Slimebeast said:
S.T.A.G.E. said:
Slimebeast said:
S.T.A.G.E. said:
Slimebeast said: Some people are easily impressed. I think the intro was cheap. A cheap and clichéd use of psychology that usually works on the average mass market person. I felt insulted due to the game's attempt to cheat on me emotionally (not that I really cared). |
Name some videogames that do this same "cheap" psychology on the same level that Naughty Dog did.
|
I don't know of any games off the top o my head. But lots and lots o movies do.
|
I think thats the point. Naughty Dog has bridged the game in doing something videogames have never been able to do in the same context as what we watch in a film. Even Heavy Rain hadn't even though they were trying. Its not about graphics, its about intent and its a very, very hard thing to do. Naughty Dog made David Cage look very bad, especially seein that much like Hideo Kojima, David Cage is a movie director turned videogame director.
|
Maybe Naughty Dog bridged games and movies together or they did not, but I can't comment on that since I havent played the full game. But the 30 minute intro segment was in essense a movie, it had the effect of a movie, not as a gaming experience (and rightly so, not all intros have to be gameplay). And judging it as a narrative piece it was just as "cheap" as your average Hollywood drama or thriller.
Anyway, perhaps you can elaborate on why you think ND made David Cage look bad?
|
The first thirty minutes is what is known as exposition. It is needed for all storybased games or else your attempt at storytelling in a game is pointless. It doesn't take away from the action, because this game thus far has far more action and choice than that of Uncharted. Totally different tone, context and charm. Better a "cheap" hollywood drama or thriller than nothing at all, because it gave the game purpose and intent. Play the game first and then we can continue this conversation. At the end of the day no gamer no matter what console lines, should play this game, period.
As for David Cage, he's a great director but I believe he's going about showing emotion in games the wrong way. First he must quickly master getting the viewer to become emotionally invested in the characters and their relationships before they are immersed in some form or fashion in a storybased game. David Cages games mostly failed to reach the level in story of what is being shown in Naughty Dogs current classic here, its like night and day. He tried to go for the Noir, murder mystery type style (minus the 'lady in the red dress' archetype). The main protagonists daughters death in the Last of Us was quick start with an abrupt ending to the prologue. I believe Adam Sessler that said it best that in some parts of the Last of Us he and a friend of his had to back away from the game and think about humanity as it is because of the dark and gloomy climate that surrounds the Last of Us. Its a constant gloomy, dark, gritty feeling and always one of pressure and unrest. Exactly how one would feel if they are infested with zombie like creatures.
Remedy could also learn a lesson from what Naughty Dog has done with this game. This game is just amazing yet depressing at the same time.