Tokyo jungle is considered indie?

| RolStoppable said: "Some of the best indie games in the last several years: Cave Story, La Mulana and Tokyo Jungle." That reads like the reason why Nintendo says "no" to Japanese indies. |
I agree.
Tokyo Jungle was considered one of the best indie games? I am confused.
I am thinking this will change if it hasn't already.
Nintendo can't be that stupid in their own backyard, especially since they can literally shut down any game they don't like anyway via approval processes.
Is it possible that this is just a misinterpretation?
NoA is not accepting submissions from Japanese indies at this time, because it is expected that such devs submit to NoJ, perhaps? Or perhaps, given that this is tied to GDC, perhaps they weren't handling Japanese indies at GDC, specifically? Otherwise, it seems like a strange decision.
| NintendoPie said: I agree. Tokyo Jungle was considered one of the best indie games? I am confused. |
It sold at least 200k retail in Japan (250k on the numbers we have here). "Best" or not is debatable, but it was a pretty rousing success for what it was. Would be the third best selling Wii-U game in Japan had it made those numbers on that console (which obviously, it might not, install bases at all. I'm just trying to illustrate the point of what they'd potentially be turning away by not allowing these games).
(Although I question whether it's actually "indie". Japan Studio had some input into the game. Although that opens a whole other can of worms I suppose)
OT: Strange.
UPDATE #2: Nintendo has responded to Eurogamer regarding its Japanese arm's decision to not allow indies to self-publish and blamed the decision on the company's Japanese licensing department.
But Nintendo did not explain why the department had made this decision.
"The policy in question is the decision of Nintendo's department responsible for licensing activities in each region," a company spokesperson confirmed. "The licensing department of Nintendo Co., Ltd is currently not accepting subject applications from individuals in Japan."
UPDATE: I reached out to Japanese indie game expo BitSummit's director James Mielke to hear his thoughts on the matter. His reply is as follows:
"I wouldn't read too much into it. It's not to say Nintendo won't eventually open things up. When you've got franchises like Mario and Zelda, you have to maintain a certain quality control. But you'll note in that leaked document that it says 'developers located in Japan at this time.' Nintendo may simply still be tailoring their approach or legalese to Japanese indie developers. But I do hope they have something in store, because indie development is the water that fills a game library's riverbank. You can be a giant rock sitting right in the center of it all, but that water will flow right around you down other channels if you don't open yourself up to it."
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Viper1 said:
This isn't journalism, it's sensationalism for hits and ad revenue. |
QFT !
And it worked on Pezus




| KHlover said: There are japanese indie devs? |
Indeed, in fact one of my favorite indie games ever was made in Japan

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| Kresnik said:
(Although I question whether it's actually "indie". Japan Studio had some input into the game. Although that opens a whole other can of worms I suppose)
OT: Strange. |
It still doesn't seem we have an exact explanation on the matter, though. Still confused about this.