Nice, AMD gate keeping FSR Diamond for the next series of GPU. Reminds me of FSR Redstone being exclusive to the 9000 series. AMD's market share will go from 5% to 0% very soon.
Last edited by Random_Matt - on 12 March 2026Nice, AMD gate keeping FSR Diamond for the next series of GPU. Reminds me of FSR Redstone being exclusive to the 9000 series. AMD's market share will go from 5% to 0% very soon.
Last edited by Random_Matt - on 12 March 2026Valve has put out a statement regarding the New York lawsuit. It can be read here.
One part stood out to me.
The NYAG also proposed to gather additional information (beyond what we normally collect in the course of processing payments) about each game user on the off-chance someone in New York was anonymizing their location to appear outside of New York, such as by using a VPN. This would have involved implementing invasive technologies for every user worldwide. Similarly, the NYAG demanded that Valve collect more personal data about our users to do additional age verification—even though most payment methods used by New York Steam users already have age verification built-in. Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law.
This seems like an overreach by the New York AG.
Microsoft brings “Xbox Mode” to Windows 11 PCs, rollout starts in April
https://videocardz.com/newz/microsoft-brings-xbox-mode-to-windows-11-pcs-rollout-starts-in-april
NVIDIA releases Nemotron 3 Super, 120B open model with 1M-token context
https://videocardz.com/newz/nvidia-releases-nemotron-3-super-120b-open-model-with-1m-token-context
OBS Studio 32.1.0 improves NVIDIA Blur quality, fixes HDR playback and video scaling issues
V-COLOR to launch 1+1 DDR5 memory kits with fillers, you can now fake it until RAMapocalypse ends
Tenstorrent TT-QuietBox 2 liquid-cooled RISC-V workstation starts at $9,999 with four Blackhole ASICs
“No GeForce, No AI,” Declares NVIDIA’s Jensen Huang, as He Celebrates 25 Years of GeForce 3, the GPU That Started Everything
Two RMA’d RAM Sticks Sent, Only One Reached Kingston; Company Reportedly Denies Replacement
Microsoft DirectStorage 1.4 Intros Zstandard For Faster Load Times & Asset Streaming In Games
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
These are the Thursday gaming news:
SALES/PLAYER COUNTS & DEALS
Valve says almost 6,000 games made over $100K on Steam last year
https://www.pcgamer.com/gaming-industry/valve-says-over-5000-games-made-over-usd100k-on-steam-last-year/
In a new talk at the Game Developers Conference Valve has shared some Steam data that, among other things, shows a lot of developers are making a lot of money. The March 10 presentation was given by communications lead Kaci Aitchison Boyle and Tom Giardino, who works on the business side of things, and various photographs of the slides shown were shared on BlueSky by GameDeveloper's Chris Kerr (first spotted by PCGN).
The headline stat is that 5,863 games earned more than $100,000 in revenue in 2025 on Steam, with the slide showing steady growth in this regard over the last five years: in 2020, just over 3,000 games earned as much. Obviously a lot of big publisher are included in that figure, but smaller developers are also finding considerable success on the platform.
Valve provided this stat in the context of worries about over-saturation on Steam, and Giardino says its approach to discovery is that "we just want to put the right games in front of the right customer." An example of its success in this regard are the platform's "daily deals." Valve says 1,500 games were featured as a daily deal last year, 69% of which had never featured in these sales before. 8.2 million Steam users bought at least one, which Valve says is an increase of 125% (presumably on 2024's figures).
The Epic Store is giving away two games:
Next week, the free games will be Electrician Simulator and World of Warships — Epic Anniversary Tachibana Pack.
Steam has (at least) three new deals and one new event:
Humble Bundle has two new deals for us:
Fanatical has new Flash Deals and a bundle:
SOFTWARE & DRIVERS
-Empty-
MODS, EMULATORS & FAN PROJECTS
Rise of the Tomb Raider Just Got a 24GB HD Texture Pack
https://www.dsogaming.com/mods/rise-of-the-tomb-raider-just-got-a-24gb-hd-texture-pack/
Modder ‘f80h’ has released a new HD Texture Pack for Rise of the Tomb Raider. This pack brings 2K,4K, and 8K textures to the game. Thus, RotTR will now look sharper and better than before.
