The Weekend is gone, it’s time for the Monday gaming news:
SALES/PLAYER COUNTS & DEALS
Stellar Blade has sold one million copies on PC in just 3 days
https://www.dsogaming.com/news/stellar-blade-has-sold-one-million-copies-on-pc-in-just-3-days/
Shift Up has announced that the PC version of Stellar Blade has sold one million copies in its first three days. As the devs noted, this means that Stellar Blade PC achieved the highest level of performance in the history of single-player games developed domestically.
Stellar Blade came out on PS5 last year. And, so far, the game has sold 3 million copies across both platforms. So, I wouldn’t be surprised if the PC version manages to catch up—or even surpass—the PS5 sales within a matter of weeks (or months).
>> curl-6 has made a thread about this milestone. Oh, and it looks like the game benefits from 8K.
Five Nights At Freddy's still going strong: The latest game briefly grappled with Dune over Steam's top seller spot
https://www.pcgamer.com/games/horror/five-nights-at-freddys-still-going-strong-the-latest-game-briefly-grappled-with-dune-over-steams-top-seller-spot/
Five Nights at Freddy's: Secret of the Mimic released last week as the latest in the long-running horror series, and quickly jumped to top of Steam's top sellers chart. It's now slid down a few places, but 11 years on from the original FNAF's 2014 release, it's clear that the series is still popular.
Secret of the Mimic even briefly unseated Dune: Awakening as the top selling game on Steam, and appeared for a while near the bottom of Steam's list of the top 100 games by current players.
Both Stellar Blade and Dune: Awakening shot into Steam's top 100 with new concurrent player peaks yesterday
https://www.pcgamer.com/games/both-stellar-blade-and-dune-awakening-shot-into-steams-top-100-with-new-concurrent-player-peaks-yesterday/
The sexiest game out there broke a new concurrent player record over the weekend. That's right—Dune: Awakening broached the top 100 most-played games of all time on Steam, netting a peak concurrent player count of 189,333 players online on Sunday. That puts it at a happy 85 on SteamDB's chart of most-played games, sandwiched between Football Manager 2020 (84) and the Enhanced Edition of GTA 5 (86).
Just edging it out, though, was Shift Up's character action game Stellar Blade at position 81, between Total War: Three Kingdoms (80) and A Story About My Uncle (82), which are all pretty much the same game.
Steam has a bunch of new deals and sales/events:
Humble Bundle has launched the Puzzle Pizzaz Bundle, featuring up to 8 games to get during the next 18 days: https://www.humblebundle.com/games/puzzle-pizzazz-bundle.
And Fanatical has two new deals:
SOFTWARE & DRIVERS
Stutters and hitches in Unreal Engine 5 games should become rarer over time due to Epic's continuous updates, but we'll still see them for a while because of the way games are made
https://www.pcgamer.com/hardware/graphics-cards/stutters-and-hitches-in-unreal-engine-5-games-should-become-rarer-over-time-due-to-epics-continuous-updates-but-well-still-see-them-for-a-while-because-of-the-way-games-are-made/
At this year's Unreal Fest in Orlando, not only did Epic showcase forthcoming features for Unreal Engine 5 via CD Projekt Red's Witcher 4 tech demo, but it also held numerous training sessions for developers on how best to use its software. Two of the most popular were those concerning shader compilation stutters and the main causes of performance hitches in UE games. However, a session led by a renowned game developer showed that optimisation problems are less about the engine being used and more about how games are made.
The event was packed with many such presentations, and although I only had the chance to sit through a small portion of them, I came away with a better understanding of why it seems that all Unreal Engine games have problems with performance optimisations, such as shader compilation or traversal stutters.
If one is to believe the countless remarks on social media, the problem is Unreal Engine itself, and there is an element of truth in such comments. Today's big-budget, big-graphics games use tens of thousands of shaders, many of which are extremely complex, and GPUs can't process them until they've been compiled.
MODS, EMULATORS & FAN PROJECTS
Vestigia 2.0 is a new graphics mod for Red Dead Redemption 2
https://www.dsogaming.com/mods/vestigia-2-0-is-a-new-graphics-mod-for-red-dead-redemption-2/
Modder ‘no12’ has released a new graphics mod for Red Dead Redemption 2 called Vestigia 2.0. This mod changes the way the game looks to make it more natural, realistic, and exciting. It improves the game’s environment to make it feel more alive and immersive. Let’s take a closer look at what it offers.
Vestigia 2.0 adds better lighting, more real-looking clouds, and clearer visibility. Weather in the game now changes more slowly and naturally. The wind has also been improved to look and feel more real. There are also small changes to how breath, snow, and the land are shown in the game.
