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Forums - Nintendo - Wii U: If You'd Designed the Wii U, How Would You Make it More Appealing as a system/SKU?

Drop basic and tablet, make it more powerful with improved Wii controls and I would call it the Wii 2



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KHlover said:
MTZehvor said:
I'd announce more than one new game at the first E3 after the system releases.

I counted more than one...

Really? What was there that we didn't know about beforehand? We already knew there was a 3D Mario, we already knew that an RPG was coming from Monolith, we knew of a new Smash Bros, Mario Kart, Retro's Project, Pokemon X&Y, Wind Waker HD, and Bayo 2. WF 101, Pikmin 3, Yarn Yoshi, and Wind Waker HD had already been shown. The only thing at their E3 that we didn't know would be there ahead of time was the new Yoshi's Island game.

You can, of course, argue that we didn't know what some of these titles were beforehand, and I'll grant you that. We didn't know all the basics of X, or whether Retro was making Donkey Kong or Metroid, and I guess if that's what your definition of "announce" is, then that's fine. My point is that everyone knew (to some extent) of every single game that Nintendo was working on ahead of time before E3 (besides the new Yoshi's Island). If you're trying to generate excitement for a console, especially one where the biggest knock on it has been a lack of software, you should probably try for more than that.



1. No expensive touchscreen gamepad, just optional 3DS connection ala GameCube/GBA.

2. x86 AMD Jaguar architecture but weaker than the scale of PS4/XBone. Needs to hit $200-$300. This makes it's cheap for kids (target audience) but still easy to develop and port for from PS4/XBone/PC.

3. Wireless GameCube controller is default controller, equipped with ZL button, pushable, round analog sticks, +, -, Home, Power buttons, gyroscopes and accelorometers, rechargeable battery and micro-usb port. I miss this controller so much.

4. Doesn't need to include a hard drive but must have a slot to put a hard drive in for later expansion, instead of having a stupid external hard drive hanging off it.



1. Spec it so it's in the same ballpark as the xbox one and ps4.
2. Wii U, seriously!? Scrapped. I'll call it Wii 2 or something since the wii brand is strong and it won't be confused with an accessory.
3. Drop the tablet controller, instead enable remote play like functions with the 3ds.
4. Actually have a strong lineup of games coming in the first year. Smash, kart, and zelda etc



MTZehvor said:
KHlover said:
MTZehvor said:
I'd announce more than one new game at the first E3 after the system releases.

I counted more than one...

Really? What was there that we didn't know about beforehand? We already knew there was a 3D Mario, we already knew that an RPG was coming from Monolith, we knew of a new Smash Bros, Mario Kart, Retro's Project, Pokemon X&Y, Wind Waker HD, and Bayo 2. WF 101, Pikmin 3, Yarn Yoshi, and Wind Waker HD had already been shown. The only thing at their E3 that we didn't know would be there ahead of time was the new Yoshi's Island game.

You can, of course, argue that we didn't know what some of these titles were beforehand, and I'll grant you that. We didn't know all the basics of X, or whether Retro was making Donkey Kong or Metroid, and I guess if that's what your definition of "announce" is, then that's fine. My point is that everyone knew (to some extent) of every single game that Nintendo was working on ahead of time before E3 (besides the new Yoshi's Island). If you're trying to generate excitement for a console, especially one where the biggest knock on it has been a lack of software, you should probably try for more than that.


So... games don't count if they weren't announced specifically at E3?  Is their objective to build a lineup of games, or surprise people at one show in June?



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1. Call it the wii 2 (wii HD would also be acceptable)
2. Ditch the tablet controller which no one likes or understands. Instead use either an improved wiimote plus or a traditional controller. Honestly I'm fine with either, but you have to pick one and be consistent about it.
3. Use the money saved to have a launch price of $250. This is a price point that has proven to move Nintendo consoles.
4. Launch in 2011. The last year on the wii was painful and hurt the company's reputation
5. If improved wiimote was picked for option 2, make Skyward Sword a launch title for new console.



Put an acceptable amount of storage in it and then advertise it.



JWeinCom said:
MTZehvor said:
KHlover said:
MTZehvor said:
I'd announce more than one new game at the first E3 after the system releases.

I counted more than one...

Really? What was there that we didn't know about beforehand? We already knew there was a 3D Mario, we already knew that an RPG was coming from Monolith, we knew of a new Smash Bros, Mario Kart, Retro's Project, Pokemon X&Y, Wind Waker HD, and Bayo 2. WF 101, Pikmin 3, Yarn Yoshi, and Wind Waker HD had already been shown. The only thing at their E3 that we didn't know would be there ahead of time was the new Yoshi's Island game.

You can, of course, argue that we didn't know what some of these titles were beforehand, and I'll grant you that. We didn't know all the basics of X, or whether Retro was making Donkey Kong or Metroid, and I guess if that's what your definition of "announce" is, then that's fine. My point is that everyone knew (to some extent) of every single game that Nintendo was working on ahead of time before E3 (besides the new Yoshi's Island). If you're trying to generate excitement for a console, especially one where the biggest knock on it has been a lack of software, you should probably try for more than that.


So... games don't count if they weren't announced specifically at E3?  Is their objective to build a lineup of games, or surprise people at one show in June?

Preferably both. The Wii U had so little in the way of "big, surprise" announcements before E3 that it was important to throw some surprises out there at E3 in order to compete with all the hype surrounding other next gen consoles being announced. 

The Wii U's upcoming lineup was considered rather sparse before E3, and that's not a perception that the Wii U can thrive with. Something new and surprising would have been an excellent way to build hype and set the Wii U up to compete this fall. Even if the game doesn't get announced for, say, two more years, there's certainly a point to announce it as it adds one more reason for a potential customer to buy the Wii U (they can buy that game somewhere down the road).



- SuperWii
- Quad-core AMD CPU
- Instead of 4650/5550 level GPU, 4850/5750 for 2.5-3x better performance (this would make for PS4 = 1.5 x XOne = 1.8 x SuperWii)
- 4GB DDR3 RAM, but with dual-channel bus and higher memory clock (and same amount of eDRAM as WiiU)
- HDD instead of flash memory
- Software based backward compatibility
- Wiimote 2 + GamePro as default (or break-apart controller combining two)
- Wii Sports equivalent bundled
- GamePad as optional Off-TV Play only peripheral



-Create the console in tandem with third parties instead of leaving them out of every single thought that could form a great future relationship between the two.

-continue innovation methods but make it is truly innovative and does not clash with a current trend that could be attained for a cheaper price (tablets).

-Establish new IP's ahead of time so you dont need to depend upon old franchises. Give the old titles a rest so people miss them.

- More bundled titles that with new IP to ensure people get to know your newest characters. This is how people got to know Super Mario. Nintendo bundled the game into every Nintendo console.

-Increase marketing.

- Decrease localization.

-Stop making the same moves as Disney.