Going into more details, the modder used AI tools to enhance the vanilla textures. As such, this HD Texture Pack retains the art style of the vanilla version. The pack overhauls about 7000 normal maps and color textures.
You can go ahead and download the HD Texture Pack from this link. Do note that you will need all the files if you want to improve each and every texture, especially if you own a high-end GPU.
First, you’ll need to install the 2K pack. This has textures that in the vanilla version were smaller than 2K. They were upscaled X2 or X4 (for icons ui graphics, logos) up to 2K. Then, you’ll have to install the 4K pack. This has textures that were 2K in vanilla base game (but now are 4K).
Afterward, you can install the 8K pack. This pack upscales the game’s 4K textures to 8K. And finally, we have the Enhanced Textures. These are custom new textures, mostly for animals.
As I said, for the best results, you’ll have to install all of them. This isn’t like other HD Texture Packs that are separated by 2K, 4K, and 8K versions. In this case, the packs cover completely different textures. So, install all of them.
>> The article only has one comparison screenshot… that doesn’t show much.
New The Witcher 3 Kaer Morhen Mod Brings Back Elements and Areas From The Witcher 1
https://www.dsogaming.com/mods/new-the-witcher-3-kaer-morhen-mod-brings-back-elements-and-areas-from-the-witcher-1/
Modder ‘OlivierR45455566465’ has released a new cool mod for The Witcher 3. This mod greatly expands Kaer Morhen’s fortress and its surroundings. Additionally, it brings back elements and areas from The Witcher 1. Not only that, but it adds some new ones as well.
Going into more details, this mod fully restores Kaer Morhen’s second floor and basement. It also aims to restore to the map of Kaer Morhen these historical landmarks, which had not been imported from the previous game by the developers.
Thanks to this mod, each Witcher now has their own unique room. The mod also integrates Kaer Morhen’s basement, which includes a secret room for players to find, inspired by The Nightmare of the Wolf. On top of that, it entirely recreates the old Kikimore’s mine that Geralt visits along with Eskel, in TW1’s The Price Of Neutrality’s DLC. Finally, it adds to the map the leftovers from Sabrina Glevissig’s (now 40 years old) camp.
>> The article has no media.
Cancelled LucasArts Star Wars shooter that 'would have just made Disney money' is playable online for the first time
https://www.pcgamer.com/games/fps/cancelled-lucasarts-star-wars-shooter-that-would-have-just-made-disney-money-is-playable-online-for-the-first-time/
In 2013, patron of the arts Disney killed two Star Wars games when it bought and subsequently shuttered LucasArts. Alongside the infamous cancellation of action adventure 1313 ("infamous" in that I thought it looked cool and extrapolated that to lots of people caring about it) was First Assault, a multiplayer FPS where you'd team up as either rebels or stormtroopers and shoot lasers at each other, as seen in the hit film Star Wars.
Now, if some fairly convincing footage doing the rounds on YouTube is to be believed, First Assault is playable online, with a public Discord available for anyone who wants to join in. The slice is from the originally planned beta tests, which along with the Discord suggests a team of modders have been working for a while now to get the thing playable. It also suggests they either have reason to believe they're legally in the clear, or are else posturing one of the all time great come-at-me-bro's, since Disney now own the license.
The game itself looks a bit juddery, but with some chunky, grounded combat and an impressive rendition of Tatooine's sandy streets. Ships take off in the background, the dense structures make for some interesting layouts, and the footage shows off a few different classes and weapons. And, yes, it's all very Battlefront.
>> The article has an almost 30 minutes video. PCGamer also has another article with an interview to the modders, who think that Disney won’t care (link).
The Witcher 3 Online Update v1.12 Is Available for Download
https://www.dsogaming.com/mods/the-witcher-3-online-update-v1-12-is-available-for-download/
The modding team behind the Multiplayer Online Mod for The Witcher 3 has released a new update for it. So, let’s see what this update brings to the table.