And that’s not all. The mod also changes how rain, snow, and hail look, making them feel more real but still cool like in a movie. It also improves how light and colors work in the game, like bloom, fog, and blur effects. On top of that, it adds more temperature variations, so the world of RDR2 finally feels like it has real seasons.
>> There’s an over 2 minutes video.
The Witcher 3 has a cool fan expansion, based on the original book “The Last Wish”
https://www.dsogaming.com/mods/the-witcher-3-has-a-cool-fan-expansion-based-on-the-original-book-the-last-wish/
Now here is something cool for all our The Witcher fans. A modder is currently working on a fan expansion for The Witcher 3 that will be based on the original book, The Last Wish, and shared an alpha version of it.
The Last Wish will be a fully-voiced, high quality recreation of the original book by Andrzej Sapkowski. Its alpha version features the The Lesser Evil chapter. This will give you a glimpse at what the project. aims to achieve.
As the modder noted, The Last Wish Project will be designed as an action adventure which compliments the original work. So, expect this to be really faithful to the book.
Now, since this is in alpha state, we don’t know when – and if – we’ll get a final version of it. And look, I don’t want to be pessimistic here. But this project sounds too big and ambitious for an individual.
The good news is that, unlike other ambitious mods, you can at least try it. So, go ahead and download its alpha from this link. At the end of the article, you can also find a video walkthrough. Thus, if you don’t fancy downloading it, you can at least watch it.
>> The walkthrough is over an hour long.
This massive mod for Mount and Blade 2: Bannerlord not only converts it to Sengoku-era Japan, it adds fully simulated naval battles months ahead of the base game
https://www.pcgamer.com/games/rpg/this-massive-mod-for-mount-and-blade-2-bannerlord-not-only-converts-it-to-sengoku-era-japan-it-adds-fully-simulated-naval-battles-months-ahead-of-the-base-game/
Shokuho is hardly the first mod to adapt TaleWorlds' Mount & Blade series to a new era of history. Mount & Blade: Warband's startling array of total conversions practically let you command armies anywhere and, indeed, anywhen in the world. Yet not only is Shokuho a total conversion for the slightly less well-served Mount & Blade 2: Bannerlord, but it is also one of the most comprehensive, transposing TaleWorlds' historical RPG to feudal Japan in impressive depth and detail.
Shokuho's samurai action begins in 1568, the year Oda Nobunaga marched on Kyoto and sparked two centuries of civil war and political intrigue. As in vanilla Bannerlord, the mod lets you carve a path through the period in all manner of ways, such as building up your own army, or joining the forces of a local lord to rise up the ranks.
Yet while Shokuho is built upon Bannerlord's foundations, this is no simple reskin. Shokuho boasts a completely new map that, according to the creators, is "five times as big as vanilla [Bannerlord], with 56 towns and 181 castles," all of which are based on settlements, clans, and kingdoms from the era.
Moreover, as well as bundling in the popular Diplomacy Mod, which adds systems like alliances and war exhaustion, it also features several mod-specific mechanics. These include tiered castle sieges where you must fight through multiple checkpoints, and fully simulated naval battles that let you control your own ships, destroy enemy vessels with archers and gunfire, or board them with your own troops. Amusingly, Shokuho has pipped Bannerlord to the post here. TaleWorlds is working on its own naval expansion to the base game, but it won't arrive for some time yet.
Also, considering Mount & Blade has never been a visual powerhouse, Shokuho has a remarkable sense of style. The release-date trailer published a couple of weeks back shows battles taking place across windswept grassy plains and misty forests, snow-dusted sieges of mountain fortresses, and a samurai duel beneath the golden canopy of an autumnal Japanese maple. Developer Dockside Interactive has clearly taken a leaf out of Ghost of Tsushima's artbook, and it's paid off.
>> The article has the mentioned trailer with the release date, that is over 2 minutes long.
Stellar Blade's director throws down the gauntlet at modders, whose 'firepower is still weak'—all the sexy costumes are cool, he just also wants mods that 'expand the user’s play experience'
https://www.pcgamer.com/games/action/stellar-blades-director-throws-down-the-gauntlet-at-modders-whose-firepower-is-still-weak-all-the-sexy-costumes-are-cool-he-just-also-wants-mods-that-expand-the-users-play-experience/
Stellar Blade is out on PC, and you know what that means—Mods, Mods as far as the eye can see. Sometimes (41% of the time, to be exact) salacious mods, if history, and indeed our present day is any indication.
The game's director, Hyung-tae Kim, has no intent on stopping the oncoming tide. Per a recent interview with thisisgame (thanks, Automaton) Kim states: "I generally view it positively." With a couple of sensible exceptions when it comes to malware. He has, however, thrown down the gauntlet—issuing a challenge to modders to channel their tremendous power into fiddling with the gameplay instead of, well, you know. Their Stellar Blade(s).
