Mr Khan said:
In the PS3's case, it was a clear love letter to the "bigger is better" design mentality embraced by many core gamers: Blu-Ray wasn't just a trojan horse, it had the ability to bring bigger games than anyone had ever dreamed of, and the CELL would be a supercomputer in your console. With the Wii U, it was all the yelling about how Wii was missing out on the third party games because it wasn't HD (when we can see now that the third parties are determined to move their goal-posts) and needed a more normal controller, though enough of Nintendo's design team seemed to understand that was a bad idea, so tried to come up with a concept that could justify a console that was half Wii HD and half proper Wii successor...
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But neither the PS1 nor the PS2 were successes because "bigger is better" or the vocal minority who cares about such things. The PS1's use of optical media lowered developer costs to such an extent that it won a critical mass of third party support, many of whom were already chafing under Nintendo's iron fisted rule, and the PS2 was just the continuation of the brand's momentum. In other words, they succeeded because of games and accessibility. By making an incredibly expensive console that had no games, Sony betrayed everything that their success was built upon and thus everything that their customers actually wanted.
Likewise, being an HD console is probably the least of the Wii U's problems. To the extent that it's a problem at all, it's mostly because Nintendo is just not very efficient at modern game development and going HD has only exacerbated things for them. I'd say this is probably the result of their conservative approach to studio expansion, which is itself the result of their desire to keep the company's culture intact. In any event, it is pretty clear that they, too, were not listening to their customers (i.e., people who actually bought the Wii) when they designed the Wii U.
This dilemma is certainly a real thing. You can ask people what they want, and they'll say, "A faster horse." And you have to realize that they don't actually want a horse at all but are communicating their desires in terms of the paradigm with which they're familiar. What they really want is to go faster, and if you can deliver something that is faster and not a horse that is acceptable in terms of safety, price, etc., they will be cool with that. So listening to your customers does have a lot of merit, but the trick is to figure out how to give them something that they don't even know they want yet. And in order to do that, you have to keep their core desires in mind.