And here comes the third post of gaming news:
Less than a week from launch, FBC: Firebreak has broken out its roadmap, with two new updates coming this year adding new levels, enemies and even systems
https://www.pcgamer.com/games/fps/less-than-a-week-from-launch-fbc-firebreak-has-broken-out-its-roadmap-with-two-new-updates-coming-this-year-adding-new-levels-enemies-and-even-systems/
Chaotic cooperative shooter FBC: Firebreak isn't out until next week, but developer Remedy has already unveiled its longer-term plans for its multiplayer Control spinoff. Players can expect two new areas of the Federal Bureau of Control to open up in autumn and winter respectively, each bringing a host of subsidiary features.
I didn't realize how much Elden Ring Nightreign upgraded its Dark Souls skins until I saw them side-by-side with the originals
https://www.pcgamer.com/games/dark-souls/i-didnt-realize-how-much-elden-ring-nightreign-upgraded-its-dark-souls-skins-until-i-saw-them-side-by-side-with-the-originals/
FromSoft dataminer and YouTuber BonfireVN has uploaded a new video comparing Elden Ring Nightreign's Dark Souls throwback skins to their original models, and I was surprised at how much they've actually been touched up since their original appearances.
Klei's next game will make a side-scrolling survival crafter out of Oxygen Not Included's detailed fluid and heat physics
https://www.pcgamer.com/games/survival-crafting/kleis-next-game-will-make-a-side-scrolling-survival-crafter-out-of-oxygen-not-includeds-detailed-fluid-and-heat-physics/
The world of Oxygen Not Included is getting a little bigger, with developer Klei announcing Away Team, a side-scrolling survival crafting platformer and exploration game starring an adorable little Duplicant who gets separated from the rest of their colony.
Hello Games fans enter the early stages of Silksong syndrome after Light No Fire is a Summer Game Fest no-show
https://www.pcgamer.com/games/survival-crafting/hello-games-fans-enter-the-early-stages-of-silksong-syndrome-after-light-no-fire-is-a-summer-game-fest-no-show/
In late 2023, Hello Games announced Light No Fire, a grand fantasy follow-up to sci-fi hit No Man's Sky. The reveal promised a sprawling world—literally the size of our own Earth—to make your own in a survival adventure. It was a huge promise, perhaps too much for a studio with a history of overpromising.
Since then we've got nearly nothing. No more big promises, no more trailers. No fuel for some immense, terrible beast of a hype train destined to destroy itself upon release. Just some moderate fan art output.
CD Projekt Red says The Witcher 4 will be a 'more console-first development'
https://www.pcgamer.com/games/rpg/cd-projekt-red-says-the-witcher-4-will-be-a-more-console-first-development/
Digital Foundry interviewed CD Projekt Red and Epic about the Unreal Engine 5 tech demo for The Witcher 4 and it's an interesting look at the state of the art when it comes to how many polygons you need to make a pine tree look all nice (answer: a lot). One of the first topics that came up was the fact this tech demo was shown running on a PlayStation 5 rather than a PC.
"We always do PC and we push and then we try to scale down," said Charles Tremblay, VP of technology at CD Projekt Red. "But then we had so many problems in the past that we tried to see, OK, this time around we really want to be more console-first development, right? And then we worked with Unreal, with our partner, and then we saw the challenge—to realize the ambition that to make what we want at 60 fps on PS5 would be, you know, there would be work."
Yes, that was the original voice of Garrett in the trailer for Thief VR
https://www.pcgamer.com/games/vr/yes-that-was-the-original-voice-of-garrett-in-the-trailer-for-thief-vr/
The trailer for Thief VR: Legacy of Shadow ends with the protagonist, a young woman named Magpie, finding a strange mechanical eye. Which then implants itself in her face. Before questions can be asked (like "What happened to her squishy real eye?"), a familiarly gruff voice declares, "I thought I was dead. And who are you?"
Now I clocked that as Stephen Russell, the voice of Garrett from the original trilogy of Thief games, but then I've spent more time listening to Garrett cynically muttering about rich people than I spend listening to most of my friends. Other people raised doubts, perhaps due to the possibility of an AI imitation. But no, that really is Stephen Russell, as the man himself declared in a YouTube video.