(*** Three paragraphs explaining what The Witcher 3 Online is ***)
From what I can see, Update 1.12 is a small hotfix. It does not contain any major tweaks, changes, or improvements. To be more precise, it adds the ability to use real equipment mode in CPC. It also fixes an issue where jumping would sometimes be synced as rolling. And that’s it.
>> The article doesn’t have any media.
GAMING NEWS
Pearl Abyss adds Denuvo to Crimson Desert a week before release
https://www.dsogaming.com/news/pearl-abyss-adds-denuvo-to-crimson-desert-a-week-before-release/
Crimson Desert is one of the most anticipated games of 2026. Pearl Abyss will release the game on March 19th. However, a few hours ago, the team updated its Steam store page, revealing that the game will be using the Denuvo anti-tamper tech.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
The second part of the Thursday gaming news:
This year's Overwatch April Fool's event is a two week Underwatch mode which throws 'common sense off the nearest ledge'
https://www.pcgamer.com/games/fps/this-years-overwatch-april-fools-event-is-a-two-week-underwatch-mode-which-throws-common-sense-off-the-nearest-ledge/
It's almost time for April Fools 2026, and this year Overwatch has some big plans with a new mode called Underwatch. This is something of a yearly tradition now, so it's always fun to see what new bizarre mess the devs cook up: "We're immediately throwing 'common sense' off the nearest ledge, as is the annual Overwatch tradition."
More than 15 years after it was revealed to the world, the game once envisioned as Crytek's big move into the online military shooter scene is finally closing
https://www.pcgamer.com/games/fps/more-than-15-years-after-it-was-revealed-to-the-world-the-game-once-envisioned-as-cryteks-big-move-into-the-online-military-shooter-scene-is-finally-closing/
More than 15 years after it was first announced to the world, the PvP military shooter Warface: Clutch is going away. Publisher My.Games announced in February that it has "made the difficult decision to begin the sunset process" for the game, which will shut down for PC players on May 27.
Pragmata's demo reaches 2 million downloads alongside its 2 million wishlists: 'I can't believe millions of people are excited for our game'
https://www.pcgamer.com/games/action/pragmatas-demo-reaches-2-million-downloads-alongside-its-2-million-wishlists-i-cant-believe-millions-of-people-are-excited-for-our-game/
It's almost Pragmata time. Soon players will be able to check out Capcom's newest action game, set on a moonbase controlled by an—you've guessed it—evil AI. As human astronaut Hugh, you'll have an AI buddy of your own, as well, in the form of Diana, an android who looks like a little girl.
A whopping two million of you liked the sound of this enough to download the demo, a number that Capcom is keen to tout.
Overhauling Minecraft's world generation was like 'trying to build a skyscraper with hand tools' which basically scared Mojang off of continuing massive yearly updates
https://www.pcgamer.com/games/survival-crafting/overhauling-minecrafts-world-generation-was-like-trying-to-build-a-skyscraper-with-hand-tools-which-basically-scared-mojang-off-of-continuing-massive-yearly-updates/
Back in my day there were only three channels on TV and one Minecraft update per year. For years, Mojang's schedule revolved around the annual title update crammed with new mobs, new biomes, blocks, and enemies. That mindset changed in 2021, its general manager says, when the Caves & Cliffs update grew so ambitious that it had to be split into two releases and Mojang backed off mega sized yearly updates thereafter.
Speaking at the Game Developer's Conference this week, Minecraft general manager Ryan Cooper shared a panel with King's head of live operations on Candy Crush, Eva Ryott, to talk about the secret sauce of working on two games that have stood the test of time for 15 years each. Among those secrets were listening to player feedback to drive new game updates, a commitment that Cooper says really pushed Mojang's processes to the limit a few years back.
Diablo 4: Lord of Hatred's new crafting system will bring back season 11's sanctification and gives bad loot the potential to be legendary
https://www.pcgamer.com/games/rpg/diablo-4-lord-of-hatreds-new-crafting-system-will-bring-back-season-11s-sanctification-and-gives-bad-loot-the-potential-to-be-legendary/
Real item crafting is finally coming to Diablo 4. I say "real" because the way you can modify items right now is so simplistic compared to what's on the way in the Lord of Hatred expansion next month. The two developers I spoke to while visiting Blizzard HQ in January convinced me we won't be looking at loot the same way ever again.
