographic like its predecessor. The failure of Nintendogs+Cats and Style Savvy appealing to the women demographic. Their DS predecessors sold far more. Remember, the GBA peaked the year AFTER Pokemon Ruby & Sapphire came to market. I see 3DS following in GBA's footsteps in that manner, only it's lifetime sales wont be cut short with the appearance of another Nintendo handheld. 



Incubi said:

"3DS and Vita should be in the peak year (based on sales histories) but it looks like they may have peaked really early and it's all downhill from here.   WiiU will also likely peak in 2014.   Which unless there's a massive turn-around unlike anything ever seen ever in video game history, will be a very low peak, even if they triple their current sales.

3DS is not on fire, it's smouldering.   WiiU?  Someone better blow on that ember before it goes out completely".

You mean to say that 3DS have allready peaked? That it's smouldering one month before a new gen Pokemon is released? One month before a brand new Monster Hunter? One month before an inexpensive revision of the 3DS is released? A revision that speaks to the current economic climate, which is horrendous, btw. Hell, a mainline Zelda game is yet to be released, and it will be on market before thanksgiving. 

No, it has not allready peaked. However, I do believe it will peak next year for the following reasons. The failure of 3DS brain training appealing to the 50 something demographic like its predecessor. The failure of Nintendogs+Cats and Style Savvy appealing to the women demographic. Their DS predecessors sold far more. Remember, the GBA peaked the year AFTER Pokemon Ruby & Sapphire came to market. I see 3DS following in GBA's footsteps in that manner, only it's lifetime sales wont be cut short with the appearance of another Nintendo handheld. 


You could be right and maybe if it's holiday sales are massive enough 2013 sales will exceed 2012 (Pokemon/Zelda/MH4/2DS are all very strong drivers so it could happen).   As is it looks like 2012 will be larger and it would be very rare for a system to drop in sales on an annual basis and then pick back up to a even higher peak.     Possible but based on historical game system sales trends - improbable.



 

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johnlucas said:
DialgaMarine said:

 I see where you're going with this, but I find impossible that anything out there can unify the entire games industry. The model that is currently in place is the same one that has been in place since the days of the Atari 2600 and the Magnavox Odyssey. Different platforms will always different experiences to cater to different people's different tastes. Mabye I'm misunderstanding what you're saying, but it sounds like you're say that Wii-U will offer the ideal gaming experience and everyone will flock to the console, completely abandonning the likes of Playstation and Xbox, all because the Wii-U happens to offer certain games that they don't. Problem is, Playstation and Xbox have that same advantage. Not only that, Next gen seems to be primarily revolving around them while the Wii-U is seemingly getting the short end of the stick in terms of next gen gens (especially from third party). Nintendo might have a wonderful vision about the industry, but they lack the console and genuine experience to back that up. Different gamers have different tastes in what they're looking for. It's why we have fanboys. No one console will ever completely dominate the others, especially not Wii-U.

If you don't mind replying again, please tell what I'm missing from your statement. Mabye I'm just confused. Me personally, I don't hate the Wii-U. I'm extremely disappointed i n Nintendo, as they seem to have lost their way from made them a huge name in the first place. 

It's hard to see at this point in time. I couldn't even see it at first. But here's the clincher.

Microsoft & Sony are about to hit a wall.

Remember this quote from Satoru Iwata in E3 2004. I can't state it enough.
"The time when horsepower alone made an important difference is over."

I'm gonna post a few videos to underline what I'm talking about then share another anecdote as a cherry on top.
This first one is from Campster at Errant Signal. He breaks down the utter futility of chasing 100% photorealism in graphics.
 

Errant Signal - Photorealism

Next I will link to a Kotaku article comparing the same character on PS3's Killzone 3 & PS4's Killzone: Shadow Fall.
Just How More Detailed Are PS4 Characters Over PS3 Characters?

Following that theme, here's a video from YouTube poster Master0fHyrule comparing PS3's Killzone 2 Tech Demo & PS4's Killzone: Shadow Fall.

