Thursday gaming news, part two:
'It should be silly': Overwatch 2's newest Halloween event, Haunted Masquerade, connects characters' lore while also not taking itself too seriously
https://www.pcgamer.com/games/fps/it-should-be-silly-overwatch-2s-newest-halloween-event-haunted-masquerade-connects-characters-lore-while-also-not-taking-itself-too-seriously/
Overwatch 2 Season 19 has brought a whole host of new cosmetics, challenges, and even events. Just in time for Halloween, old events like Junkenstein's Revenge and Wrath of the Bride will be coming back, alongside a new event: Haunted Masquerade.
Cozy witch-life sim Witchbrook is delayed to 2026 'to ensure the world feels rich, immersive, and alive'
https://www.pcgamer.com/games/life-sim/cozy-witch-life-sim-witchbrook-is-delayed-to-2026-to-ensure-the-world-feels-rich-immersive-and-alive/
Witchbrook, the upcoming cozy life sim about going to witch college—think Stardew Valley meets Harry Potter except you're a witch instead of a wizard, and no, I'm not clear on the distinction—has been delayed. After setting a release window of winter 2025 earlier this year, developer Chucklefish now says it needs more time to get things done, and that means a launch sometime in 2026.
Bungie executes spectacular U-turn by removing new currency it just added to Destiny 2, desperately bestows 777,777 unstable cores on all players for the apology tour
https://www.pcgamer.com/games/fps/bungie-executes-spectacular-u-turn-by-removing-new-currency-it-just-added-to-destiny-2-desperately-bestows-777-777-unstable-cores-on-all-players-for-the-apology-tour/
Destiny 2: The Edge of Fate was released on July 15, 2025, and ever since then developer Bungie has been fire-fighting one of the expansion's many unpopular additions: unstable cores.
Forgive the Destiny jargon, because this thing loves an in-game currency, but unstable cores are how you infuse gear, increasing its power level beyond the seasonal cap. The problem with the currency was relatively simple though, to the extent you wonder how it ever released in this state: it cost huge amounts of cores to do more or less anything at higher levels, compared to the small amount you'd earn for dismantling loot.
(...)
Bungie is now taking the opportunity, with the release of Destiny 2: Renegades on December 2, to correct its mistake. Having previously said it intended to "rebalance the economy" of unstable cores, it's now just admitting this was a bad idea all along.
"We have landed on a plan to fully deprecate this currency," says Bungie. "Once deprecated, infusion will cost an amount of Enhancement Cores and Glimmer."
Motorslice is a shot of liquid nostalgia for the PS1-era action platformers I was too young to play—with a dash of Shadow of the Colossus in there for good measure
https://www.pcgamer.com/games/action/motorslice-is-a-shot-of-liquid-nostalgia-for-the-ps1-era-action-platformers-i-was-too-young-to-play-with-a-dash-of-shadow-of-the-colossus-in-there-for-good-measure/
I was born around the time the PlayStation 1 came out, which means that my younger years were mostly spent playing games like Spyro: The Dragon. But occasionally, I'd get my hands on a demo disc for some game that was a little too adult for me. Not in the smutty sense, but in terms of what my developing motor skills could put up with.
I'm talking your Lara Crofts, your Bushido Blades (alright, maybe that gorefest was a little mature): Games that demanded absolute precision from you, otherwise you'd be cut down in an instant or slowly leap to your doom. Let me tell you, Motorslice has me full-on-Ratatouille flashbacking back to those more innocent days. Except now I know how to play videogames. Allegedly.
Motorslice's demo has been out for a while now, but it was recently updated for Steam Next Fest. Its controls seem unwieldy at first, but they're mostly just demanding. Chainsaw-blade-wielding protagonist P controls a lot like Lara Croft in the early Tomb Raider games. That is to say, all of her movements are incredibly high-commitment, and you need to know exactly where you're going.