"The firepower of the modders is still weak. It's a bit lacking. Up until now, I think the official content is still better … mods like new costumes or monster visuals are cool, but I think it would be really welcome if there were mods that expand the user’s play experience itself."
Kim does, in fairness, accept that Stellar Blade doesn't have an official modding toolset—meaning that proper gameplay tweaks are a little harder to create. And while this interview is being done through the veil of translation, I'd wager Kim's being tongue-in-cheek when he all but tells modders to git gud.
Clair Obscur: Expedition 33 Just Got a Really Cool Co-Op Mod
https://www.dsogaming.com/mods/clair-obscur-expedition-33-just-got-a-really-cool-co-op-mod/
Clair Obscur: Expedition 33 fans, here is something really cool for you today. Modder ‘JINX’ has released a new mod that allows you to play the game with your friends in co-op mode. This is a neat mod that will definitely increase the game’s replayability, and we highly recommend downloading it.
Going into more details, this mod enables local co-op with up to 3 players. It does not feature online co-op. This may disappoint some gamers, but there is a workaround. Players can use RemotePlayWhatever to play with their friends remotely. Oh, and it appears that there’s a setting in the game’s settings menu to increase the dodge/parry window. This will be ideal when playing online.
But how does it work? Well, during battle each player will have control of their own character, including having to parry and dodge, even during group wide attacks. Yep, this is a true co-op mode. Thus, the fights will now be better than ever. At least if you have friends to play with. During exploration, player 1 will have control by default, but you can switch to other players by the press of a button.
Do note that you will need to plug in controllers to enjoy this co-op mod. The good news is that one player can use KB&M. However, you’ll still have to plug in a controller. Otherwise, you can use Key2Joy to emulate a controller with KB&M. Both the PS5 and Xbox controllers are supported. If you use mixed controllers, however, you’ll have to enable Steam Input for them to be recognized as separate controllers.
This is an amazing mod that I highly recommend trying. Keep in mind that it’s not perfect. So, there might be some bugs and glitches. After all, this is a mod and not an official co-op mod. You can download it from this link. Be sure to also read its installation guide.
>> The article has no media.
GAMING NEWS
Bloober Team has shared another gameplay trailer for Cronos: The New Dawn
https://www.dsogaming.com/videotrailer-news/bloober-team-shared-another-brand-new-gameplay-trailer-for-cronos-the-new-dawn/
Last week, Bloober Team released a gameplay trailer for its upcoming game, Cronos: The New Dawn. That trailer aired during the Summer Game Fest 2025. And earlier today, the team shared another gameplay trailer that you can find below.
20 minutes of gameplay footage from WUCHANG: Fallen Feathers
https://www.dsogaming.com/videotrailer-news/20-minutes-of-gameplay-footage-from-wuchang-fallen-feathers/
YouTube’s ‘Lucky Salamander’ has shared a video, showcasing 20 minutes of brand new gameplay footage from WUCHANG: Fallen Feathers. This gameplay footage is from the Summer Game Fest 2025 demo that attendees were able to play.
Battlefield 6 looks really cool in these latest leaked gameplay clips
https://www.dsogaming.com/videotrailer-news/battlefield-6-looks-really-cool-in-these-latest-leaked-gameplay-clips/
EA and DICE have launched a new beta weekend for the new Battlefield game, which we’ll be calling Battlefield 6. Or at least for now. And, as you may have guessed, some new gameplay clips have been leaked online. So, let’s take a look at them, shall we?
Gears of War: Reloaded Gets Official PC System Requirements
https://www.dsogaming.com/news/gears-of-war-reloaded-gets-official-pc-system-requirements/
Microsoft has shared the official PC system requirements for the upcoming remaster of the first GoW game, Gears of War: Reloaded. So, let’s see what PC system you’ll need to run it.
>> Nothing outlandish, even I could run it at recommended settings.
PC demo released for the 3D anime action RPG, EDENS ZERO
https://www.dsogaming.com/news/pc-demo-released-for-the-3d-anime-rpg-edens-zero/
Konami has just released a PC demo for its upcoming 3D anime action RPG, EDENS ZERO. This demo will allow you to play your way through different planets as Shiki and Rebecca and experience the first part of their story.
The First Berserker: Khazan June 16 Update Released, Adds Easy & Hardcore Modes, Full Patch Notes
https://www.dsogaming.com/patches/the-first-berserker-khazan-june-16-update-released-adds-easy-hardcore-modes-full-patch-notes/
NEOPLE has released the June 16th Update for The First Berserker: Khazan and shared its full patch notes. This patch adds an Easy and a Hardcore Difficulty Mode, and it brings numerous balance tweaks and changes. So, let’s take a closer look at it.