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Forums - Gaming Discussion - Factor5 working on multiplatform title (also working on all platforms)

I saw this posted in another forum and found it interesting.  Anyone have any guesses what the multiplatform title might be?  Also they seem to be working on games for all major platforms.

http://www.emediawire.com/releases/2008/2/prweb680734.htm

Los Angeles, CA (PRWEB) February 6, 2008 -- xaitment GmbH, one of the leading developers and service providers of artificial intelligence for the games and simulation industries, announced today that they will begin work with Factor 5 for the implementation of xaitment's AI system in the developer's yet-to-be-announced multi-platform title.

Factor 5 was founded over 20 years ago in Cologne, Germany. Now with their head office in San Rafael, California, Factor 5 is recognized as one of the most important independent and privately-owned, multi-platform development studios worldwide. The company is responsible for creating many highly-successful games, including the "Star Wars® Rogue Squadron®" series, "Indiana Jones®", the classic "Turrican®" and the PlayStation®3-exclusive "LAIR".

The trust they have placed in us and our modular technology validates our efforts to develop a truly high-level AI system. We're confident that the xait-Engine will meet Factor 5's challenges and help them achieve a new level in game intelligence.

After searching the market for the right solution, President Julian Eggebrecht turned to xaitment:

"Interactivity is at the heart of games and distinguishes them from film. But the ability to simulate thousands of characters both graphically and with accurate physics is meaningless if their behavior is unconvincing," said Julian Eggebrecht, President of Factor 5. "The step up from mindless zombie to a clever human or alien adversary is the challenge for games of the future. To address this aspect of game design one of our main efforts is the development of a cutting-edge AI system.

"To realize our ambitions we looked at the AI research field and found in xaitment an extremely promising partner with future-proof technology. Their engine combines the latest solutions and techniques in the field with a modular approach and can be used as a stand-alone product or in conjunction with existing technology. Key elements for us were not only the large set of features beyond traditional pathfinding -- true AI has to include decision making tools, machine learning and team behavior -- but also the inclusion of tools to facilitate editing and solve data issues. These tools speed up development and mitigate risk before and during production. We are looking forward to collaborating with xaitment on console technology to bring a truly multi-platform AI system to the market."

xaitment tailored their modular AI system -- the xait-Engine -- in the early stages of development towards the needs of its customers. In addition to elementary features like pathfinding, the company has focused their development efforts on high-level AI solutions, such as the realistic interaction of non-player characters (NPC's) within their environment, complex team behavior, and emotional intelligence. The relationship with Factor 5 will not only be a nice proving ground for xaitment's system; it also validates the efforts of Dr. Andreas Gerber, Group CEO of xaitment, and his team.

"We're excited to be working with Factor 5. Our goal has always been to develop an AI system that could negate the differences between human behaviors and game character behaviors. We're certain that the project which is currently in development by Factor 5 will prove our system capable of achieving that goal.

"The trust they have placed in us and our modular technology validates our efforts to develop a truly high-level AI system. We're confident that the xait-Engine will meet Factor 5's challenges and help them achieve a new level in game intelligence."

The joint effort with Factor 5 marks xaitment's successful start in 2008. More discussions with other companies in the games space, as well as others markets, are currently in the works. More new licensees are expected shortly.

For more information about xaitment and the xait-Engine, please visit Game Developer's Conference 2008 (Booth 6105/5).

About Factor 5
Factor 5 Inc. is an independent and privately-owned game development studio located in San Rafael, CA. Founded in 1987, Factor 5 has been has been a technology partner of Nintendo, Sony, Dolby and THX. Best known for the multi-million-selling Star Wars® Rogue Squadron® series, Factor 5 is now developing multiple titles and technology for all major platforms. For more information about Factor 5, visit www.factor5.com.

About xaitment GmbH
A spin-off of the world renowned German Research Center for Artificial Intelligence (DFKI), xaitment was founded in 2004 with the mission to create lifelike AI for games and simulations. Their mission led to the development of the xait-Engine, a highly customizable and highly modular multi-agent system that enables bots to learn from their mistakes, coordinate activities, compete with each other and achieve their goals with uncanny realism. For more information about xaitment and the xait-Engine, visit www.xaitment.com.


