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Forums - Microsoft Discussion - Xbox Empire - New thread up soon!

Gens are long. As I said in another thread if Microsoft plays its cards right anything can happen. With it's current momentum though, we'll just have to see how big the gap gets.



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Ryuu96 said:

Seriously is anybody getting bad lag on this site?

Issues with posting now ¬.¬

I've had problems since they announced PS4 ahead of 4.2 million. I'm guessing a lot of traffic.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Yeah it did take me several minutes to load the page for some reason.



Wow a lot of people voted in the poll and I'm surprised that Lost Odyssey is still leading in votes!



Well Evolve looks like it could be promising but what I'm more excited for is Alien Isolation...the game looks pretty incredible.



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http://www.digitalspy.co.uk/gaming/news/a538075/forza-5-how-the-xbox-one-launch-title-recreates-real-world-cars.html



Sat on the front cover over the Forza Motorsport 5 Limited Edition box is a photograph of an Audi RS7 Sportback. The German super saloon sits right at the top of many car fanatics' hitlists, and while not everyone might get to drive one, Forza 5means they can certainly get close.

Having been lucky enough to have sat behind the wheel of an RS7 in both Forza Motorsport 5 and out on the roads, it has to be said - there isn't much in it.

© Digital Spy

Comparing Forza 5's Audi RS7 to real life


So how is a car like the RS7 recreated so faithfully in the virtual world? Forza 5 uses a wide range of different techniques to turn real-world cars into a game.

The work starts with getting hold of the car itself, which as you can imagine, isn't always the most straightforward of processes. Something like a Hyundai is going to be easier to get hold of than a £100,000 Audi - or the LaFerrari, which isn't even on sale yet.

"The process starts with access," Turn 10's creative director Dan Greenawalt tellsDigital Spy.

"Since we began the Forza Motorsport series, we've been building an ever-growing network of contacts that we use to get access to cars throughout the world."

© Digital Spy

Side view of the car


"This includes manufacturers like Ferrari, who give us access to cars like the ultra-rare hypercar, the 2013 LaFerrari. We also have a network of private owners who open up their private garages to let us capture their cars."

The next step in the capture process is what Greenawalt calls "sourcing" the car. This is what makes up the bulk of the Forza transfer system, and involves a wide range of cutting-edge techniques to turn the real machine into a virtual vehicle.

Laser scanning, which sees Turn 10 completely wrap the car in reflective material and then scan it to create a highly accurate model of the body, is a key part of the process.

"We also use photography, taking thousands of photographs of a particular car; from wide-angle shots to close-up details of the interior and exterior," says Greenawalt.

"Whatever the technique we use, the goal is to always capture as much detail as possible as reference for the artists who will then build those cars for the game."

© Digital Spy

The carbon ceramic brakes on the car


In the case of the RS7, for us it wasn't the accuracy of the shape of the car itself in-game that properly impressed - more the obsessive attention to detail. For example, the car's dash-mounted clock matches up with the real-life time of day.

Then there are other small touches, like the flecks of grey in the car's carbon ceramic brake discs, to including the camera mounted in between the four-ringed Audi logo on the front of the car.

Interior detail, particularly in Forzavista mode, which allows you to walk around every aspect of a car in-game, is also very impressive. 

Part of the impressive interior detailing is due to the fact that Forza 5 uses a new graphics engine that can utilise digital renditions of real-life materials.

"We've built more than 1,500 unique materials in the game, including glass, wood, metal, and more," Greenawalt explained. "Each material has been specifically designed to reflect and refract light as precisely as those materials do in the real world."

The Audi RS7 interior


The RS7 has a vast amount of carbon fibre, metal and leather splashed all over its interior. Fire up the same car in Forzavista and you will see everything ends up rendered in exactly the same way.

Next up comes audio, which in the case of the RS7 is a rather pleasing thing. In real life, we have never heard a loud four-door car. The sound that it makes when changing gear is quite frankly absurd.

In the case of Forza, game audio can only go so far and while it sounds good, you really need to hear the RS7 in real life to get your head round how loud it is.

"Whenever possible, we like to get physical recordings of the cars," said Greenawalt. "That involves more than simply switching the car on and pumping the gas pedal a few times.

"Ideally we want to simulate the sounds the car makes under true acceleration and deceleration. To do so, we put the cars up on a dynamometer, which allows the car to accelerate and decelerate with the wheels spinning while still secured to a stationary point.

© Digital Spy

Light details on the RS7


"With the car secured, we will place a variety of microphones around its exhaust, tires, engine, and in the interior, in order to fully capture what the car sounds like as it revs up and down."

With audio and video capture squared away, Turn 10 will then translate the whole thing into its Forzavista experience. The result is an RS7 you can walk around, sit in and race about with. It's not an easy process, though. As Greenawalt explains, each car takes a while to truly end up complete.

"The typical car takes six months to go from capture to a finished state in the game. That includes hundreds of hours of work from multiple artists and developers over that span – from the capture and modelling processes to testing and final delivery."

Handling needs to be sorted as well, as it's no use having a spectacularly-detailed tank. For Forza 5, that means building a proper suspension and tire-based physics engine.

© Digital Spy


"The feel of each car in the game is something we take just as seriously in Forza Motorsport 5," says Greenawalt. "We're using a completely rebuilt physics engine in this game, one that uses a new suspension model that allows us to accurately model a huge variety of suspension types - including those for open-wheel cars like IndyCars and grand prix model cars for the first time in a Forza game.

"We also have a new tire model, built off cutting-edge tire test data that we developed in partnership with the renowned engineering firm Calspan. For the player, this means cars that feel more alive in the corners, and more unique from one another than ever before."



shikamaru317 said:

Pretty impressive numbers for all of those games this week, especially nice to see Zoo Tycoon have a 10k week on Xbox One, that's a good sign that sales will pick up considerably after a price drop, and with 70k sold total they might be close to making back their budget (the budget should be fairly low, there was next to no marketing). Forza 5, Dead Rising 3, and Ryse were on sale for $40 on Amazon for part of this week and all 3 shot pretty high up on Amazon's charts as a result, hopefully we'll see some good numbers from the Dec 29th-January 5th sales week, it should put Forza 5 close to 1m, Ryse and Dead Rising 3 past 700k.

Schedule for the next 3 months of X1 releases is:

Jan 28- Tomb Raider: Definitive Edition
Feb 3- The Lego Movie Videogame
Feb 18- Plants vs. Zombies: Garden Warfare
Feb 25- Thief
March 11- Titanfall
March 18- Metal Gear Solid V: Ground Zeroes 

Also, Phil Spencer suggested in that one interview that D4 and Kinect Sports Rivals might be coming in Q1, possibly Q2 though. 

Forgot Rayman Legends ;)

2/25/14 (NA)

Pretty solid quarter, looking way better than what Wii U put out... not saying much though.



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Ryuu96 said:
So Sony recommended streaming game speed is 5MBPS...So I'm guessing if Xbox One gets it's own streaming it's going to have to be a similar recommended speed so, Would my internet be able to handle it?



Lol... D-..

You would definitely struggle.... I know you can change settings on PC streaming so as to lessen the bandwith but sacrifice a bit on quality. Would suck if console streaming was locked at certain specs.



Use 4g modem lol