Everything gets better with a table... now the OP is really easy to read.
I like to add something to discussion.
We already knows the PS4 GPU have 8 ACEs and 8 Queue Pipelines.... so it have more schedulers for compute tasks than any AMD GPU in the market to date (GCN 2.0 is suppose to have this new feature too).
But it is not just that... Cerny said that in the latest interview for Eurogamer:
"Mark Cerny: That comes from a leak and is not any form of formal evangelisation. The point is the hardware is intentionally not 100 per cent round. It has a little bit more ALU in it than it would if you were thinking strictly about graphics. As a result of that you have an opportunity, you could say an incentivisation, to use that ALU for GPGPU."
What that means? The CUs in PS4 GPU didn't have the same amount of ALUs... each unit is not 100% like... some there are addcional ALUs for GPGPU... so I think it is like they get the GCN and added some key ALUs in each CU to help to process GPGPU while doing graphics... so to use these new ALUs they added 6x ACE/Queue Pipelines.
Makes and maybe the PS4 GPU is way more customizable than we think... way different from the GCN (HD 7850).
It will be good to see how this new GPU works in real games