Otakumegane said:
JRPGs really needed to take elements from other genres like WRPGs did and evolve instead of relying on the same staples. Xenoblade really showed how incompetent a lot of Square's games this gen were. By far the most "modernized" JPRG of the gen. And that was on the gaddang Wee with likely less than 1/5th of FF13's budget. Now if only it was easier for other people to actually get their hands on it and play some. Stupid NOA.
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The thing is that a lot of the games people call "WRPGs" have taken on so many other elements that the actual RPG elements have been eclipsed. A good example are the mass effect games which were fantastic to play if you want to play an action adventure; However, if you have the itch for an RPG, Mass Effect 2 and 3 (I haven't played 1) just do not do a lot to satisfy that itch because the games are bogged down with action, action adventure, and adventure elements.
By action elements, I mean gameplay which is more action driven than stat driven.
By adventure elements, I mean gameplay where users progress and advance by selecting option A, B, C, D, etc from a list of responses, typical of the adventure game genre.
By action adventure elements, I mean navigation where progression has a lot to do with find item to access next area.
While most RPGs have some of these elements, whether they be made in Japan, Europe, the US; it is the American made games that are called RPGs, which actually have their RPG mechanics eclipsed by these action, adventure, and action adventure elements. It would be more accurate to call Mass Effect an action adventure simply because action adventure elements dominate the game.