Minecraft is rolling out its first glow up in years tomorrow
https://www.pcgamer.com/games/survival-crafting/minecraft-is-rolling-out-its-first-glow-up-in-years-tomorrow/
Minecraft's newest update, Chase the Skies, has now received a release date thanks to a new trailer uploaded to YouTube. And, to make things even more exciting, it's coming on June 17. We knew this update would be rolling out some time this month but, given the trailer was only shared four days before its release, I definitely didn't expect it to come around so quickly.
John Marston's actor has 'Exciting news' he's forbidden to tell us, and he practically has steam coming out of his ears trying not to spill the beans
https://www.pcgamer.com/games/action/john-marstons-actor-has-exciting-news-hes-forbidden-to-tell-us-and-he-practically-has-steam-coming-out-of-his-ears-trying-not-to-spill-the-beans/
It's the most wonderful part of the news cycle: the time for wild and reckless speculation. Rob Wiethoff, the husky-yet-tender voice of Red Dead Redemption's John Marston, has been out and about lately. He's been playing some RDR (and getting shredded) on Twitch, roaming the hills and dales of Rockstar's faux-merica and getting very excited about, um, something. But he can't tell you what.
Elden Ring Nightreign has a new exploit which allows you and your friends to duplicate weapons and talismans until you're just as godly as the Nightlords
https://www.pcgamer.com/games/rpg/elden-ring-nightreign-has-a-new-exploit-which-allows-you-and-your-friends-to-duplicate-weapons-and-talismans-until-youre-just-as-godly-as-the-nightlords/
I'm not too proud to admit that some of the Nightlords in Elden Ring Nightreign have pushed me to the brink. Working together with a couple of mates, we've managed to get everyone except for that damn goat and Snappy McJawface, the Gaping Jaw.
The goal is to defeat everyone before coming for the head of the big bad Heolstor the Nightlord. But to do that we've had to use absolutely every tool in our arsenal, including a teeny tiny exploit which lets us beef up our weapons and talismans before a fight
The writer behind Stray and (checks notes) wrestler and actor Dave Bautista are making a game where you get to play as a cat assassin 'in a gritty neo-noir world'
https://www.pcgamer.com/games/roguelike/the-writer-behind-stray-and-checks-notes-wrestler-and-actor-dave-bautista-are-making-a-game-where-you-get-to-play-as-a-cat-assassin-in-a-gritty-neo-noir-world/
Stray, a rather neat little puzzle-platformer about a cat in a post-apocalyptic robo-world, was fairly well received back in 2022. We gave it a solid 82 in our review, which made publisher Annapura's collapse late last year all the more concerning for studio BlueTwelve. At the very least, however, Stray's former writer is going places.
You see, after writing a science-fiction game about a cat in a gritty neon-coated world, Steve Lerner is branching out by making a science fiction about a cat in a gritty neon world. Except this time, the cat has a gun. Also, there are more cats in it.
Per the game's website, Cat Assassin is being developed by Titan1Studios in cooperation with Dogbone, the production company of none other than Dave Bautista. As in, the wrestler and actor: If you're not caught up on your storylines, you might otherwise recognise him as Drax from Guardians of the Galaxy, or Glossu Rabban from Dune. Now he's making games! Good for him.
'It didn't exist and I wanted to play it': Phasmophobia's lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself
https://www.pcgamer.com/games/horror/it-didnt-exist-and-i-wanted-to-play-it-phasmophobias-lead-dev-got-tired-of-trawling-around-steam-for-a-co-op-horror-puzzle-game-so-decided-to-just-make-it-himself/
When Larian Studios' CEO Swen Vincke took the stage at The Game Awards to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with Phasmophobia.
"I don't think there's any main inspiration [for Phasmophobia]," Knight says in an interview with Andrea Shearon at Summer Game Fest. "The whole reason why I made [Phasmophobia] was because it didn't exist and I wanted to play it.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