PS4 Killzone 4 vs PS3 Killzone 2 Tech Demo (PS4 vs PS3 Comparisons)

Now here's a clip of Satoru Iwata when he was still just President of HAL Laboratory from E3 2001.
Listen to what he says about the graphics race.
They knew all the way back then about the self-destructive path the business is on to this day.

Planet Gamecube E3 2001 Video Part 1 (start at 8:12)

And lastly here's a video of the E3 2013 display of XBox One's Killer Instinct.
Does this REALLY look like something they can't already do on the current 7th gen systems?

Killer Instinct - Sabrewulf's 41-Hit Ultra Combo - E3 2013

[error trying to post direct video so just click the link above]

Now for the anecdote.
My cousin who owns a PS3 & once owned a 360 is not remotely interested in either the PS4 or XBox One (or Wii U for that matter).
He has become a PC gamer instead.

When these consoles start trying to be top-of-the-line cutting edge computers, they will end up making themselves redundant.
What's the point of getting one of those when I can just get a PC? The PC is your place for "Cutting Edge".
Consoles are supposed to unique & different & give you a unique & different experience you can't get on PCs.
That's what keeps them alive. That's why you hear many dedicated PC gamers often go for Nintendo systems for consoles.

They're hitting a wall in the 8th gen & Nintendo knows it.
That's why they set Wii U's power just above the PS3 & 360. They know that's all that's necessary to get those 3rd party games.
That's why they struck first instead of last this time around.
And I think that's the reason why Nintendo is selling consoles at a loss for the first time in history.
Components haven't gotten cheap enough yet but Nintendo needed that early launch so they risked it.

They made some mistakes in the transition like killing WiiConnect24. Since a Wii is inside every Wii U they could have pulled over the Wii audience as Wii U players send them messages on the message board showing how cool Wii U is.
They could have ran both of them concurrent instead of brutalizing Wii to make room for Wii U.
But it will work out regardless.

This time next year everybody will be stunned at Nintendo's "turnaround" with Wii U & wonder how they challenge PS4 & the One so easily.
All the competitors pushed graphical power upgrades & other bells & whistles to get ahead of Nintendo's master gamecraft.
Now they have nowhere to push & they have to meet Nintendo on Nintendo's plane.
This generation is gonna separate the wheat from the chaff.
Who are the techheads & who are the gamemakers?

Stay tuned, DialgaMarine.
John Lucas

Just to start, I feel as though the Killzone comparisons are a bit unfair. For one, you're comparing a launch title to a late-in-a-cycle title. The Killzone: SF build is technically so old, it wasn't even made on an actual PS4 dev kit. I'd be more inclined to compare it to the likes of Resistance: FoM (which had a similar story back in the day). 

You're right in saying that one day, graphics will cap off one da, but that won't happen for a long time to come. I think what you're trying to say is that the main selling point behind the PS4/ XBone will be the graphics. That may be partially true, but it's not the entire reason for purchasing one. Past generations have already told us just how well the most powerful consoles fare in sales, compared to others. Even PS3 showed that.

Sony and M$ may be the tech heads of the console industry, but that doesn't automatically mean they're not the gamemakers. Sony consoles have sold in the past because they've offered a huge diversity of games from a plethora of developers. Their own first party have proven to stand out in the crowd, and have created some of the most brilliant experiences in the industry. To believe that the PS4 will lose this model because t has good hardware just sounds kindof Naive. Yes, some console gamers may lose interest because they only look for hardware, and PC is obviously better in that regard. But that's only a small portion of console users. Most are looking for just what I mentioned earlier as to why Sony consoles sell: diversity in games and experiences. Gamers know that the coming consoles will offer just that, and will continue to stick around because of it.

The Wii-U doesn't offer anything that coming consoles won't. It doesn't stand in any way that previous Nintendo consoles did. They tried to mimmick M$ and Sony's model, while trying to keep their own, and it just won't work for them. They want their console to become the go-to for PS and XB, but it just won't happen like that. You're talking about an audience that won't choose to play Mario forever, while playing third party titles that will have superior versions on far superior hardware costing only a very small ammount more. And yes, PS4/ XBone hardware will shine down the road, not just in graphics, but in what directions their hardware will allow developers to go vs the Wii-U. 