The Blood Bowl update, using the tabletop game's latest rules, will be a separate game called Warhammer Blood Bowl 'free for all players who already own Blood Bowl 3'
https://www.pcgamer.com/games/sports/the-blood-bowl-update-using-the-tabletop-games-latest-rules-will-be-a-separate-game-called-warhammer-blood-bowl-free-for-all-players-who-already-own-blood-bowl-3/
Last year Games Workshop announced there would be a new edition of Blood Bowl, the tabletop game of frenzied fantasy football ferocity. Cyanide Studio's digital adaptation, Blood Bowl 3, is getting updated too. Only instead of a patch, it's a whole new ball game.
"This new adaptation will be free for all players who already own Blood Bowl 3," Cyanide says, "who will keep their accounts along with all the content they have purchased or unlocked in-game."
Dawn of War 4 playtesters want the combat to take longer because of how much they enjoy watching it
https://www.pcgamer.com/games/rts/dawn-of-war-4-playtesters-want-the-combat-to-take-longer-because-of-how-much-they-enjoy-watching-it/
Earlier this year, Dawn of War 4 developer King Art Games showed off its combat director, which synchronizes melee animations to go a step beyond the already impressive sync-kills that were a trademark of the original Dawn of War. As senior game designer Elliott Verbiest explained on the latest episode of Deep Strike, an interview series on Warhammer TV, they're worth slowing down the game to watch.
"We had a few closed alpha playtests," Verbiest said, "and one of the key points of feedback that we got and that really showed that we have something special here was, 'Hey, could you maybe balance the combat to take a little bit longer? Because we really want to see all these sync-kills and all the sync-melee combat that you guys have got going on.' People found it so spectacular that they wanted to keep seeing more of it."
Mewgenics will have 'at least two' DLCs, and the 'small' one is almost a third as big as the base game
https://www.pcgamer.com/games/roguelike/mewgenics-will-have-at-least-two-dlcs-and-the-small-one-is-almost-a-third-as-big-as-the-base-game/
I had a pleasant surprise recently when I noticed that my purchase of the hit song Eatin Rats! came bundled with a massive tactical roguelike named Mewgenics. It's pretty good! A tiny bit like XCOM but instead of an alien mothership you're defending against the sentient contents of Edmund McMillen's litterbox. It's also massive.
According to the wiki, there are over 1000 abilities for your mutant mogs to try out. Even just the few dozen I've seen so far are all joyously grotty or absurd, and each is carefully crafted to play off against a bunch of the others for some neat synergies. That's apparently not nearly enough however. Creators McMillen and Tyler Glaiel are adding 300 more of them, plus four new classes. Also, this is the "small" DLC. The big one's coming later (via PCGN).
This horror game where you're a conscious nuclear missile boasts 'one handed mouse only controls', leaving me with assumptions that proved incorrect when I had to saw my own limbs off
https://www.pcgamer.com/games/horror/this-horror-game-where-youre-a-conscious-nuclear-missile-boasts-one-handed-mouse-only-controls-leaving-me-with-assumptions-that-proved-incorrect-when-i-had-to-saw-my-own-limbs-off/
"It's the year 1963 in a world that replaced computers with human brains," is how horror game Brainshell describes its setup. "The nuclear arms race has led to a point of no return. Your government uses propaganda, brainwashing and body modifications to create the ultimate weapon: a conscious nuclear missile." I checked BBC News, looked outside at the gloom, and decided that, sure, I could do with a nice break today. Brainshell's demo it is.