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Confirmation that Sony dumped them after the Lair debacle (there was supposed to be a 2nd PS3 project).



Thanks to Blacksaber for the sig!

Or that they dumped Sony?



>Or that they dumped Sony?

they dumped sony because their own game sucked?

Please, dump Sony anytime they want. And maybe Port that bloody game to 360 while they are at it. ;)



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)
kingofwale said:
>Or that they dumped Sony?

they dumped sony because their own game sucked?

Please, dump Sony anytime they want. And maybe Port that bloody game to 360 while they are at it. ;)

They may have dumped Sony because Sony forced them to publish a game that was clearly incomplete and hadn't had the bugs worked out to try and fix their software draught.  That said, the last good game they made was Rogue Squadron 2 some 7 years ago, so I doubt Lair would have been good anyway.  Probably wouldn't have been awful though.   



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kingofwale said:
>Or that they dumped Sony?

they dumped sony because their own game sucked?

Please, dump Sony anytime they want. And maybe Port that bloody game to 360 while they are at it. ;)

 No dumped Sony because they decided that developing for the PS3 does not work for them, Lair sucked and they could quite plausibly blame Sony for making poor dev tools and for making them publish the game before it was polished.



Rath said:
kingofwale said:
>Or that they dumped Sony?

they dumped sony because their own game sucked?

Please, dump Sony anytime they want. And maybe Port that bloody game to 360 while they are at it. ;)

No dumped Sony because they decided that developing for the PS3 does not work for them, Lair sucked and they could quite plausibly blame Sony for making poor dev tools and for making them publish the game before it was polished.


 I can't really see Factor 5 choosing to rely solely on the gyroscopes in the sixaxis for control being the fault of Sony...



makingmusic476 said:
Rath said:
kingofwale said:
>Or that they dumped Sony?

they dumped sony because their own game sucked?

Please, dump Sony anytime they want. And maybe Port that bloody game to 360 while they are at it. ;)

No dumped Sony because they decided that developing for the PS3 does not work for them, Lair sucked and they could quite plausibly blame Sony for making poor dev tools and for making them publish the game before it was polished.


I can't really see Factor 5 choosing to rely solely on the gyroscopes in the sixaxis for control being the fault of Sony...


 Scenario 1:  Sony, in early 2007, having seen the amazing success and huge amount of press surrounding the wii's motion controls, is desperate to show that the PS3 sixaxis also has that capability.  What better way to showcase that capability than a flying dragon game that uses that control?  Now wiisports only had motion controls with no buttons able to substitute and that worked really well for them so why can't it work for Sony and Lair?  

 



darconi said:
makingmusic476 said:
Rath said:
kingofwale said:
>Or that they dumped Sony?

they dumped sony because their own game sucked?

Please, dump Sony anytime they want. And maybe Port that bloody game to 360 while they are at it. ;)

No dumped Sony because they decided that developing for the PS3 does not work for them, Lair sucked and they could quite plausibly blame Sony for making poor dev tools and for making them publish the game before it was polished.


I can't really see Factor 5 choosing to rely solely on the gyroscopes in the sixaxis for control being the fault of Sony...


Scenario 1: Sony, in early 2007, having seen the amazing success and huge amount of press surrounding the wii's motion controls, is desperate to show that the PS3 sixaxis also has that capability. What better way to showcase that capability than a flying dragon game that uses that control? Now wiisports only had motion controls with no buttons able to substitute and that worked really well for them so why can't it work for Sony and Lair?

 


Factor 5 is an independent studio, so why would they be the ones Sony would pin this task on?  Why wouldn't they have made motion controls mandatory in Warhawk instead?  That was they game they used to show off the Sixaxis at all the major press events to begin with, and it is owned and developed by Sony.



They're still working with the ps3 too...just other consoles ALSO...so settle down children--nobody dropped anyone. They're spreading the love and working on projects for all consoles...this should be happy news, not a pissing match.



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