It's not to say that what you're saying about the Wii-U is somehow impossible. It could work, but it would require Nintendo to completely change their image and take an entirely new approach to gaming. Thing is, they're never going to do that because they'll end up just like their competition, and potentially be losing even more. It's kindof turns into a lose-lose situation for them. Their risk clearly hasn't paid off, nor will it. If what I'm saying were somehow wrong, Millions of people wouldn't have already preordered a PS4.



0331 Happiness is a belt-fed weapon

DialgaMarine said:
johnlucas said:

It's hard to see at this point in time. I couldn't even see it at first. But here's the clincher.

Microsoft & Sony are about to hit a wall.

Remember this quote from Satoru Iwata in E3 2004. I can't state it enough.
"The time when horsepower alone made an important difference is over."

I'm gonna post a few videos to underline what I'm talking about then share another anecdote as a cherry on top.

This first one is from Campster at Errant Signal. He breaks down the utter futility of chasing 100% photorealism in graphics.
 error trying to post direct video so just click the link above]

Now for the anecdote.
My cousin who owns a PS3 & once owned a 360 is not remotely interested in either the PS4 or XBox One (or Wii U for that matter).
He has become a PC gamer instead.

They're hitting a wall in the 8th gen & Nintendo knows it.

That's why they set Wii U's power just above the PS3 & 360. They know that's all that's necessary to get those 3rd party games.

That's why they struck first instead of last this time around.

And I think that's the reason why Nintendo is selling consoles at a loss for the first time in history.
Components haven't gotten cheap enough yet but Nintendo needed that early launch so they risked it.

They made some mistakes in the transition like killing WiiConnect24. Since a Wii is inside every Wii U they could have pulled over the Wii audience as Wii U players send them messages on the message board showing how cool Wii U is.
They could have ran both of them concurrent instead of brutalizing Wii to make room for Wii U.
But it will work out regardless.

This time next year everybody will be stunned at Nintendo's "turnaround" with Wii U & wonder how they challenge PS4 & the One so easily.

Stay tuned, DialgaMarine.

John Lucas

Just to start, I feel as though the Killzone comparisons are a bit unfair. For one, you're comparing a launch title to a late-in-a-cycle title. The Killzone: SF build is technically so old, it wasn't even made on an actual PS4 dev kit. I'd be more inclined to compare it to the likes of Resistance: FoM (which had a similar story back in the day). 

You're right in saying that one day, graphics will cap off one da, but that won't happen for a long time to come. I think what you're trying to say is that the main selling point behind the PS4/ XBone will be the graphics. That may be partially true, but it's not the entire reason for purchasing one. Past generations have already told us just how well the most powerful consoles fare in sales, compared to others. Even PS3 showed that.

Sony and M$ may be the tech heads of the console industry, but that doesn't automatically mean they're not the gamemakers. Sony consoles have sold in the past because they've offered a huge diversity of games from a plethora of developers. Their own first party have proven to stand out in the crowd, and have created some of the most brilliant experiences in the industry. To believe that the PS4 will lose this model because t has good hardware just sounds kindof Naive. Yes, some console gamers may lose interest because they only look for hardware, and PC is obviously better in that regard. But that's only a small portion of console users. Most are looking for just what I mentioned earlier as to why Sony consoles sell: diversity in games and experiences. Gamers know that the coming consoles will offer just that, and will continue to stick around because of it.

The Wii-U doesn't offer anything that coming consoles won't. It doesn't stand in any way that previous Nintendo consoles did. They tried to mimmick M$ and Sony's model, while trying to keep their own, and it just won't work for them. They want their console to become the go-to for PS and XB, but it just won't happen like that. You're talking about an audience that won't choose to play Mario forever, while playing third party titles that will have superior versions on far superior hardware costing only a very small ammount more. And yes, PS4/ XBone hardware will shine down the road, not just in graphics, but in what directions their hardware will allow developers to go vs the Wii-U. 