The game's development is simply credited to Brainshell Team, which says it's "4 Finnish game devs making weird and experimental games." I usually try to describe games with better words than 'weird', since it makes deliberate choices sound like a bunch of visionary drunkards threw paint at the wall until it started resembling an aesthetic and decided, yep, we're definitely geniuses. But sure, Brainshell Team. It is weird.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
And here’s the third part of the gaming news:
Dispatch directors chose their animators because they'd made a 'really cool apple juice commercial'
https://www.pcgamer.com/games/adventure/dispatch-directors-chose-their-animators-because-theyd-made-a-really-cool-apple-juice-commercial/
>> But wait! There’s more: 1- They’ve talked about the QTEs(link) ; 2- There is no option to stay quiet in conversations because “less than 1%' of players ever chose to stay silent in Telltale games” (link) ; 3- The character and concept artist was picked up on ArtStation 'as a last resort' (link) ; 4- (link)
Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse 'had some very dark corners that may have accelerated the timeline of our failure,' but adds, 'it wasn't the primary cause'
https://www.pcgamer.com/games/fps/former-highguard-dev-who-called-out-grave-dancing-over-the-reveal-trailer-says-the-discourse-had-some-very-dark-corners-that-may-have-accelerated-the-timeline-of-our-failure-but-adds-it-wasnt-the-primary-cause/
Overwatch co-creator Jeff Kaplan on his exit from Activision Blizzard: 'It was the biggest f**k you moment I've had in my career'
https://www.pcgamer.com/games/fps/overwatch-co-creator-jeff-kaplan-on-his-exit-from-activision-blizzard-it-was-the-biggest-f-k-you-moment-ive-had-in-may-career/
>> This comes from an interview in the podcast where he also talked about other things: ; 1- How he regrets making Overwatch so team oriented (link) ; 2- The matchmaking i(link) ; 3- The controversial Horde/Alliance split in WoW (link) ; 4- A terrible quest in vanilla WoW (link) ; 5- (link)
PlayerUnknown reckons he can take back the term 'metaverse' because 'It's just been co-opted by certain people… like, I still use Twitter because f**k [Elon Musk]'
https://www.pcgamer.com/software/platforms/playerunknown-reckons-he-can-take-back-the-term-metaverse-because-its-just-been-co-opted-by-certain-people-like-i-still-use-twitter-because-f-k-elon-musk/
Garry's Mod creator says programmers over-relying on AI is like using too much porn: 'You lose your ability to ejaculate using your imagination'
https://www.pcgamer.com/software/ai/garrys-mod-creator-says-programmers-over-relying-on-ai-is-like-using-too-much-porn-you-lose-your-ability-to-ejaculate-using-your-imagination/
Game dev union members marched at GDC to propose a 'Game Workers' Bill of Rights'
https://www.pcgamer.com/gaming-industry/game-dev-union-members-marched-at-gdc-to-propose-a-game-workers-bill-of-rights/
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.


It’s crazy to think I’ll finally own an Xbox again after having just sold my Series X! Now that my PC will have Xbox Mode, it’s like I got an Xbox for free with my PC lol.
Microsoft DirectX Gears Up For ML Era On Windows, Advanced Shader Delivery Solves Game Stutter & Load Times, DXR 2.0 Teased
I like the idea of pre-compiled shaders which in theory should remove the shader compilation stuttering that we see in many dx12 games, especially from Unreal Engine. What I don't like is doing it through the xbox store lol. But since it will be built into direct x, hopefully the pre-compiled shaders can be downloaded through the respective apps such as Nvidia App.
PS: I linked both since they have two sets of information but neither article gives the entire info on this. Such as videocardz one says Intel and Nvidia while wccftech quotes AMD and qualcomm along side them.
NVIDIA Says Its Future Gaming GPUs Will Bring A 1,000,000x Leap In Path Tracing Performance By Using RTX / AI Advances
ROG Xbox Ally X to get Automatic Super Resolution preview in April
https://videocardz.com/newz/rog-xbox-ally-x-to-get-automatic-super-resolution-preview-in-april
It will be interesting to see how this works but since it uses the NPU which barely has any capabilities, I suspect it will be a very light implementation
Windows 11 Insider update adds support for 1000 Hz+ monitors
https://videocardz.com/newz/windows-11-insider-update-addssupport-for-1000-hz-monitors
Google will finally release Chrome for ARM64 Linux in Q2 2026
https://videocardz.com/newz/google-will-finally-release-chrome-for-arm64-linux-in-q2-2026
TCL now can't call some of its TVs 'QLED' after losing in court to Samsung — and there are more legal cases coming
AMD, Broadcom, and Nvidia join hyperscalers to define optical scale-up interconnect of the future for AI clusters — Meta, Microsoft, and OpenAI to benefit as speeds eventually scale to 3.2 Tb/s
Nvidia is bringing a killer app to the Apple Vision Pro — and it's good news for sim racers
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
TCL will be making all Bravia televisions from this year or next.
