http://www.vg247.com/2013/07/04/xbox-one-built-with-advertising-in-mind-kinect-integral-to-next-gen-adverts/
The Xbox One’s core concept was build with advertising in mend, members of the Xbox Live advertising team has confirmed this.
In an interview, the XBL Ad team discussed what lessons they learned from the Xbox 360 when it comes to advertising paying customers. They said Kinect will be a key part of the strategy.
Kinect will use voice and facial recognition to tailor advertisments to your console, one of the team members said, “With the new Xbox One, the technology and Kinect has improved a lot, so that actually the voice recognition, the way you speak to your Xbox and the transition between gaming and watching TV is a lot smoother, and hopefully we can transpire [sic] that into advertising that we do.”
Another employee chimed in saying that Nuads, “transform passive TV advertising into something interactive, immersive, and actionable, redefining the relationship between consumers and brands with amazing new advertising opportunities”.
The XBL Ad team stressed that the amount of data being collected by the Kinect camera will not be abused by a third-party. And the level of data collected through a marketing standpoint if far lower than from a game developer standpoint.
“This sort of works at two levels,” the Microsoft employee added. “There’s the game producers who have a different API, so a different set of code and system that they use, and they’ve got a lot more control of the whole thing, whereas from the advertising point of view we have a slightly more limited set, which is designed to protect the user. The company is very keen on protecting the user from any sort of abuse so we can’t do certain things.”
The Xbox One uses the Kinect to detect if there are families in the room so it can change its advertising if need be.
“Xbox is moving more outside of the bedroom. We’re seeing much, much more people use it in living rooms where there is family, friends, there is lots going on, so there is a context of perceiving the content.
“It’s not like when you’re at work when you sit in front of a screen and your experience is very personal. But with Xbox, it’s lots of people in front of once big screen. They are playing or watching together and advertising is being consumed in a totally different way.”

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