It's not to say that what you're saying about the Wii-U is somehow impossible. It could work, but it would require Nintendo to completely change their image and take an entirely new approach to gaming. Thing is, they're never going to do that because they'll end up just like their competition, and potentially be losing even more. It's kindof turns into a lose-lose situation for them. Their risk clearly hasn't paid off, nor will it. If what I'm saying were somehow wrong, Millions of people wouldn't have already preordered a PS4.

johnlucas is presuming that all the horsepower is to be thrown at JUST photorealism, and doesn't see any other use, and believes we have ALMOST enough today, and the WiiU is the magic boost we need, and NOTHING more than what the WiiU is needed foir the next generation. I left bits behind of what johnlucas said to say this.  In johnlucas's mind, the industry really doesn't need much more RAM than it has now.  It doesn't really need much more of a bump, BUT when he argues for the WiiU, he has to argue that current generation is both insufficient to do what people want to do, AND also that the marginal bump the Wii U provides (complete with the second screen) is FULLY what the industry needs for the next five years.  And it is a BIG argument for the second screen being critical, because that is the U's differentiator.  And the argument is "doing this to get third party".  Well, third-party has NOT signed on to bring their next gen content on the ONE and PS4 to the Wii U, because the Wii U stands too far behind in their mind, that they don't want to mess with it.

johnlucas seems to be so wrapped up in refuting what Microsoft and Sony are doing, that there is a near complete failure to show that what Nintendo is doing is what people want.  There is "but, but, look at the past!  Nintendo is epic, yadda, yadda, yadda".  And Nintendo brought the world  VirtualBoy also.  No indication Nintendo always gets it.



People have to chill the fuck out and just play on the system of their choice.

There are far too many graphics whores out there.



1doesnotsimply

DM235 said:

I think you are downplaying the effect of smartphones / tablets on gaming too much.

The smartphone market is just maturing in terms of gaming.  Developers / publishers are still trying to figure out pricing models (should the games be free, but supported by ads / microtransactions, or should there be a "high" upfront cost).  However, I don't think this is going to hinder things much.

Hold the phone. Hold the phone. Hold the phone.
Back up just one minute.
Pricing models.

Ad-based gaming SUCKS!
Let's clear that up right now.
People pay for satellite radio to get away from radio ads.
They pay for HBO to escape the TV ads.
Folks use DVRs like TiVo skip the commercials.
People use pop-up blockers to avoid intrusive internet ads.
They always hit 'Skip Ad' on those YouTube clips or tune out of the ones that can't be skipped.
Even here at VGChartz I know people are annoyed with the adware that sometimes interrupts your visit.

Gameflow is important & ads popping up in the middle of a game or drowning out the screen around a game disrupts that gameflow.
That's one inherent problem with the mobile gaming business model.
It's too desperate to turn over a dollar since entry prices are rock bottom or nonexistent.
They either do that annoying Zynga-style pestering or they add other obstrusive instruments that interrupt gameflow like ads.

It's one thing to have a simple game like Candy Crush but how is the mobile game market going to mature with stuff like that going on?
Imagine playing a tablet-based MMO adventure & all of a sudden ads are all in your face while you're playing.
You're playing the smartphone edition of Mortal Kombat & just when you're about to FINISH HIM here comes a prompt saying Finishing Moves unlockable for $2.
Yeah microtransactions suck too.

I almost didn't buy Mega Man 9 because of that mess. And I was anticipating that game!
Not too long ago you used to unlock secrets in a game by skill. Now you just pay for it.
I have to pay to play as Proto Man (Blues)??? What happened to finding the secret area, doing the secret action, & having Proto Man as my reward?
I already bought the game. So why am I still paying to play?
Remember the cheats from N64's GoldenEye 007 that you had to unlock through skill alone? No cheat codes even!
I earned each & every one of those cheats the hard way & I do mean THE HARD WAY.
Imagine me having to pay to unlock those cheats. Is that the same satisfaction?
I don't like it when console gamemakers do microtransactions either.

There's a difference between DLC that is bonus to the FULLY FINISHED game & gives you enough content for the purchase like maps & other afterthought items...
...and DLC that's asks you to pay to unlock what's already in the game.
The Famicom Disk System's Super Mario Bros. 2 (which is more like Super Mario Bros. 0.2) AKA The Lost Levels was basically a standalone expansion pack.
The original Super Mario Bros. was complete & finished & then they added these new additions to the gameplay as a bonus.
Same with Street Fighter II & Street Fighter II Turbo.
But what if I had to pay to play as Luigi? What if I had to pay to wear one of the Street Fighter's alternate costume colors?
I don't want to be nickel & dimed like that.

