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Forums - Sony - Five minutes into The Last of Us and I've already shed a tear. (spoilers)

Slimebeast said:
Some people are easily impressed. I think the intro was cheap. A cheap and clichéd use of psychology that usually works on the average mass market person. I felt insulted due to the game's attempt to cheat on me emotionally (not that I really cared).


Name some videogames that do this same "cheap" psychology on the same level that Naughty Dog did.



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S.T.A.G.E. said:
Slimebeast said:
Some people are easily impressed. I think the intro was cheap. A cheap and clichéd use of psychology that usually works on the average mass market person. I felt insulted due to the game's attempt to cheat on me emotionally (not that I really cared).


Name some videogames that do this same "cheap" psychology on the same level that Naughty Dog did.

I don't know of any games off the top o my head. But lots and lots o movies do.



Kyuu said:
Well I did get the "blurry vision" if you will XD


Oh... According to some people here, that's only because you're weak and easy to manipulate.

God forbid the devs of the game actually applied proper story telling methods to make the users feel something. As in... you know... the very purpose of any artform.



Slimebeast said:
S.T.A.G.E. said:
Slimebeast said:
Some people are easily impressed. I think the intro was cheap. A cheap and clichéd use of psychology that usually works on the average mass market person. I felt insulted due to the game's attempt to cheat on me emotionally (not that I really cared).


Name some videogames that do this same "cheap" psychology on the same level that Naughty Dog did.

I don't know of any games off the top o my head. But lots and lots o movies do.

I think thats the point. Naughty Dog has bridged the game in doing something videogames have never been able to do in the same context as what we watch in a film. Even Heavy Rain hadn't even though they were trying. Its not about graphics, its about intent and its a very, very hard thing to do. Naughty Dog made David Cage look very bad, especially seein that much like Hideo Kojima, David Cage is a movie director turned videogame director.

I sat down with my family playing the first couple segments of the game on the fourth. They could not believe the attention to detail compared to other games including the immersion of this game in particular. All that work with Uncharted served some purpose in storytelling and weaving it into harmony with the gameplay. I've played resident evil but never was I as on edge as I had been in this game thus far. 



S.T.A.G.E. said:
Slimebeast said:
S.T.A.G.E. said:
Slimebeast said:
Some people are easily impressed. I think the intro was cheap. A cheap and clichéd use of psychology that usually works on the average mass market person. I felt insulted due to the game's attempt to cheat on me emotionally (not that I really cared).


Name some videogames that do this same "cheap" psychology on the same level that Naughty Dog did.

I don't know of any games off the top o my head. But lots and lots o movies do.

I think thats the point. Naughty Dog has bridged the game in doing something videogames have never been able to do in the same context as what we watch in a film. Even Heavy Rain hadn't even though they were trying. Its not about graphics, its about intent and its a very, very hard thing to do. Naughty Dog made David Cage look very bad, especially seein that much like Hideo Kojima, David Cage is a movie director turned videogame director.

Maybe Naughty Dog bridged games and movies together or they did not, but I can't comment on that since I havent played the full game. But the 30 minute intro segment was in essense a movie, it had the effect of a movie, not as a gaming experience (and rightly so, not all intros have to be gameplay). And judging it as a narrative piece it was just as "cheap" as your average Hollywood drama or thriller.

Anyway, perhaps you can elaborate on why you think ND made David Cage look bad?



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Slimebeast said:
S.T.A.G.E. said:
Slimebeast said:
S.T.A.G.E. said:
Slimebeast said:
Some people are easily impressed. I think the intro was cheap. A cheap and clichéd use of psychology that usually works on the average mass market person. I felt insulted due to the game's attempt to cheat on me emotionally (not that I really cared).


Name some videogames that do this same "cheap" psychology on the same level that Naughty Dog did.

I don't know of any games off the top o my head. But lots and lots o movies do.

I think thats the point. Naughty Dog has bridged the game in doing something videogames have never been able to do in the same context as what we watch in a film. Even Heavy Rain hadn't even though they were trying. Its not about graphics, its about intent and its a very, very hard thing to do. Naughty Dog made David Cage look very bad, especially seein that much like Hideo Kojima, David Cage is a movie director turned videogame director.

Maybe Naughty Dog bridged games and movies together or they did not, but I can't comment on that since I havent played the full game. But the 30 minute intro segment was in essense a movie, it had the effect of a movie, not as a gaming experience (and rightly so, not all intros have to be gameplay). And judging it as a narrative piece it was just as "cheap" as your average Hollywood drama or thriller.

Anyway, perhaps you can elaborate on why you think ND made David Cage look bad?


The first thirty minutes is what is known as exposition. It is needed for all storybased games or else your attempt at storytelling in a game is pointless. It doesn't take away from the action, because this game thus far has far more action and choice than that of Uncharted. Totally different tone, context and charm. Better a "cheap" hollywood drama or thriller than nothing at all, because it gave the game purpose and intent. Play the game first and then we can continue this conversation. At the end of the day no gamer no matter what console lines, should play this game, period. 

