HoloDust said:
Yeah, I'm noticing a lot of stuff with DLSS as well, but I kinda got used to it, or I'm obviously not bothered with them as much - though, I'm not so sure it's even up to DLSS sometimes, for example in Hell is Us, which is also UE5 game, there are edge artifacts I thought were DLSS until I checked against native, and found out there are present in native as well. |
I would rather just turn graphics down and run with native resolution... I'm only chasing 1440P and 144hz anyway and not 4k, so it's easily achievable.
Unreal Engine typically uses TSA which can come with it it's own issues.
The 5950X CPU I have, despite being 5 years old is still doing extremely well in gaming, especially in heavily threaded games, I have another several years of life left in it easily... So I will probably get another GPU upgrade before I replace the CPU/Motherboard/Ram.
| Jizz_Beard_thePirate said: Gaming GPU Trends 2025: How Price and AI Upscaling Shape Buyer Decisions "A survey of 1,000 gamers "
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I am in a financial position where I *could* buy a Geforce RTX 5090 or it's equivalent every year. (I just bought a $90,000 this week)
I just refuse to do so out of principal as I don't like to enable anti-consumer pricing and practices... And I just don't need to it.
The stats though aren't really surprising and sets a sad precedent for the state of things.

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