The best controller, hands down belongs to Game Cube.
On a whole how are Nintendo controllers? | |||
| The best | 311 | 57.59% | |
| Okay | 114 | 21.11% | |
| The worst | 81 | 15.00% | |
| See results | 34 | 6.30% | |
| Total: | 540 | ||
The best controller, hands down belongs to Game Cube.
Some people have been saying the Gamecube controller was goode, but have not explained at all why. So I will explain why Gamecube controller was the worst controller Nintendo ever came up with.
Nintendo's controllers of the past came up with numerous innovations that became industry standards. The NES added the d-pad, the SNES added the highly versatile diamond button configuration and shoulder buttons, the N64 added analog sticks... The Gamecube controller just didn't do any of these things as well as its predecessors:
1. The face buttons are not versatile like the other controllers from Nintendo. Nintendo put this giant green button in the middle, making it impossible to transition between any of the other face buttons and ending something that had always been a standard on their controllers.
2. While there was a d-pad on the controller, it was really for show alone, not only was it awkwardly placed, but it was so tiny that it was unusable. Maybe this was good for a child's fingers, but certainly not those of an adult.
3. The L & R buttons felt really springy and cheap, they would even make a springy noise, almost like they were a toy. It was really awkward using them.
4. There was a Z-trigger on the controller, although most people probably don't even know of its existence because it was in a very awkward location and was tiny.
5. The analog sticks were very unresponsive out of the box and very cheap feeling, especially the right analog stick which was practically worthless for any sort of dual-analog, due to the fact that the shoulder buttons and Z-triggers were worthless.
I describe myself as a little dose of toxic masculinity.
| Jumpin said: ... 5. With Wii U's controller, it remains to be seen if a visual touchscreen, that can act as an alternate display, will become a standard. |
isn't it already? I mean, Sony and MS already ripped them off
| rakugakist said: Nintendo is the innovative company when it comes to controllers. D-pads, Shoulder buttons, mainstream analog on a console, wireless that doesn't suck (wave bird), and motion controls. Love or hate them, they innovate. |
None of those things are nintendo innovations. Nintendo is good at popularizing other people's ideas.
KingdomHeartsFan said:
That is all preference, to me it feels perfectly ergonomic and my thumb doesn't move naturally to the d-pad and it is the same way for a lot of Playstation gamers. Saying the PS4 controller was designed with games 15 years ago in mind is a very big stretch and I think holds no merit. Just a question were you a PS2 or a Orginal Xbox gamer? (Can't call it Xbox 1 anymore xD) |
When you make a fist, where does your thumb go? Along the outside of your index finger, or down on top of your middle and third fingers?
Hey, NightDragon said it. Every Sony controller has basically been the same with just a few minor tweaks. And the Playstation is what, 18 years old now? Seems to me the controller is designed with playing almost 2 decade old games in mind.
Neither.
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The best, easily.
Even when ignoring the history, the NES controller is still a pretty comfortable controller of timeless design, the SNES controller is pretty much the father of all modern controllers and has everything for basic gaming needs. The N64 controller remains my personal favorite due it's comfort and ease of use, every button is in the perfect place. The Wii's controller is actually pretty similar, when you use the Remote/Nunchuck set-up at least, this thing gives the greatest freedom of use, it's amazingly versatile. GameCube's was a bit more basic and therefore probably my least favorite, but is nevertheless very comfortable and has a well thought ou button placement. WiiU's Gamepad is very good so far, the touchscreen and it's functions turn out to be very useful.