As for David Cage, he's a great director but I believe he's going about showing emotion in games the wrong way. First he must quickly master getting the viewer to become emotionally invested in the characters and their relationships before they are immersed in some form or fashion in a storybased game. David Cages games mostly failed to reach the level in story of what is being shown in Naughty Dogs current classic here, its like night and day. He tried to go for the Noir, murder mystery type style (minus the 'lady in the red dress' archetype). The main protagonists daughters death in the Last of Us was quick start with an abrupt ending to the prologue. I believe Adam Sessler that said it best that in some parts of the Last of Us he and a friend of his had to back away from the game and think about humanity as it is because of the dark and gloomy climate that surrounds the Last of Us. Its a constant gloomy, dark, gritty feeling and always one of pressure and unrest. Exactly how one would feel if they are infested with zombie like creatures. 

Remedy could also learn a lesson from what Naughty Dog has done with this game. This game is just amazing yet depressing at the same time.



Yeah I almost cried. I was like you and imagined it as my own child and it made it worse for me. It still kinda hit me the second time. I think the reason it hit me so much was also because the acting was phenomenal. Troy Baker who voices joel said that that day when he shot that scene was one of the worst days of his life because he had to dig deep and find an experience he had that was emotional in order to get the part right. And what was worse is they had to shoot it again after that.



nnodley said:
Yeah I almost cried. I was like you and imagined it as my own child and it made it worse for me. It still kinda hit me the second time. I think the reason it hit me so much was also because the acting was phenomenal. Troy Baker who voices joel said that that day when he shot that scene was one of the worst days of his life because he had to dig deep and find an experience he had that was emotional in order to get the part right. And what was worse is they had to shoot it again after that.


Being a great actor truly takes balls and complete openness with ones emotions and life experiences. It had to be gut wrenching to dig up all of those memories for less than a minute of tape.



S.T.A.G.E. said:
Slimebeast said:
S.T.A.G.E. said:
Slimebeast said:
S.T.A.G.E. said:
Slimebeast said:
Some people are easily impressed. I think the intro was cheap. A cheap and clichéd use of psychology that usually works on the average mass market person. I felt insulted due to the game's attempt to cheat on me emotionally (not that I really cared).


Name some videogames that do this same "cheap" psychology on the same level that Naughty Dog did.

I don't know of any games off the top o my head. But lots and lots o movies do.

I think thats the point. Naughty Dog has bridged the game in doing something videogames have never been able to do in the same context as what we watch in a film. Even Heavy Rain hadn't even though they were trying. Its not about graphics, its about intent and its a very, very hard thing to do. Naughty Dog made David Cage look very bad, especially seein that much like Hideo Kojima, David Cage is a movie director turned videogame director.

Maybe Naughty Dog bridged games and movies together or they did not, but I can't comment on that since I havent played the full game. But the 30 minute intro segment was in essense a movie, it had the effect of a movie, not as a gaming experience (and rightly so, not all intros have to be gameplay). And judging it as a narrative piece it was just as "cheap" as your average Hollywood drama or thriller.

Anyway, perhaps you can elaborate on why you think ND made David Cage look bad?


The first thirty minutes is what is known as exposition. It is needed for all storybased games or else your attempt at storytelling in a game is pointless. It doesn't take away from the action, because this game thus far has far more action and choice than that of Uncharted. Totally different tone, context and charm. Better a "cheap" hollywood drama or thriller than nothing at all, because it gave the game purpose and intent. Play the game first and then we can continue this conversation. At the end of the day no gamer no matter what console lines, should play this game, period. 

As for David Cage, he's a great director but I believe he's going about showing emotion in games the wrong way. First he must quickly master getting the viewer to become emotionally invested in the characters and their relationships before they are immersed in some form or fashion in a storybased game. David Cages games mostly failed to reach the level in story of what is being shown in Naughty Dogs current classic here, its like night and day. He tried to go for the Noir, murder mystery type style (minus the 'lady in the red dress' archetype). The main protagonists daughters death in the Last of Us was quick start with an abrupt ending to the prologue. I believe Adam Sessler that said it best that in some parts of the Last of Us he and a friend of his had to back away from the game and think about humanity as it is because of the dark and gloomy climate that surrounds the Last of Us. Its a constant gloomy, dark, gritty feeling and always one of pressure and unrest. Exactly how one would feel if they are infested with zombie like creatures. 

Remedy could also learn a lesson from what Naughty Dog has done with this game. This game is just amazing yet depressing at the same time.

I like your analysis here. You don't claim any extraordinary stuff, only that the intro plain works and why it works. I can buy that.

I admit that I wish I had experienced the intro in real life (in-game) rather than on YouTube.



STAGE, you edited your last post to me a little, didn't you? Or am I just seeing things?