The gaming news:
SALES/PLAYER COUNTS & DEALS
Marathon's experimental PvE mode is live, immediately tripling its daily player count
https://www.pcgamer.com/games/fps/marathons-experimental-pve-mode-is-live-immediately-tripling-its-daily-player-count/
Today, Bungie launched Marathon's 1.1.5 update, featuring its awaited Vault Breaker experimental PvE mode which offers a two-week window for players to contend with the typically-endgame Cryo Archive map and its many hazards and puzzles without any twitchy, murderous squads of competing players hanging around.
Shortly after the Vault Breaker update went live, SteamDB charts showed that Marathon's concurrent player count had jumped to over 14,800 players. That's not a massive number compared to its peers on Steam's Most Played ranking, but it's roughly triple the activity that Marathon pulled at similar times of day throughout the last week—and the most concurrent player activity since player numbers started bleeding after the June free weekend.
Steam has four new deals and zero new sales:
The Humble Store presents the Sonic 35th Anniversary Sale, with games on sale with discounts that go from 50 to 75% discounts during 5 days: https://www.humblebundle.com/store/promo/sonic-35th-anniversary-sale/
And Fanatical has the new BYO Bento Deluxe XL Bundle features 28 titles t omake your bundles of 2+, 3+ or 5+ games. It will last 34 days: https://www.fanatical.com/en/pick-and-mix/build-your-own-bento-bundle?v=6174
SOFTWARE & DRIVERS
For the first time, Unity demonstrates 'an Unreal character running through a Unity world'
https://www.pcgamer.com/gaming-industry/game-development/unity-demonstrates-an-unreal-character-running-through-a-unity-world-for-the-first-time/
Unity has demonstrated a Unity Engine game running inside of an Unreal Engine game, marking a step in the direction of Epic Games CEO Tim Sweeney's vision for an interconnected gaming ecosystem.
The demonstration took place this week at the Unite Seoul keynote, where Unity also announced the next version of its game engine. Unity's goal with the project, in partnership with Epic, is to allow Unity developers to publish their games in Fortnite.
"You will see, for the first time, a Unity game rendering natively inside Unreal Engine," said Unity senior director of technical product management James Stone as he launched the demo. "Now this is not live in Fortnite yet, but it shows what's possible for a shared foundation.
"What you're seeing here is a game simulated in Unity, rendered with Unreal. Now, that's not video streamed, there's no smoke and mirrors. This is all real time. But it's not just rendering. Watch the avatar. That's an Unreal character running through a Unity world. That's physics, lighting, input: all of it synchronized between engines."
"Connect ALL the engines!" Sweeney exclaimed on social media in response to the demo.
MODS, EMULATORS & FAN PROJECTS
PS5 Emulator SharpEmu Can Run Demon’s Souls Remake All the Way to Character Creation
https://www.dsogaming.com/videotrailer-news/ps5-emulator-sharpemu-can-run-demons-souls-remake-all-the-way-to-character-creation/
Earlier this month, I informed you about a new PlayStation 5 emulator for the PC, called SharpEmu. At the time, the emulator could boot Demon’s Souls Remake. Just one week later, it has made great progress. It can now launch the game and run all the way to the character creation screen.
This is truly impressive. I wasn’t expecting to see SharpEmu run Demon’s Souls all the way to character creation in 2026. And this happened in just a week. This is huge progress.
However, you should temper your expectations. This PlayStation 5 emulator is in a very early development stage. So, don’t expect to be playing all the PS5 games that have not come out on PC anytime soon. Still, I’m utterly impressed by its progress. So, who knows? We might be able to play Marvel’s Wolverine or Intergalactic on PC via SharpEmu in a few years.
>> There’s a 9 minutes video in the article.
A modder has brought No Man's Sky-style seamless takeoffs to Starfield, and even in beta they look pretty great
https://www.pcgamer.com/games/rpg/a-modder-has-brought-no-mans-sky-style-seamless-takeoffs-to-starfield-and-even-in-beta-they-look-pretty-great/
One of Starfield's big problems is that its core fantasy runs contrary to the tech it's built on. Bethesda's space RPG is meant to evoke the majesty and scale of the cosmos. It's about exploration, curiosity, and wonder.
And yet, it exists in an engine that necessitates a whole lot of loading screens, and so the final frontier feels like a series of small rooms. In particular, the game's takeoff and landing sequences drew criticism for shoving in loading screens where games like No Man's Sky had seamless transitions.
Well, no more! Sort of! A modder named 0xBobby is hard at work to rid Starfield's takeoff sequences of the loading screen scourge. Seamless Planet Takeoffs is a mod for Starfield that makes departing its planets an at least somewhat immersive experience. Rather than cutting to a third-person view of your ship as it jets away, you remain in the cockpit, watching the planet's atmosphere give way to the void as you ascend.
It's not perfect, which is probably why it's in beta. It's not removing the loads so much as it is masking them, which means that you can still kind of identify the point at which the game shunts you from one cell to another.
0xBobby writes that "the seamlessness of the transition will depend on the atmosphere and weather of the planet," and that they're "working on making the transition even smoother." Still, even in its current state it's much better than the default experience.
>> The article has a shorter than 30 seconds video showing the difference between the original and the modded experience.
GAMING NEWS
MXGP 26 Will Use Unreal Engine 5, Aiming to Offer Better Graphics & Physics
https://www.dsogaming.com/news/mxgp-26-will-use-unreal-engine-5-aiming-to-offer-better-graphics-physics/
NACON and Artefacts Studio have revealed the first gameplay trailer for MXGP 26, the official video game of the FIM Motocross World Championship. The trailer offers a glimpse into the major technological and gameplay innovations of this new installment, scheduled for release in October 2026.
New 8-Minute Gameplay Video for The Blood of Dawnwalker
https://www.dsogaming.com/videotrailer-news/new-8-minute-gameplay-video-for-the-blood-of-dawnwalker/
IGN has shared a new video for The Blood of Dawnwalker, featuring 8 minutes of new gameplay footage from it. The video showcases the Pearly and Precious mission, from start to finish. This is a relatively short adventure, but one that introduces a brand new creature: a sanzhana, or “pixie”.