Another Friday the 13th. Let’s see if there are any gaming news that came from the mind of a psycho:
SALES/PLAYER COUNTS & DEALS
PC games revenue will outgrow consoles by 2028, analyst predicts
https://www.pcgamer.com/gaming-industry/pc-games-revenue-will-outgrow-consoles-by-2028-analyst-predicts/
According to games industry market research firm Newzoo (PC Gamer's official data partner), PC games revenue has trailed console software sales for over a decade. That, however, is changing. In its 2026 PC and Console report, Newzoo says that PC revenue growth outperformed consoles in 2025 as the industry began to emerge from its "post-2020 plateau."
That's a trend it predicts will continue in the years ahead. Newzoo forecasts that PC revenue will continue at a 6.6% annual growth rate between 2025 and 2028 compared with an expected 4.4% for consoles, projecting that continuing PC games revenue growth will outstrip console sales by 2028.
Newzoo's data, which incorporates sales metrics and user statistics from storefronts across PC and console platforms, indicates PC revenue growth in recent years is being driven by a growing player base—particularly in China, where the number of PC gamers grew 11.7% in 2025.
>> RAM and Storage prices going through the roof surely won’t have any impact of this prediction...
Fanatical has three new 24h Flash Deals:
SOFTWARE & DRIVERS
-Empty-
MODS, EMULATORS & FAN PROJECTS
Resident Evil Requiem Mod Lets You Dismember All Dead Zombies
https://www.dsogaming.com/mods/resident-evil-requiem-mod-lets-you-dismember-all-dead-zombies/
Modder ‘rthomasv3’ has released a pretty cool mod for Resident Evil Requiem that lets you dismember all dead zombies. This mod will make the game a bit gorier than before, which is something that some of you may appreciate.
Going into more details, this mod allows the dismemberment/sever system to continue working when an enemy is dead. It will not make your weapons more powerful. However, it will let you cut the head of your enemies and prevent them from becoming Blister Heads.
You can go ahead and download the mod from this link. As a bonus, here is one of the funniest mods I’ve seen so far for RE9. This mod replaces the voices of all the Lickers with Michael Jackson. This will completely change the way you feel about those annoying Lickers. It will also make the game more fun for some.
Again, this mod is for entertainment purposes. It’s not meant to improve the quality of RE9. But anyway, some of you may enjoy it. I’ve included a video for it at the end of the article. So, be sure to watch it.
Speaking of Resident Evil Requiem, there’s also a mod that increases the number of zombies you’ll encounter. It adds multiple zombie types across different areas, and enemies now have contextual behaviors such as cleaning, patrolling, and guarding. Best of all, the mod works on all difficulty levels.
There is also another mod that aims to make Leon S. Kennedy feel more like John Wick. To be more precise, the mod lets you instantly execute an enemy with a gun, regardless of remaining health. I’m not a fan of this mod. But hey, if you want a John Wick “Easy” Mode, this mod is for you.
>> The article has two videos, one for the Michael Jackson mod and another for the mod that adds more enemies.
Bloodborne PC Remaster Mod V0.99.57 Gets Better Textures, AA & DoF
https://www.dsogaming.com/mods/bloodborne-pc-remaster-mod-v0-99-57-gets-better-textures-aa-dof/
Modder ‘fromsoftserve’ has released a brand new version of his PC remaster mod for Bloodborne. So, let’s see what this new version brings to the table.
Version 0.99.57 re-enables and improves the in-game anti-aliasing and DoF. As such, you no longer have to use Reshade to use them. Moreover, it has all the tweaks and improvements that the modder made in version 0.99.4.
Going into even more details, fromsoftserve updated Hemwick (baked shadows removal, textures, etc), and Nightmare Frontier (texture upscaling, shininess maps, parallax, etc). He also fixed various bugs and made small player lighting tweaks for some maps.
(...)
