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Forums - Microsoft - Rumor - Microsoft may increase RAM to 12 GB and GPU clock increase to Xbox One

SaberSaurus said:
I hope this isn't true, but if it is, this has to be one of the most pointless things Microsoft has ever done.


o.O why do you hope is not true? curious for the answer

how would it be pointless?  alot of people most sony fans point and laugh at xb1 for taking 3 gb of the ram for os and daily saying we got 7 you got 5 4>1  well 7>5 as well.  that just means it will give sony fans one less thing to belittle xbox fans on.  on top of that it it could give a whole 4 gb to the OS and still have a full 8gb strictly for gaming purposes.  so thats a little pass being pointless



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did you read the engdaget parts which is the only verified part here.... apparently they've been toying with various hardware design.... so I bet what they asked to devs (if they did) were all question they have tested already....

and looking at the small production knowledge I have with more technical hardware (use to work for a company doing scientific equipment that needed calibration and was working with a smaller manufacturer than MS has more than likely) those Chinese manufacturer can output a shit load of stuff a day.... they could be close to 1 million units produce by launch if they start soon if not more.... after all they started in august for XB360 and released in November

so production is not the issue here.... and apparently R&D neither....

not saying this is true.... but one thing for sure it's feasible especially since it's just ram we are talking about.... those are soldered by automated production unit.... takes less than 10 second to do....

the real question is do they have the motherboard ready to do it and/or the ram available for production... the bottleneck if one exist and this rumor is true will be on the component manufacturer side....



endimion said:
but one thing for sure it's feasible especially since it's just ram we are talking about.... those are soldered by automated production unit.... takes less than 10 second to do....

No it isn't feasible. The ram on the XBox One and PS4 are ptp connections. If you examined the pcb of the XBox One, you'd see that the board lengths of the address and data bus traces are pretty much identical (ddr3 cannot learn to sync, gddr5 can). You are running the bus at >1GHz so there is very little room for detours for any trace. Solder in another group of rams, somewhere and immediately you see the problem, the trace lengths no longer align (apart from the fact you have a 256 bit bus, so you need some pretty fancy idea for 4GByte more). Let's not forget that the memory interface is now loaded with two chips. If you didn't design the controller for multiple ram chips right from the start, your APU is just gonna blow sooner or later.

It is interesting that this nonsense rumour already lasted for 20+ page. This rubbish probably comes from the same "source" that decreed "2 APUs 12G Ram 5TFlops gpu" some months ago. That turned out right, didn't it?



That's the least I can expect from a $500 console without GDDR5.



granted the PCB we saw was the final and/or only design they have.... once again the real bottle neck is not on MS side capability of production.... it's whether or not they can access to the component they need in time....

but I doubt this will happen anyway.... but people saying it's too late to produce and not feasible are all wrong it's just a matter of sourcing capabilities really



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drkohler said:
endimion said:
but one thing for sure it's feasible especially since it's just ram we are talking about.... those are soldered by automated production unit.... takes less than 10 second to do....

No it isn't feasible. The ram on the XBox One and PS4 are ptp connections. If you examined the pcb of the XBox One, you'd see that the board lengths of the address and data bus traces are pretty much identical (ddr3 cannot learn to sync, gddr5 can). You are running the bus at >1GHz so there is very little room for detours for any trace. Solder in another group of rams, somewhere and immediately you see the problem, the trace lengths no longer align (apart from the fact you have a 256 bit bus, so you need some pretty fancy idea for 4GByte more). Let's not forget that the memory interface is now loaded with two chips. If you didn't design the controller for multiple ram chips right from the start, your APU is just gonna blow sooner or later.

It is interesting that this nonsense rumour already lasted for 20+ page. This rubbish probably comes from the same "source" that decreed "2 APUs 12G Ram 5TFlops gpu" some months ago. That turned out right, didn't it?


How about you use your knowledge to educate those yapping on about a change like this causing RROD because you know as well as I do that had very little to do with design changes on the 360.  It also had nothing to do with the cooling either...



TheSting said:
Do any of you know the deadline as to when production would need to start to have the system out before Dec. 1st? Seriously and no guesswork


That probably varies with each console.  It all depends on how many launch units they are projecting, who their production partner is, how long it takes to secure a contract to acquire all the necessary components, how easy/difficult it is to assemble the console, etc.



once again from the endgaget article we can tell they have already tested several designs.... so if they really asked those question I'm sure they kept them in the realm of what they have already tested in R&D.... where do you think the apparent news of cooler than expected comes from.... they have different rigs being tested right now....

so I say it again it's feasible if they can source what they need in time.... but I doubt that.... it's not like manufacturer only work for MS... but then again a guaranteed billion dollar contract could convince a lot of people to rush production for MS



chapset said:
Adinnieken said:
chapset said:

The X1 has a 500Gb hard drive instead of putting more ram in it let us download as much as we want, I downloaded 20 Gb of rams a month ago

First, it's GB.  Giga Byte.  Gb is Giga bit.  You didn't download 20GB of RAMS.  RAM is Random Access Memory.  You downloaded 20GB of content that used 20GB of storage on your hard disk drive (HDD).  A HDD is not made up of RAM.  If you're going to talk about something, use the correct terminology and in the correct context. 

On the Xbox One you can do the same.  When you're done using it, you can then delete it and download it again at a later date when you want it or attach an external HDD of your chosing, and copy the content to the external HDD so you don't have to download it again.  Likewise, if you're going to criticize something, make sure you're educated about it before possibly making irrelevant criticisms. 

The Xbox One has a set amount of storage available to users internal within the box, but they have unlimited storage online and they have the ability to use any external USB HDD or USB memory stick to store archival content on. 

OMG you took that seriously, did you even click on the link, nice job guy you are so knowledgeable


Let him reply to everything. The guy loves to hear himself talk.



jacks81x said:
TheSting said:
Do any of you know the deadline as to when production would need to start to have the system out before Dec. 1st? Seriously and no guesswork


That probably varies with each console.  It all depends on how many launch units they are projecting, who their production partner is, how long it takes to secure a contract to acquire all the necessary components, how easy/difficult it is to assemble the console, etc.

Thats what I'm thinking also. So no one in here knows for sure. & if that's the case the "they would have to delay the console" posters really need to stop. They know absolutely nothing about the time.