There's never gonna be a high upfront cost option because they have trained the public to expect these things to come out for free or very small amounts.
Impulse buys.
They killed the value proposition for their games & in the long run that will turn them to gamemaking slaves.
Might as well turn the whole thing back into a hobby instead of trying to make a living at this thing.

You see maturity. I see a crash coming that will render the new PC market (tablets & mini-tablets AKA smartphones) to the same fate as the old PC market (desktops & laptops).
It'll be a great showcase for upcoming talent but after awhile nobody's gonna be making much money purely in that space.
Expect BIG hinders in the near future.

Developers have already found innovative ways to add controls, either by using the gyros / accelerometers, touch screen gestures, or virtual D-pads and buttons.

The hardware improvements happen every year, and it won't be long before they rival the last generation of consoles.

Smartphones and tablets also have many of the easy-to-learn, easy-to-play casual games that I think compete with the Wii audience.

What I think will make things even worse is when parents upgrade their tablets, they can just give their old tablets to their kids.  This is what I am planning to do for my daughter.  There will be no need to buy her a console when the games on the tablet are good enough.  Heck, smartphones and tablets may be the reason the 3DS is also down year-over-year.

Wait when have you heard the 3DS is down year-over-year?
From everything I heard it's WAY up year-over-year.

Nintendo 3DS tops systems as June game retail sales drop 15% in US
Key excerpts:

"A Nintendo spokesperson told GamesIndustry International that another 225,000 3DS units were sold during the month, making the 3DS the top selling game system for the period, as its sales jumped 40 percent year-over-year."
"Update: In a separate note to media, Nintendo revealed further data. 3DS software sales were up 105 percent over last year, and through June, nearly 3.6 million combined physical and digital units of first-party Nintendo 3DS software have been sold, representing an increase of more than 85 percent over the same time frame last year."

Nintendo: 3DS software sales up 52% year-on-year in US
The 3DS and Its Strong Lineup Push Nintendo to a Profit
Key excerpt:

"Nintendo had seen a loss of about $176 million in the same quarter last year; this year it showed an $88 million profit for the first quarter. After two consecutive years of losses, company president Satoru Iwata set a goal of a ¥100 billion ($1.1 billion) profit by the end of March 2014."

Nintendo 3DS sales are strong, but the Wii U is still flagging
Excerpt:

"Nintendo made a good start to the 2013 fiscal year, recording a swing to profits for the first quarter thanks to strong Nintendo 3DS software sales worldwide."

3DS UK Hardware Sales See 49% Boost
Japan: 3DS and PS3 See Sales Increase , Vita and Wii U Decline

If tablets & smartphones are hurting the 3DS, I don't think the 3DS even feels it.

As for the control aspect...
Virtual buttons are just not quite right. I gotta have a solid piece of plastic to press on for the proper feedback.
For touch functions through stylus I could dig virtual controls (that's what we had in Zelda: Phantom Hourglass & Zelda: Spirit Tracks) but trying to press an EXACT Up, Down, Left, Right & inbetween on a virtual D-pad???
Doing a Hadōken on a virtual pad is like wearing knee length black socks with shorts in the summer. It's just not done.

Nintendo has already pioneered gyro/accelero controls on their consoles but yeah games like say Professor Layton can be done on phones.
Yet somehow I notice that the Professor Layton series still puts its focus mostly on the dedicated handheld over the phone (even though they have made some mobile games from the series).
If the mobile market was so unbelievably lucrative, why haven't they left Nintendo's handhelds yet?
The Wikipedia biography of its developer Level-5 may shed some light on the situation.