You can go ahead and download Bloodborne PC Remaster V0.99.57 from this link. Furthermore, it appears that modders have figured out how to enable SSR reflections in the game. At the end of the article, you can find a video that shows how you can enable them.
Resident Evil Village Just Got a 20GB HD Texture Pack
https://www.dsogaming.com/mods/resident-evil-village-just-got-a-20gb-hd-texture-pack/
Modder ‘PlushRapier145’ has released a new HD Texture Pack for Resident Evil Village. This pack will overhaul almost all of the game’s textures, and it’s around 20GB in size. As such, it’s a must for those who want to replay this RE game on PC.
Going into more details, the modder has used ChaiNNer x4 and Topaz Gigapixel to upscale the original textures. Thus, the new textures retain the art style of the original ones. At the same time, they look sharper and more detailed than before.
Sadly, the modder has not shared a before/after comparison video. However, he did share the following comparison screenshots. So, be sure to check them out as they will give you an idea of what you can expect from it.
Those interested can download the HD Texture Pack from this link. Right now, the mod has been automatically quarantined. This can happen when a modder uploads a big file on NexusMods. My guess is that the download link will become available in a couple of hours. That’s usually what happens in such situations.
Once you download it, you will be able to install it via the Fluffy Mod Manager. All you have to do is drop the mod in the Mods folder and enable it. And that’s it.
Playing World of Warcraft with a controller might become my preferred playstyle thanks to this excellent gamepad-friendly addon that's letting me enjoy Azeroth from my couch
https://www.pcgamer.com/games/world-of-warcraft/playing-world-of-warcraft-with-a-controller-might-become-my-preferred-playstyle-thanks-to-this-excellent-gamepad-friendly-addon-thats-letting-me-enjoy-azeroth-from-my-couch/
After a few years of lapsed subscription, Midnight's launch has lured me back into World of Warcraft. But as someone who works from home, the thing I want most at the end of the day is an escape from my desk, keyboard, and mouse—an impulse that can cut down on my prime dwarf shaman hours.
Thanks to a combination of Blizzard's gradual implementation of controller support, the tireless volunteer effort of gamepad-centric addon creators, and the wonder of low-latency game streaming, I've been enjoying what would've seemed impossible to me when I was playing Vanilla WoW as a preteen: I've been playing World of Warcraft with a controller from the comfort of my couch. And it works really well.
The addon ConsolePort from creator Munk is the crucial component of controller-friendly WoW, which transforms the fairly barebones native gamepad support that Blizzard's been dabbling with since 2020 and fleshes it out with a fully-featured, gamepad-centric UX experience. It's what I'm using in the delve gameplay clip embedded above, where my typical MMO action bar has been replaced with FF14-style clusters of abilities mapped to gamepad buttons.
With some buttons acting as modifiers I can hold to access alternate ability sets, my controller provides more than enough bindings for anything I might need in combat—particularly after Midnight's class pruning. In my gameplay footage, you can see I'm able to fight, loot, and chuck elf defoliant without issue.
(And because I regularly want to turn my brain off, I've also added a traditional action bar just beneath my character so I can quickly see which of my combat abilities the assisted highlight thinks I should use.)
Even with all those additions, controller play can't quite match the precision of standard mouse and keyboard play; I probably wouldn't risk it in mythics, raids, or PvP, and chatting obviously presents some difficulties. I could see DoT-centric specializations finding it particularly frustrating; I'm generally able to hit the targets I intend to, but quickly alternating between enemies to ensure they're all debuffed is a big ask for camera-based targeting. As an eminent WoW casual, though, ConsolePort performs beautifully for all the world questing, delving, and gathering purposes that occupy the vast majority of my time.
>> The article has several screenshots and a gif.
GAMING NEWS
New Trailers for The 7th Guest Remake, Cordura, Project Shadowglass, Defender of the Crown Remastered, and more
https://www.dsogaming.com/videotrailer-news/new-trailers-for-the-7th-guest-remake-cordura-project-shadowglass-defender-of-the-crown-remastered-and-more/
A lot of trailers aired at the Future Games Show Spring Showcase 2026 event. As such, I’ve decided to collect almost all of them and share them in one big article.
>> The article has 32 videos.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.