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Forums - Gaming - Shin’en talks Wii U RAM

MohammadBadir said:
Osc89 said:


Will this happen though? Isn't the Wii U still a lot closer to the PS360 than the PS4 & X1, meaning it will get those versions of games?

yes for now as those platforms are still being supported and porting from them is EXTREMELY CHEAP (i heard Ubisoft say it would cost only 1 mill, crazy right?). when those platforms stop getting support, and IF the Wii U install base becomes bigger (and I'm sure it will) we might see ports from PS4/Xbox One, heck, I even heard that the Wii U version of Watch Dogs is a Direct port from the PS4/Xbox One version, not from the PS360.

it's a direct port from high end pc, just like the ps4/xone version. ps360 versions are the last in line.



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Zero999 said:
Osc89 said:
MohammadBadir said:
orniletter said:
Mr Khan said:
 

No-one's suggesting that diminishing returns will make PS4/One games equal to Wii U games visibly, just that the difference will be less severe than on PS360/Wii multiplats.


Or to put it in other words: The gap between WiiU and PS4 will be smaller than between PS360 and Wii


from what I've gathered, it's the same as the PS2-Xbox gap, so games can be ported to the Wii U from a PS4, but they won't look as good, but they'll stick look kinda good i guess XD


Will this happen though? Isn't the Wii U still a lot closer to the PS360 than the PS4 & X1, meaning it will get those versions of games?

no, only people in the dream world think that.


So, they already know where wii U is?

lets say that ps360 = 0

Xone = 10

where is wii U? at 5?



jonathanalis said:

So, they already know where wii U is?

lets say that ps360 = 0

Xone = 10

where is wii U? at 5?


ps30 - 0

wii u - 5

xone - 9

ps4 - 10

pc - +8000



hellovgc said:
Basically it's slightly better than xbox360 is what he is saying.

Hahaha, no, slighty better no, much better. Rendering 1080p of native resolution is slighty for you?



farlaff said:
Egann said:
The GPU is enough to render both the TV screen and the gamepad in 1080p 60 FPS without being optimized. This means the PS4 and XB1 are massive hardware overkill. Their biggest advantages over the Wii U isn't their power, but that no developer will ever have to optimize the game's code. My gut is that the PS4 and XB1 will see some horribly written code relying on the hardware's power to run it by brute force. Only third party developers with a gigantic reputation for optimizing to hardware will even bother.

Which basically means Square Enix and nobody else.

It's the old axiom "what Intel giveth, Microsoft taketh away" although in this case, Microsoft and Sony are doing the giving, and EA and Epic are doing the taking away.

The only question left on the table is if 2 GB of RAM is enough. We seem to have reasonably established the GPU and CPU are sufficient. Still, if the Wii U can manage with that meager GPU to run two screens at full power, chances are that 2 GB is also "enough."

I like this post. It reflects many things I 've been wondering about. :) But talking memory issues, remember when the 64 got the Memory Pack that produced so good visuals in, say, Star Wars Pod Racer (great game with awful AI)? As you said, the greater difference in the 3 consoles seems to be RAM. Is there any possibility Nintendo can upgrade the U's memory?

Maybe, but why upgrade hardware when a firmware update can do the same thing? With a system as low power as the Wii U, you don't necessarily need a RAM chip to pretend you have additional memory. Just convert 2 or 4 GB of the Wii U flash memory into SWAP and suddenly the Wii U has as much "RAM" as the XBox One. Especially if there's CPU power to spare and you can dedicate a whole core to flipping memory between memory pools, and this article implies there's more than enough for that.

If Nintendo really gets into a memory pickle, that's what they'll do.



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Egann said:
The GPU is enough to render both the TV screen and the gamepad in 1080p 60 FPS without being optimized. This means the PS4 and XB1 are massive hardware overkill. Their biggest advantages over the Wii U isn't their power, but that no developer will ever have to optimize the game's code. My gut is that the PS4 and XB1 will see some horribly written code relying on the hardware's power to run it by brute force. Only third party developers with a gigantic reputation for optimizing to hardware will even bother.


Kinda like with Bluray's space, being used for shoddily compressed and/or redundant data, so developers won't create new and more efficient compression techniques.



EricFabian said:
jonathanalis said:

So, they already know where wii U is?

lets say that ps360 = 0

Xone = 10

where is wii U? at 5?


ps30 - 0

wii u - 5

xone - 9

ps4 - 10

pc - +8000

I'd say wii u is 6 in this list.



Zero999 said:
I'd say wii u is 6 in this list.

 

let's wait and see how Bayo 2 looks first :P



EricFabian said:
Zero999 said:
I'd say wii u is 6 in this list.

 

let's wait and see how Bayo 2 looks first :P

we kinda know how it looks already. there's still some room for polishing untill release but we have an overall idea. watch dogs will be a better comparison since it's not a ps360 port.



Wii - -5
PS360 - 0
Wii U - 3
Xbox One - 6
PS4 - 8
High-End Gaming PC - 10