Since its inception, Level-5 has enjoyed a very close relationship with Sony Computer Entertainment, with many of its titles funded by and produced in conjunction with the publisher. Since the release of Professor Layton and the Curious Village for the Nintendo DS in early 2007, however, the company has begun diversifying its product portfolio and focusing more on self-funding and self-publishing its titles in Japan with Nintendo's overseas subsidiaries distributing Level-5's games on the Nintendo DS. As of 2010, Level-5 is one of the ten largest video game companies in Japan, where they hold a 2.9% market share.[1]

Level-5 was established in October 1998 by Akihiro Hino and his development team.[2] They had left Riverhillsoft following the release of the PlayStation, so that they could focus on creating 3D software. Since Hino did not originally believe that his team could become an independent developer, he formed a connection with Sony Computer Entertainment, who would allow him to develop for their upcoming PlayStation 2 under the condition that he set up his own company.[2] The name, "Level-5", was a reference to Japanese school report cards, where "Level-5" is the highest possible mark. Soon after being created, the company had eleven employees.[2]

In just four years, Level-5 went from small startup studio to one of the premier RPG developers in Japan, and have since enjoyed immense critical and commercial success. In early 2007, the company released its first fully self-funded and self-published title in Japan, Professor Layton and the Curious Village, which has since enjoyed incredible commercial success, shipping more than 840,000 copies to retail, and has officially transitioned Level-5 into both a developer and publisher of interactive video game entertainment in Japan.

Wikipedia says that as of December 2012 Level-5 has 280 employees. From 11 to 280. One of the ten largest videogame companies in Japan after starting so small & a LOT of it has to do with the HANDHELD CONSOLE success of the Professor Layton series.
They worked with Nintendo & became greater. They work with mobile, sure, but they still stick with Nintendo's handhelds because it brings serious money to the table.
Just wait until the Professor Layton/Phoenix Wright crossover hits the shelves!


As for the hand-me-down situation you mentioned, yeah I could see that happening.
At the same time do I REALLY want to trust my 7 year old with a $700 iPad?
Peanut butter randomly smeared on the screen. Cracks all over the screen from being dropped over & over again—accidentally or intentionally.
Dirt in the crevices after being left outside on the ground. Waterlogged with rain after being forgotten outside before the storm came in.
Better to stick with a company with a history of making toys for kids. A company which has durability ratings right up there with Tonka.
They better be lucky Nintendo doesn't make phones. All that cracked screen/rubber sleeve mess will be a thing of the past.
If their Game Boy can survive the Gulf War it can survive ANYTHING.

I know there is content on the Wii U that you cannot get on smartphones and tablets, but again I feel that the smartphone and tablet content is good enough to steal marketshare away.

As for the "second screen" aspect, I think this is a great idea.  Heck, even Sony (with the PS Vita) and Microsoft (with Smart Glass) are betting that this will be something that gamers want.  Personally I am excited about it.  I'll be happy enough when I can continue my gaming when my wife wants to take over the TV.  However, Nintendo hasn't marketed this feature well at all.  I have only ever seen it used as a glorified controller for the Wii with a bonus screen in the middle.  How can Nintendo expect to sell more when consumers aren't aware of its main features?

Nintendo will ensure that the 3DS & Wii U have content you CAN'T quite get on the tablets/mini-tablets just like they did to the home computers of 25-30 years ago.
That's what keeps console gaming alive. That differentiation.
Apple figured out Nintendo's plan & incorporated it with their sneak-in-the-back-door entry to videogame business.
The key difference is that by design ALL developers on Apple/Google's systems are 3rd party developers.
They can't shape the platform. They can only work within it.
Nintendo is a 1st party developer. They CAN shape the platform & create that necessary differentiation that keeps their games viable against all competition.
They're the last one in this business who understands that controlling the platform controls the market.
The last & only true 1st party developer in the business. Gamemaker AND platform provider.
Sony & Microsoft are not gamemakers & they don't necessarily shape their consoles for gaming purposes.
And neither are Apple & Google with their Android. They're not gamemakers either.

Ultimately a phone is designed with PHONE purposes in mind. Not game purposes.
Games are at the end of the day a side feature for phones.
People buy phones with their focus on contract or no contract, signal coverage, talk & text plans, service provider, phone style & size.
They don't buy phones anticipating how they're gonna play their games on them.
They might wanna play games on the phone once they made their purchases but they're not buying phones specifically for the games.
I'm telling you there are limits to the smartphone games market.

