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Forums - Nintendo - Nintendo explain Vitality Sensor absence

Six years after its bizarre unveiling at E3 2009 (that's 4 years then, not 6, EG math fail), Nintendo has finally given the world an update on its off-the-wall pulse-sensing Wii Vitality Sensor.

It is, for the moment, dead.

"After a large-scale test of a prototype inside the company, we found out that for some people the sensor did not work as expected," Nintendo president Satoru Iwata explained in a recent investor Q&A.

The device only worked on nine out of 10 test subjects, Nintendo discovered, a success rate that just wasn't good enough.

"We pushed forward its development on the academic assumption that by observing the wave patterns of the human pulse, we could quantify how tense or relaxed a person is," Iwata explained. "Or, to be more specific, how much the sympathetic and parasympathetic nerves work as functions of the autonomic nerve."

The device could have been used within horror games to measure how scared you were, or in a Wii Fit-style yoga title to track how zen you were feeling.

Nintendo was still explaining the sensor's absence as late as 2011 but has now, it seems, finally given up on the technology.

Or has it?

"The Wii Vitality Sensor is an interesting device," Iwata continued, "and we did various experiments to see what is possible when it was combined with a video game. But, as a result, we have not been able to launch it as a commercial product because we could not get it to work as we expected and it was of narrower application than we had originally thought.

"We would like to launch it into the market if technology advancements enable 999 of 1000 people to use it without any problems, not only 90 out of 100 people."

http://www.eurogamer.net/articles/2013-07-05-nintendo-explains-wii-vitality-sensor-cancellation

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So, it's on hold, but it could still happen someday if they improve the tech. I still think the best use of it would be during some kind of Eternal Darkness style game with the sanity meter.

 



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This really broke my heart. I was sad for full 90 minutes. Heck probably am still mellow when i think about it.



I never even heard of it until now.



VGPolyglot said:
I never even heard of it until now.

Nintendo E3 2009. You are lucky you missed its awesomeness and didn't have to anticipate years for more information. 



I'm intrigued by innovations in gaming. But I can't imagine we would have gotten any interesting games out of this.



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kowenicki said:

It was a bad idea, an even worse design and I said at the time it would never see the light of day.

People disagreed with me.

 

 

Day one for me - will be the best thing ever, mark my words...

 

this, im just glad Ninty didnt waste time on yey another add-on that they were barely gonna support anyway.