Assassin's Creed franchise boss leaves Ubisoft just 7 months after heading up one of the best-selling games in the history of the series
https://www.pcgamer.com/games/assassins-creed/assassins-creed-franchise-boss-leaves-ubisoft-just-7-months-after-heading-up-one-of-the-best-selling-games-in-the-history-of-the-series/
Ubisoft has confirmed that Assassin's Creed boss Marc-Alexis Côté has left Ubisoft after more than 20 years at the company, a stretch that saw him climb from a software engineer on PSP games to vice president and executive producer of the Assassin's Creed franchise. Côté's departure, initially reported by IGN, comes just two weeks after Ubisoft unveiled a new subsidiary called Vantage Studios that will be responsible for all future development of Assassin's Creed, as well as Far Cry and Rainbow Six.
The Outlast Trials is adding a PvP mode in its next update, which I'm sure will do wonders for my inability to trust friends in any horror game
https://www.pcgamer.com/games/horror/the-outlast-trials-is-adding-a-pvp-mode-in-its-next-update-which-im-sure-will-do-wonders-for-my-inability-to-trust-friends-in-any-horror-game/
As if you needed any more reason to feel constantly on edge in The Outlast Trials, its upcoming update will turn even your closest friends against you in the game's first PvP mode.
Rockstar pays tribute to D'Angelo, 'a true titan of soul' whose music 'will forever be an enduring part of the legacy of Red Dead Redemption 2'
https://www.pcgamer.com/games/rockstar-pays-tribute-to-dangelo-a-true-titan-of-soul-whose-music-will-forever-be-an-enduring-part-of-the-legacy-of-red-dead-redemption-2/
Rockstar Games has shared a touching tribute to legendary R&B artist D'Angelo, who died of pancreatic cancer on October 14, calling him "a true titan of soul" in a message posted to Instagram.
'Scottish dark fantasy Dynasty Warriors' sounds like a game pitch from a fever dream, but this roguelike demo proves it's got juice
https://www.pcgamer.com/games/action/scottish-dark-fantasy-dynasty-warriors-sounds-like-a-game-pitch-from-a-fever-dream-but-this-roguelike-demo-proves-its-got-juice/
The 1995 Mel Gibson film Braveheart, a fictionalized retelling of the battles of Scottish knight William Wallace during the First War of Scottish Independence, was full of blatant historical inaccuracies: Its dates were wrong, its dress was anachronistic, and—worst of all—it didn't even cover the period in Wallace's life when a demonic meteor fell into the heart of Scotland, turning the occupying English forces into an army of corrupted mutants clad in molten, accursed iron.
While I'll admit that last bit isn't often acknowledged by historical consensus, it is the basis for Tears of Metal, an upcoming hack-and-slash roguelike with a playable demo on Steam. It's a dark fantasy Dynasty Warriors following a legion of displaced Scots—a combination I didn't know I was missing, but one I'm happy to report is sick.
Battlefield 6 fiddles with the pace of Conquest mode but somehow avoids giving the people what they want: 'Remove the timer'
https://www.pcgamer.com/games/fps/battlefield-6-fiddles-with-the-pace-of-conquest-mode-but-somehow-avoids-giving-the-people-what-they-want-remove-the-timer/
Battlefield 6 is here and it's really rather good. (…)
That's not to say the game's entirely without issues, of course, and one persistent grumble since launch has been about Conquest mode, which is arguably the series' 'main' mode and one you'll likely be spending a lot of time in. The problem is time itself: Conquest is a mode designed around each team having a set number of 'reinforcement tickets', which tick down as the match progresses—the first team to run out of tickets loses.
Battlefield 6 added a timer to Conquest, something that wasn't present in previous Battlefield games, and so players have run into a repeated issue where matches are finishing before either team has run out of tickets. (...)
DICE has now tweaked this but, weirdly enough, hasn't taken aim at the timer. Instead it seems to think the starting ticket count is the issue?
A very silly Battlefield 6 bug is letting players levitate by smacking drones with hammers
https://www.pcgamer.com/games/fps/a-very-silly-battlefield-6-bug-is-letting-players-levitate-by-smacking-drones-with-hammers/
There are few videogame pastimes as treasured as trying to stand on a flying object. Sadly, while it's possible to land on an enemy player's flying fighter jet—you should see that clip if you haven't already—Battlefield 6 won't let you take to the skies on a teammate's recon drone.
Unless you hit it with a sledgehammer.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