Tablets on the other hand are not tied to phone calls so they may have a better chance.
But because of their static overall design, the rounded rectangle, they're not gonna be able to go the long term in game input development.
If you say people can get a bluetooth controller & play games on the tablet, then what that does is essentially turn the tablet into a TV.
It's only gonna be a viewing device & not the ideal one at that. People get larger screens to look on than the notebook paper-sized design tablets come in.
Mark my words. The tablet/smartphone games market will be looking towards Nintendo's 3DS & Wii U for ideas on game design & implementation.
Yes, the console once again. Nintendo's still the leader even here.

While Nintendo could do a better job in promoting their second screen functions, I think most of all they need to highlight the TOTAL ABSOLUTE Backwards Compatibility on the Wii U.
Not just games but all accessories as well. If you already have Wii accessories, you don't have to buy a whole new set of controllers & other things.
That is unprecedented!
And they can do home console second screen cheaper than anybody else. The console & UPad now cost only $300.
Sony's second screen setup has you buy a PS4 for $400 & a Vita for now $200. A total of $600.
Even if Sony used it for the PS3 instead you're STILL looking at a minimum of $400 with now $200 PS3 & $200 Vita.
Microsoft's SmartGlass setup needs $500 for the XBox One not counting phone costs if you have to upgrade your phone to be able to access the service.
Most tablets run above the $300 limit especially the ones with a sizable enough screen.

Even IF tablet prices become regularly cheap enough to challenge Wii U's setup, the UPad has a little more going on with it than the iPad does.
The Pad from Mario's Galaxy has a little more going on with it than the one from the Samsung Galaxy. This is where the buttons come into play.
Mixing button play, touchscreen play, AND motion play gives more possibilities for gaming than just touch & motion.
The Magnavox Odyssey 2 of 1978 ran into problems with its membrane keyboard. All touch with no buttons to press.
I'll just let Wikipedia explain the problems with no buttons.
Excerpts from Wikipedia's membrane keyboard page:

A membrane keyboard is a computer keyboard whose "keys" are not separate, moving parts, as with the majority of other keyboards, but rather are pressure pads that have only outlines and symbols printed on a flat, flexible surface. Very little, if any, tactile feedback is felt when using such a keyboard, and error-free blind typing is difficult.

Membrane keyboards, which work by electrical contact between the keyboard surface and the underlying circuits when keytop areas are pressed, were used with some early 1980s home computers, and have been much used in consumer electronics devices. The keyboards are very inexpensive to mass-produce, and are more resistant against dirt and liquids than most other keyboards, but due to the low or non-existent amount of tactile feedback provided, most people have difficulty typing with them, especially when large numbers of characters need to be typed. Chiclet keyboards were a slight improvement, at least allowing individual keys to be felt to some extent.

See? For anything that requires heavy intensive use of finger press, people like TACTILE FEEDBACK. That's why computer keyboards still have springy clicky buttons on them.
Touchscreen style works with stylus because it's essentially the same as writing on paper. Something we have been doing for centuries & millenia.
Rubbing finger on screen touchscreen style works for games that require light use of it.
But for anything to become more robust for finger use you gotta have some kind of support or cushion.
Fingers can rest on a stylus & be cradled by a button.

The late Steve Jobs hated styluses & was more focused on all touch with his Apple devices.
You notice Nintendo didn't bend to Jobs' mentality & kept a stylus with their Wii U.
They didn't even opt for multitouch because they understood that in gaming you need PRECISION.
That's why you still see styluses sold in stores because many people wear out doing all touch all the time with no support for their fingers.

Thinking on these things is why I know Nintendo will ultimately be successful with Wii U DESPITE the competition from the console world & the NEW PC world of tablets.
They know how to shape their hardware to meet the needs of their software.
And they do it with a GAMING focus in mind.
Tech as always is just the means to the end.
The end is FUN.

John Lucas



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

I get this feeling johnlucas would be trumpeting how awesome the VirtualBoy is, when it was released, on here (if this site was up when the VirtualBoy came out). People complaining about how it hurt their eyes would get the riot act read to them, how eyes hurting is the future of gaming, and how people really, really want to have their eyes hurt, eventhough sales were showing otherwise.  Right down to even defending this: